Poacher
The Poacher
Passives
Isolation - Immune to target change and occupation
Night Abilities:
Savage Hound - Cause a player to bleed(1 use)
Spike Traps - same as normal
Why Changed:
Without an ability to wolf another player, poacher can be easily figure out, and without target immunity it can make it easy for a drunk to say they are not Hunter, spike trap can now be used to get a confirmed kill ( that is why uses has gone down to stop unseen from keep getting confirmed kills).
The Illusionist
The Illusionist
Passives
Day Abilities:
Telepathy - same as normal.(2 uses)
Private Matter - same(2 uses)
Night Abilities:
Mind Warp - Make a player receive incorrect feedback about their abilities.
Why changed:
Mental Blur is too situational, and tells BD their is a confirmed converted Mystic, making the ability a risk with no good pay off. Psychic is good, because it let’s Unseen communicate with each other, and allows Unseen to help a member when jailed.
- This is Great! Perfectly Works needs no fixes.
- This could improve the game, but needs a few tweaks before being perfect.
- This would only worsen the game, needs a lot of fixes.
0 voters