Poltergeist - 1st form
Neutral offensive
win condition: die and then have the player responsible for your death lose
passive: if you die for any reason, instead of going to the graveyard, go to your second form. The person responsible for your death is now haunted by you.
Night ability 1 (inf use): tornado (exactly like court wizard)
Night ability 2 (2 uses): frame yourself and redirect someone to you
Day ability (inf use): pick a class; if you die for any reason your body will appear as that class
Poltergeist - 2nd form
win condition: the person you are haunting loses
passive 1: You are exactly like a dead person except you donāt have access to dead chat and still have abilities. You may only interact with the game via your abilities.
passive 2: While the hauntee is alive, you can see everything they see (including their class, whispers, cultseen chat and night feedback)
Night ability 1 (inf use): tornado
Night ability 2 (same number of charges as you had of first form night ability 2): if the hauntee is still alive, frame them and redirect someone to them
Day ability (3 uses): silence
Day ability (1 use): force someone to vote for someone else and prevent them voting for the rest of the day
Special cases:
- If several people are responsible for your death, one of them is chosen at random to be haunted.
- If you died by trial, itās randomly chosen among the people who voted execute.