The Cult Revamp: My Ideas

  1. Stalker - Cult Investigative
    Night Ability 1: Poke Around - Look around your target’s room(not really) to learn the class type of your target - 2 uses

  2. Fanatic - Cult Offensive
    Night Ability 1: Persuade - Attempt to persuade, through non-brainwash-y methods, your target to join the cult, they don’t join(RIP), but your efforts keep them occupied - 2 uses

  3. Telepath - Cult Social
    Day Ability 1: Dark Whisper - Speak to the Cultists in private during the day time, they cannot speak, only listen - infinite use

  4. Shadowguard - Cult Support
    Night Ability 1: Menacing Presence - Guard a Cult member, making them immune to everything except death that night

  5. Psychopath - Cult Killer
    Night Ability 1: Appeasement - Kill your target and yourself to appease the Blood God

All Classes have the Dark Words and Promotion passives

I think they said something about killer types becoming offensive since the only killer they can convert is the knight.

I would also suggest giving the cult leader the power to pick who dies. if a cult member is sus and they are nearly killed at day this would mean they die while killing someone

I thought I saw that too but the wiki pages has Offensive And Killer in separate sections

so we ether belive the wiki or what the devs say

Okay I’ll remove it then

To clarify, you were close :slight_smile:

Offensive and Killer will continue to be separate.

It’s actually DEFENSIVE and SUPPORT that merged into support - the Wiki should be updated already to reflect this.

Guess I’ll put it back then