ToL's future and the importance of FoL

Na. Sorcerer is DI and the bombs are a day ability.

If the Archer could mark players at the same time as attacking them then this would be a different story.

Wait is prince N1 or N2 its been a while

Prince is 1 night

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so yeah then its hella slower

well. No BD Killer can directly kill until N3.

But that’s a gamerule thing and Archer would have to be the same deal if added to ToL

But Prince can Kill someone in 1 night even if they are DI.

Also a Neutral Knight is stronger than a regular not-neutral Knight.

Night kills are just more useful on non-BD’s

Its been a while for me since I last played TOL so I been mixing up a little with what rules are from FOL and what are from TOL, my apologies

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Multishot is a real big gamble cause nighty percent of the time ur gonna put it on a BD

It’s only 50%.

(I was surprised too, but do the math and you will see)

16 people - 2 for king/urself to 14. 2 scum so 12. 1 nk and 1-2 neuts. so 10/9. So roughly 56-62 percent chance of BD. Still bad odds

3 scum, because one got converted n1.

thats not a gurantee

Either someone got converted or there are 4 neutrals, it’s a safe assumption. 53% chance.*

*disclaimer: im not a mathematician but close enough :smirk:

Archer makes up for Knight guard being hilariously overtuned by being “pseudo-guiltless”

I put that in air quotes because it’s not entirely correct

are you complaining that there is no risk to defend? I don’t understand

I was more responding to Nuke

Since a random mark is just as likely to be BD as not, your second mark is more likely to be non-BD, and your third is guaranteed to be non-BD (unless you are dumb), every game where an archer survives to n4 will see 2 or 3 non-BD (maybe 1 BD but worth) exploded bypassing their death immunities.

I’m telling you this is insanely overpowered

Nope, it’s a choice between spending 2 nights to remove death immunity and attack them or attacking multiple targets.

:eyes:

:thinking:

Also let’s not pretend that it’s easy to play a town Arsonist in a turbo setup. :smile: If anything the ToL version should remove some of these restrictions to bring it up to par. A Sorcerer dictates who the NK kills and can lay bombs accordingly. An Archer doesn’t have that luxury. A Sorcerer aims for anyone that will live long. An Archer actually has to hit scum to be succesful and doesn’t have easy ways to swap and you know what you do with outed scum. You don’t patiently wait for several days for an Archer to setup a kill on them… you lynch them.

No, not done yet. In addition it’s wholly unconfirmable and would be a hugely popular claim under evil killers hence also weakening the Archer’s strength in that way. They can’t be forced to self resolve as easily like Knight’s CS can, because the Archer wouldn’t die as a Knight would. You’re literally so off base here.

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Okay I did not know it didn’t bypass death immunity by default

You can combine it with a Knight CS however. Teamwork makes the dream work. :wink:

Or let scum kill each other more easily, since they’re not going to be hitting passive death immunity.