The idea is to allow room for deduction and counterplay. An evil cannot choose their class type but they can choose which ability to use in order to deceive a wisp.
Most classes have 2 Ability’s of the same type. And meny other Ability’s have disputed types.
Despite both those objections, this upgraded wisp would still be more useful and interesting than the current one, and would make Princess capable of catching a Mastermind claiming Sheriff or a Cult Leader claiming Paladin (which she cannot do right now).
Mastermind
Convert: Special
Foresight: Investigative
Cult Leader
Convert: Special
Eradicate: Killer
Paladin
Test Faith: Investigative
Smite: Killer (instead of support, so that a Cult Leader caught eradicating could claim he used Smite).
Abilities which don’t have an obvious type could be classified differently than the other ability, for the sake of keeping things interesting. For example Defend is arguably both killer and support, but since Coldsteel is clearly killer we’d call it support.
Knight
Defend: Support
Coldsteel: Killer
It would also be fun to have Fool’s Frame classify as killer!
Fool
Hide: ?
Frame: Killer
Hide could be a new ability type called Defensive, which would cover all protective abilities that work on yourself
I would still consider Hide/Self-Care as Support abilities, as they do protect people in one way or another. And Frame would be a Social ability, not Killer. This isn’t just for Fool, but also Scorned
Or maybe we could just use a less arbitrary ability
Only problem I see is that K/O class types would prolly be outed a lot more
So we would need to put an important K/O so that doesn’t happen
Frame would be a Social ability, not Killer.
Fool’s frame would be Killer so that it benefits the Fool when a Princess wisps him. It would be terribly ironic and unfun for a Fool who gets outed for using an ability called DECIEVE
Or maybe we could just use a less arbitrary ability
It’s not more arbitrary than flirt
Flirt reads a specific pre-existing trait from a class. Ability’s do not have types so reading them requires you to assign them. So yes it is more arbitrary than flirt
It would be social but it would also interfere with the ability and make it return killer anyway.
Yeah that’s the technically correct way to put it, since a barriered Princess would wisp a framed fool as using a social ability.
Flirt reads a specific pre-existing trait from a class. Ability’s do not have types so reading them requires you to assign them. So yes it is more arbitrary than flirt
Arbitrary means based on personal preference rather than logical reasoning. I’m not suggesting we classify abilities according to what I think “feels right” but rather according to the same logic that currently classifies classes. I already posted some examples using Mastermind, Cult Leader, Paladin, and Knight. There’s nothing arbitrary about it. I think I explained my reasoning well.