ToS Mafia - Day 8 - (3/19) [Town wins!]

@Marshal

convince me that im wrong and that arete is indeed not town

sigh Right now, Iā€™m a bit confused on why Marshal said that EoD was in three hours and then said he thought EoD was in six hoursā€¦ SIX

EOD is in 14 hours and

I want to see what u found

I think I meant to say 3 hours from EOD because thatā€™s when Iā€™ll be mainly active

iā€™ve already documented my findings

why i think arete shouldn't be todays lynch

i initially talked to arete like a townread to see how iā€™d like their responses and i think that slot (while it still has some wolf equity) shouldnā€™t be todays lynch yet

but iā€™m welcome to hear the opposing viewpoint explained to me, because i do have some doubts

And I just thought it was at 10

Cause thatā€™s an EoD(or what I thought it was gonna be)

For a diff game Iā€™m in

EoD is 7AM EST (which is awful but my sleep schedule actually lines up rather well with this)

so 6AM CST lul

/?

no /

this is what iā€™ve concluded in the past day

Oh so separate from /

Hmmmm

These reads are exactly enough to stop an Arete wagon if youā€™re trying to legitimately push it. No way Wazza and Anjic are on a scum team with Arete.

To be honest? I donā€™t even think Arete is a Sheriff claim. Youā€™d know a lot about FPS maneuvers, Marshal.

you think arete FPSed a sheriff claim as town?

What does FPS mean?
Frooty Pooty Scooty?

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first person shooter

fancy play syndrome

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I donā€™t SR the two biggest wagons and Iā€™m actually upset about the potential lynches. Darths tone suggests town, but just briefing through the posts I can see why the wagoners (Sulit, Frost, Katze, Jake) would want it. My SR on Sulit might be off, but I still want Bepwei.

As Citizen, particularly.

And if notā€¦I just gave scum some WiFoM to stew over tonight :stuck_out_tongue:

Part of me wants to vote Jake, but I actually agree with both of his townreadsā€¦ hmmmm

i feel like the nature of their claim isnā€™t helping their case so if it was FPS they messed that up :upside_down_face: