Thief
Neutral Special
(has an item based system similar to mercenary’s brilders or reaper’s souls called jewels)Passive 1 - Jewels!: If you are attacked at night, lose 2 jewels and continue living, starts off with 3 jewels.
Passive 2 - Code of Honour: If you are killed or executed during the day, your logs will be wiped and you will not be able to speak after you are sentenced for treason
Day Ability 1 - Greedy Pressure: Force someone to vote someone else (including them self), Can be used as many times in the day, pressured players will follow your execution or pardon vote, lose 1 jewel. (Infinite uses)
Night Ability 1 - Steal: Make a player lose 1 use of all their limited use abilities, Gain 1 jewel for every use of an ability you stole. Players stolen from will be notified (Infinite uses)
Night Ability 2 - Supply: Give a non blue dragon player +1 use for all their abilities, Gives Reaper +1 soul and Sorcerer can use 2 day abilities in the same day. You will be notified if your target was a member of the blue dragon. Lose 1 jewel if they are a member of the blue dragon, Gain 1 jewel if they are not (only gives alch +1 stoneskin) (After using this ability, you may not supply your target for another two nights.) (Infinite uses)
Win Condition: Survive to see the defeat of the blue dragon.
(Stalls the game cause of their pressure mechanic)
I currently think that supply is more of an investigative mechanic then a support mechanic, I’m also not too sure if it should a be a social, offensive, support or special class type.