The FGC Thread™️

its a paid service why is it so bad

:angry:

but yeah realistically nothing will change from nintendos front

rollback netcode is something i don’t entirely understand the technical details of but the results are insane

i’d love to see it in more games add it to fighterz so i can give myself an excuse to play it more @arcsys

if you mean like, MTG/hearthstone there’s a decent case for a thread to be made there since i know some other nerds play those games

if you mean like, TCGs, im not sure

I played some MTG, but I’m not big expert into it

But if you can send lonk plz

yeah thats where im at. I have no clue how it works but look at the evo lineup. they all have it

1 Like

i’d ask about it in the cookie thread then

making a thread like this doesn’t require permission or anything, i just do it for niche games that i think will flood the cookie thread otherwise

GGPO uses a netcode technique called “rollback”. Rather than waiting for input to be received from other players before simulating the next frame, GGPO predicts the inputs they will send and simulates the next frame without delay using that assumption. When other players’ inputs arrive, if any input didn’t match the prediction, GGPO rolls back the state of the game to the last correct state, then replays all players’ revised inputs back until the current frame. The hope is that the predictions will be correct most of the time, allowing smooth play with minimal sudden changes to the game state.[6][7] The system in itself is highly similar to client-side prediction, but applied to a peer-to-peer setup.

The client program can allow players to manually adjust native input delay in high-ping situations, either creating a possibly-jerky yet accurate representation or a smoother game with input delay.

huh

so it predicts inputs and stuff? i don’t get how this can be so smooth but technology is crazy i guess

YIKERS.
Oh my god.

okay yeah but the prompt was “furries in the FGC”

fight me

1 Like