Too much conversion immunity?

Prince and Priest in every game, both immune.
King is immune
Alchs, Fools and Neut killers are immune.
Rez’d people are immune.

That’s like 6-8 immune people every game. When you get cult you just get “immune” over and over until everyone is immune and then you generally lose the game when they just rez a Paladin and go down the line.

Not sure I’ve seen Cult win without an Evil King since Priest was made conversion immune and added to every game. Even with an Evil King they typically lose.

Lost a game as Unseen, first 5 converts were immune.

Assassin got Sheriff’d first night. 14 players so no neut killers, there were like 4 people I could convert in the game plus they had a Court Wizard. Way too much immunity.

Then you are unlucky.

Pray RNG god that you don’t convert the immunity guy.

Also if there are ANY player’s with confirmed non immune BD roles, go after them. IE there are 8 people still alive. I’m mm. One person is confirmed physician. Nobody else is outed yet. My assassin wanted to kill the phys so he couldn’t heal anybody. I told him to kill somebody else, that phys is the only person I know I can convert. I’d rather the assassination failed than the convert. Other than that, it’s luck. Princess, sheriff, observer are usually the easiest to pick out. As they whisper the most to king and are quickest to out themselves when they find somebody sus.

I think priest convert is a good idea tho, don’t know why they removed it.

Balance. Game is swingy if Priest is converted night one, and Prince dies night one.

Realistically if you find yourself getting Immune once or twice you should then use your class check in order to check someone instead of straight up trying to convert them? I think anyway.

I agree it is harder for Cult/Unseen to win with the amount of immunes there are guaranteed now but that’s the fun of the game, to figure out how to pull it off.

Reaper has 15 targets essentially so it’s definitely harder for them.

The priest being convert immune is to help bring back a turn 1 prince death which 90% of time was a bd loss.
As suggested you should not be depending on luck to find convert targets , Convert people when they say they are something convertible.
Have a decent story and pressure people for roles so you know where you are going .

Maybe a better solution to the issue, could be to make more of the neuts convertable? Obviously not the assasain, but fool or scorned would certainly be plausible to have evil versions. I would say alc, but they just added a reason for BD not to kill alcs on sight, adding in that vulnerability may or may not be a good idea.

The game is swingly if a lot of things happen on night one though. That’s the spirit of the current game.

Sheriff gets a lucky peak and outs somebody?

Reaper noscopes Assassin/Cult Leader/Mastermind?

etc

MM is night immune so reaper won’t kill it night one. If Prince dies early in most games without a revive, BD lose like 80%

Assasain ain’t a big loss for Unseen at all. It’s an inconvenience sure, but something that’s likely to be corrected by n4, unless of course the unseen has really bad luck with conversion targets.

Assassin is replaceable, cult leader is replaceable, They all can be replaced unless BD has a really lucky followup with the prince or someone catching the second one. Heck even Mastermind is replaceable for the first 3 days.

It’s really only a dealbreaker when the unseen or cult hit an unlucky string of conversion attempts, which I agree is a real problem, almost 1/3rd of the layout is unconvertable right now, and mostly the unconvertables are the ones that stay alive longer which means that gets worse the more that die.

You should be looking to kill people who are not convertible usually

I think it’s balanced. You say too many people conversion immune, but there are also posts about how executing an unseen is an awful idea before you find all 3 because MM can now just convert somebody else. The amount of conversion immunity makes it so you can execute unseen on the spot. Sometimes you see games where mm chooses the wrong people and only 2-3 total unseen all game. Some games mm chooses right and there are 5-6 total unseen all game. So I do think it’s balanced.

You should be, but they are usually also the hardest to kill

Priest - 1 time immunity, likely to be guarded once out
King - unconvertable, has guards and likely to be guarded, and uncertain if he is an enemy
Alc, has 3 stoneskins
Scorned unconvertable, and immune
Fool - unconvertable, though you are hoping he gets executed
Prince - Absolutely going to be guarded if any BD can or kings guards
Revived - also likely to be guarded.
Reaper/possesor - immune
That’s of course also completely ignoring the CW possibly blocking conversions.

Yes it’s still worth it to take the shot after you hit an immune in case it’s the priest or prince, though 4/5 times you just waste a kill bouncing off the reaper/scorned or alc.

Well, you strip away the protectives and kill the key BD classes

Well yes that’s understood to be the key goal. and yeah throwing around poisons/bleeds to try and pull phys’s off etc… is always helpful, but it’s a crapshoot, and we’re drifting off topic from the issue we were origionally talking about, which is that the quantity of unconvertables is making keeping the faction alive long enough to do so, significantly more luck based, as the people you are able to succesfully kill before then, are quite likely not to be the key unconvertable BD roles.

I’m not against stuff like Alchs and Scorned being convertible. The only problem is it really does screw over the Alchs

Doesn’t getting converted screw over most classes though?

Getting converted as a Psychic is a good example of an instant death sentance.