The New Noble Changes Remove a Key Niche From The Game, But There's a Brilliant Solution

For the uninformed I will paste the Noble changes below:

Pre-change Noble was an incredibly high skill ceiling class that could really shape the direction of the game and, with a bit of luck and skill, build a reliable Blue Dragon network, particularly with the introduction of Private Matter a few patches back.

I’m not totally against the changes presented but I would like the niche filled by the old Noble to be introduced back into the game in some way. Given Priest’s departure from the game, a new class would fit rather nicely to the roster.

Informant (Blue Dragon - Social)/Turncoat (Unseen - Social)

Day Abilities:
Spy Maid (same as before)

Night Abilities:
Blackmail - Prevent a player from voting tomorrow. (Basically Order, but more thematically named to suit a non royal class)
Leave note - Send an anonymous message to another player. They will see it in the morning. (essentially a single target version of a crier)

This class not only brings the OG Noble niche back into the game, but also helps limit the overabundance of Invokers in Cult games by adding another potential social conversion to the mix. Apostle is already an exceedingly rare appearance, which does little to help cult given how strong it is.

did you ever think that maybe parts of classes are removed for a reason

I don’t mean to be rude, but the dev post suggested otherwise. I would highly recommend reading it. I’ve put it below for your convenience.

I got the idea that the Noble was changed to fit the theme of a noble as opposed to bad game mechanics, which I never got the impression of from playing Noble. What makes you think differently?

yes it was changed partially to fit the theme but it was also changed because Maid Spy and Private Message weren’t very good abilities

It’s interesting that you should suggest that. Private Matter, for instance, this supposed ‘not good’ ability, was granted to the Psychic on the very same patch. What drove the devs to keep this ability in the game if it was ‘not good’?

I would be interested to hear your criticisms of the abilities in question, because in my personal experience with the game (sitting at about 130 hours now) Noble easily became one of my favorite classes to pilot. The changes made to the class have made him far less able to make a clear impact in the early stages of the game. What makes his old abilities bad in your view?

Though now the only class able to read whispers is Apostle if I see it right. I think a BD class should maybe also have this ability even if limited

I said Private Message not Private Matter

Forgive my lack of knowledge, but what ability would that be? I don’t know of a ‘Private Message’ ability belonging to the Noble being removed in this patch.

the Noble’s original ability before it had Crier, it’s exactly what you suggested

Oh you mean Secret Message? I think that ability didn’t work well with OG Noble because of the twins mechanic they had at the time. Attaching an essentially renamed version of the ability to a new class wouldn’t be a huge detriment to the game in my view.

Why not just make Priest Social and re-add it?

No offense, but to me, new abilities of the noble are much worse than old ones. Old ones essentially rapidly allowed you to have as much info as the king (or more). This allowed you to literally take over if he was bad or evil. As a good player, i actually did extremely good as noble. I also sometimes used private matters to suck info from everyone pretending i’m a merc. It also prevented bad guys from whispering together.

New noble abilities doesn’t seem very usefull to me.

That being said, i think removing maid from the game is interesting because now the bad guys will be able to more freely whisper together.

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Maid Spy should stay gone, but as for new Noble I really like putting it in charge of voting

Noble is at an even worse state when it was already an extremely niche class. His abilities are practicially useless beginning of game and marginally effective end game (if he can even survive to that point). I remember a noble keeping a bad guy from voting at the end of the game for 3 turns in a row and it did nothing.

I just wanted to chime in and say that I really miss maid spy. I’ve hard carried games before on Noble with maid spy by figuring out who the MM is. I’ve been able to relay information to the prince that was given to the king without the prince having to reveal himself, etc.

The new noble just feels so low impact, like way lower than even CW at its weakest ever was. None of your abilities are particularly useful until very late in the game, but by then no ability is as important as solid deduction. The only thing fun I can think of as noble is trolling a game by making some night immune class immune to being hanged.

I think current noble has the problem of “your abilities are useless on the first 4-5 turns and then you die,” whereas Maid Spy was useful d2.

Dude you can literally control a bad guy’s vote

That’s powerful

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Is it though? If you know someone is bad as a noble, likely everyone else does too so unless it’s super late game and there’s only 4-5 people left, it’s pointless.

Noble is strong when the game is almost over but entirely useless before then, which makes it pretty unfun.

It’s far from entirely useless though

Yes, Political Pressure and Noble Twins are basically the same ability, but regardless doublevoting in general is really strong because majority decides lynches.

Again though, we’re talking about the first 5 turns or so. Vote manipulation is useless then because if you know someone is bad, so do all the BD and there are 3x as many BD as evil people.

The noble might as well AFK for the first 5 turns and hope he doesn’t get executed and come back on d6 or so where his abilities might have some impact. I mean honestly what buttons are even worth pressing when there’s 10+ people alive still?

Agree with this

But I also agree with this