The Plague Doctor-Neutral Killer

The Plague Doctor-Neutral Killer

Passives-

Intimidate-Anyone who visits you will be scared and won’t be able to or occupy you

Plague healing-If you were orginally gonna die tonight cure someone from the plague to save yourself

Day abilities

More research-You will start doing more research so you can infect an alchemist and physician(Only available after you have infected 5 people and it’s day 4 at least) 1 use since well you have done your research.

Night abilities

Infect-You will infect someone with the plague making them unable to talk and will die after 2 nights if somebody visits your target on the night they will die it will spread to them but a physician and alchemist can heal this (Bypasses death immunity)

Goal:Make everyone feel the wrath of your plague.

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Sorta feels like a nerfed reaper. Maybe the plague could bounce on to one visitor. Alch will become much easier to play now if this is in play.

I was thinking of that but I kind of wondered wouldn’t that be op?

I don’t see it being OP. It would be a cool mechanic that if they visited a plagued player before they die, they get infected. Especially since its curable. Obviously Phys/Alch is the counter to this killer. Seems like a nice idea.

EDIT: Also could add some kind of night immunity, like if you get attacked, you retract a plague from the most recent plagued player to heal yourself, with some kind of plague tracker to see how many people are plagued (similar to Reaper’s soul tracker.)

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ONE visitor.

Ewwwww. no, if people know your real identity. It will end in a free execute.

Add this in. All neutrals should have a survival mechanism, whether it’s infinite night immunity or something else like Fool’s hide, Merc’s guard or Alch’s stoneskin.

There should also be something to kill Phys or Alch because I’m guessing Phys is immune to the plague.
Like a 1/2 time use ability that instantly kills the target or something like that but it only works on Physicians or non night immune Alchs (maybe herbalists too)?
The charge isn’t wasted on use.

The passives also seem a little useless. Intimidate should just be occupy immunity and Insane is technically a nerf.

I agree with this. Maybe give the Plague Doctor some kind of shank that only works on bleed/poison immune classes.

Also, a class like this would really benefit Alchemists in general so they don’t just get executed as often, and allows them to prove themselves easier.

Have you thought about some kind of Day Ability? Maybe an ability that prevents someone who is plagued from being visited, and tells you if a healer tried visiting? Obviously limited to 1/2 uses.