Town of Salem 2 [Role Suggestion Thread]

oh ok that helpsthen

The kills will be factional again but I nerfed Medusa and HM and put them in Coven Power. I could do the same for this class.

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I wanted to make another possible spawning Coven Head.

It can be Coven Head, but it’d have to lose its killing abilities.

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Will the vampires and amnesiac join?

No Vampires, and Amnesiac will be replaced by a similar role.

All I have to do now is check that the rolecards are consistent and clear.

just fyi, you probably have to enter the queue after me jgoes

they don’t want 3 games running at once and I have priority once FoL 26 ends

Yeah, that’s fine.

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Roles in play:

Town

Citizen

Citizen

Town Citizen

You are a Citizen. Your only weapons are your voice and your vote.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Power

Jailor

Town Power

You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you’ve decided to use your jail and execution room to return order to this place.

Every night you may jail and potentially execute somebody.
To Jail somebody, you must message your Host during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Coven will lose the ability to communicate with other Coven, and they will be unable to see the Coven Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target.
An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can’t execute on the first night.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Mayor

Town Power

You are the Mayor of this town, forced to into hiding because of the Coven invasion.

You have the ability to reveal your Mayor’s badge, showing everybody who you are and giving you three votes instead of one.
However, doing so will make it impossible for the Doctor to heal you and you will be a top target for the Coven.
To reveal your role, simply say I am the Mayor! in bold during the daytime, and your Game Host will officially reveal your role to the rest of the town.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Retributionist

Town Power

You are a very powerful sorcerer and you have decided to help the town rid themselves of the killers that have moved in.
Your area of expertise is resurrection, but upon entering this area of dark magic, you took an oath to only use your powers once.

You may bring one dead town member back to life.
You may not bring back a Player whose role was not revealed, even if they are town.
You may only use this ability once, so use it wisely.
Should you die on the night you decide to bring someone back from the grave, the powers that be have decided to finish the job you started and make sure that he comes back.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Investigative

Investigator

Town Investigative

You are a private investigator, making a living trailing people for any client that pays you enough.
Your quiet life is rudely disturbed when the town is invaded by bad guys and you decide to use your skills to track every last one of them down!

Every night you can investigate 1 town member to discover their role.
You will always be able to narrow it down to a few roles related to each other, but you won’t be completely sure.
But beware, If somebody is hexed, they will look like the Hex Master to you!

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Lookout

Town Investigative

You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Coven invasion, you have decided to use your skills to help eliminate the Coven.

You may watch one person each night.
You will see who visits that person should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Sheriff

Town Investigative

You are the Sheriff in this town and your role is to enforce the law.

Every night you can investigate one town member to see if they’re up to anything suspicious.
If your target is a member of the Coven, a Serial Killer or a Stalker, you will know.
However, the Arsonist and the Bomber hide their tracks too well and will appear as not suspicious to you.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Tracker

Town Investigative

You grew up in a family of hunters, who taught you how to find and stalk your prey silently.
However, you could never bring yourself to kill the animals you hunted.
Instead, you’ve decided to help this damned town by tracking people you deemed suspicious.

You may watch one person each night.
You will see who that person visits.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Protective

Bodyguard

Town Protective

You are a trained bodyguard, capable of throwing yourself into harm’s way to save your client.

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can’t be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Doctor

Town Protective

You are this town’s doctor and have kept everybody healthy for years.

You can visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Marshal

Town Protective

Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead, you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee unless they have been scared by you in a prior night.
(Coven Deception > Escort/Coven Support/Hex Master > Killing Roles)
Roles that use charges will still consume them upon being frightened off.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Trapper

Town Protective

You are a master engineer, renowned for your skill in building traps.
Because of rumors about a new secret society, the Coven, the Mayor has decided to employ you to defend Salem.

Each night you may place a trap at a Player’s house or take a trap down.
Traps will reveal all Roles visiting that Player on the night the trap was triggered.
They will also kill one attacker visiting that Player, bypassing Death Immunity and will protect the target.
Traps take 1 night to build.
You may only have one trap out at a time, and cannot build a new trap until the previous one is triggered or taken down.
Should your target be visited by multiple people with malicious intent, only one will flee unless they have been scared by you in a prior night.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Killing

Firebrand

Town Killing

Flames burn ruthlessly and so does your drive to save this town. No price is too high, and you only have one shot; so you’re determined to make this count.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however, you may only ignite once so choose your actions wisely.
Your method of killing ignores night immunity and appears identical to the Arsonist’s methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Veteran

Town Killing

You’re a war-hardened soldier who is living out his retirement in the small and calm town of Salem.
But your retirement is short-lived, as people begin dying when the Coven comes to town.
Luckily you still have your gun with you and you can use it to go on alert, killing anyone who comes to your house that night.

Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
This can also kill people who are normally night immune, like the Serial Killer or the Arsonist.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.
You can go on alert only 3 times throughout the game.
You are immune to being roleblocked.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Vigilante

Town Killing

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Support

Escort

Town Support

You are this town’s escort, usually providing various pleasures in exchange for money.
But, now that evil people are overrunning this town, you decide to use your “skills” to help the town.

Each night you can choose one player to visit.
You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer’s target instead of their intended target.
You are immune to being roleblocked.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Medium

Town Support

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night, select a dead player, you will open a seance with them allowing you to communicate to them.
Communication must be done through the Host.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic “Medium”.
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your seances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Transporter

Town Support

Your job is to move people, no questions asked.
Not only that but you are very good at it!
You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped. This includes investigations, killings, and being controlled by the Coven Leader.
You may not transport yourself.
You are immune to being controlled by the Coven Leader.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Coven

Head

Coven Leader

Coven Head

For as long as you can remember, you’ve always been able to see into people’s thoughts and even control them.
After seeing other “Freaks” like you get rejected for their powers, you decided to recruit them and help them get revenge on the townspeople, with you as their leader.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
Each night, you may control a single player, forcing them to target a second player of your choice.
Your target will be informed that they were controlled by the Coven Leader, and you will learn their role.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Fanatic

Coven Head

You’ve been a fan of the Coven and everything it stands for for a very long time. When the Coven Leader died and the Coven almost fell apart, you knew you had to do something. You decide to rally them together once more to finally get revenge on the townspeople. Now, you are its new Leader, doing whatever you can as just a normal human.

You may aid a member of your team at night, ensuring that their action succeeds and making them appear to be “Not Suspicious”.
As the leader of the Coven, every other member will report to you what happened to them each night.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

The Soulbender

Coven Head

[Flavor]

Each night, you can choose a player whose soul you will gaze in to, learning their role.
Or you can link the soul of a Player in the Coven to a player not in the Coven, making whatever happens to one happen to both.
If you are interrogated by a Sheriff, you will appear to be “Not Suspicious”.

You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Power

Hex Master

Coven Power

[Flavor]

Each night you may either Hex a Player or kill all hexed players.
All hexed Players will be framed until this status is removed.
You may only have 3 Players hexed at a time.
Hexing a Player does not count as a visit.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Medusa

Coven Power

[Flavor]

Each night you may choose to Stonegaze all Players visiting you.
Stonegazing a Player kills them, bypassing Death Immunity.
Players who were Stonegazed will not have their Role and Last Will revealed.
You may only Stonegaze twice per game.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Tactical

Necromancer

Coven Tactical

[Flavor]

Each night you may choose to reanimate a dead Player and use their ability on a target of your choice.
You may only do this once per player, except if they are revived and die again and you cannot reanimate a Stoned Player.
You will only visit the dead Player, and the Ghoul will only visit your second target.
The Ghoul is subjective to anything a normal Player would be.
You are immune to being roleblocked.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Voodooist

Coven Tactical

[Flavor]

Each night you may create a Voodoo Doll of a Player.
Whatever happens to the owner of a Voodoo Doll, will instead happen to its target.
You may give a Voodoo Doll to another Player at any time.
Players will be informed of getting a Voodoo Doll, but not of who the target is.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Support

Fearmonger

Coven Support

[Flavor]

Each night you may choose to either scare a Player of your choice, roleblocking them or to scare all Non-Coven Players visiting a Player of your choice, preventing all non-Coven visits to them.
You can only scare all Players visiting a player every other night.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Poisoner

Coven Support

[Flavor]

Each night you may choose to poison a Player.
Poisoned Players will lose their passives and will be roleblocked until they are healed.
You are immune to being roleblocked.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Tormentor

Coven Support

[Flavor]

Every night you may choose to afflict a Player with one of the following Curses:

Curse of Sloth: The target will be roleblocked.
Curse of Doom: The target cannot be protected in any way.
Curse of Amnesia: The target will not receive any feedback.

You cannot curse the same player twice in a row, nor can you use the same curse more than once.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Siren

Coven Support

[Flavor]

Each night you may target a Player and make all other Players visiting that Player visit you instead.
But beware, even the Coven cannot resist you!
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Investigative

Potion Master

Coven Investigative

[Flavor]

Each night you may choose one of the following potions to give to a Player:

Potion of Healing: The target will be healed.
Potion of Truth: You will learn the target’s role.
Potion of Pursuit: You will learn who the target visits.

Each potion has a 2-night cooldown.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Stormbrewer

Coven Investigative

[Flavor]

Each night you may choose a player and summon a localized storm at their house:

Snowstorm: You will learn how many Players visited your target.
Downpour: You will learn who your target visits.
Gale: You will learn if your target communicated with another Player tonight.

Summoning a storm does not count as a visit.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Deception

Illusionist

Coven Deception

[Flavor]

Every night you can choose to target 1 player.
Your target’s real night results will be replaced with a false night result of your choosing.
You can only give external feedback, and can only replace external feedback.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Shapeshifter

Coven Deception

[Flavor]

Each night you may select up to two targets, you will appear to your first target, and will visit the second. The only investigative role who will not be fooled is the Sheriff, so watch out!
You can communicate with your allies for as long as they are alive.

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Neutral Non-Killing

Benign

Cupid

Neutral Benign

You are a friendly spirit who’s only desire is for people to be happy.
Thus, you decided to pair people together, so nobody is lonely ever again.

Each night, you may choose to shoot two Players with your arrows, loverising them.
You may only do this 3 times.
You cannot shoot a Player who already has a lover again.
You are immune to being roleblocked.
You win if at least one of your pairs survives.

Double

Neutral Benign

You’re a drifter, just looking for a place to live and a purpose to get behind.
After coming to Salem on the promise of a new life, you don’t feel such sentiments. But everyone else seems to have such some sort of drive or conviction, perhaps if you just borrowed their life for your own?

You have a single night immunity piercing attack.
If you kill someone with this attack, their Role and Last Will will not be revealed.
You will copy the player’s role who you kill exactly; if they were doused or even stalked you now have to live with that too.
If another Double kills your target, then you will both fail, you aren’t allowed to share.
If your kill fails, or you die the night of conversion then you will automatically lose. You will also die should you be a Double without your shot.

You win by becoming a role and achieving its win condition.

Guardian Angel

Neutral Benign

You were once an Angel, told not to interfere in the lives of humans.
You kept seeing them suffer, saying it was unfair, but to no avail.
Now, you have finally had enough and will do whatever it takes to keep your charge alive.

Your charge is randomly determined, but cannot be Neutral Evil.
Each night, you may decide to protect your charge, healing them and removing any negative status effects from them.
Your target will only be informed you watched over them if you prevented their death or removed a negative status effect.
You may only do this 2 times.
You can protect your charge even from the grave.
You win if your charge survives.

Shade

Neutral Benign

Vengeance, grudges, hatred. You feel like you embody all of these things. Knowing that it’s your time to go, you want to leave a legacy and take down someone with you.

During a Day or Night you can inform the Host you wish to channel spiritual energy during a phase.
If you die doing this, your Role and Last Will will not be revealed and you must choose to serve someone each day for the rest of the game.
You may only perform this ritual 5 times.
After you have chosen to a player serve, you may both communicate via 5 200-character limit whispers for the next Night Phase.
You can also choose to haunt someone for the player you are serving, revealing who they visit for you and whoever you are serving that night.
You lose if your efforts fail to result in your killer losing; if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.
You win if your efforts lead to your killer losing.

Evil

Executioner

Neutral Evil

You’ve been hired by an outside source to get your target lynched at any cost.
Your target will be decided by RNG, but it will always be one of the innocent Townsfolk.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You will also receive a message stating you were attacked.
If you win, your vote will be nullified for the remainder of the game.
You win by getting your target lynched.

Phantom

Neutral Evil

When the Town’s Baron was still living, you were the most loyal servant anyone could ever hope to ask for.
Though you haven’t aged a day, you feel like your life should reach its end. In doing so, you make yourself the ultimate servant anyone could ever want.

During a Day or Night you can inform the Host you wish to channel spiritual energy during a phase.
If you die doing this, your Role and Last Will will not be revealed and you must choose to serve someone the following night for the rest of the game.
You may only perform this ritual 5 times. You cannot serve people who vote to lynch you.
You may also choose to automatically serve your killer.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can choose to haunt someone’s house for your master, revealing everyone who visits that person for you and your master that night.
You cannot haunt your master’s house.
You win if your efforts help your Master’s side win the game.
You lose if your efforts fail to help your Master’s side win the game; if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.

You win if your efforts help your Master win the game.

Neutral Killing

Neutral Killing

Arsonist

Neutral Killing

You love fire.
You love the smell of fire, the sight of fire, and nothing makes you feel better than watching houses burn and seeing and hearing those inside panic and die.
You care for no one but yourself and nothing would make you happier than watching everyone burn.

Each night you may douse one player or ignite all of your doused targets.
If you are doused by another Arsonist, you may wait a night to clean the gasoline off of yourself.
Your method of killing ignores night immunity.
You cover up your tracks very well and you will appear as ‘not suspicious’ to a Sheriff.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and the Coven Leader remain.

You must kill the Coven
You must kill the Town
You may spare anyone else

Bomber

Neutral Killing

Enough is enough! For the longest time, you’ve tried to further Science, learning everything you have from Chemistry, but no one is listening!
You’ll show them! You know exactly how to form explosive compounds, to make one final display for everyone to see and experience!

Each night you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.

You must kill the Coven
You must kill the Town
You must kill everyone else.

Juggernaut

Neutral Killing

Strength.
That’s all you need in this forsaken world.
So, you devoted yourself to training and became an unstoppable force, seemingly growing stronger each day.

With each kill, you grow stronger:

1 Kill: You may now attacked very night.
2 Kills: You are now Death Immune.
3 Kills: You will now rampage at your target’s house.
4+ Kills: You are now unkillable, except by being lynched.

You must kill the Coven
You must kill the Town
You may spare anyone else

Serial Killer

Neutral Killing

You are nuts! Psychotic! Crazy! Mental! Insane! Over the edge! Uncontrollable! Irrational!
You were once in an asylum, in solitary confinement for first-degree murder. Recently released, you have emerged with a new look at life: not to kill just anybody, but to kill everybody!
Your thirst for blood and murder will never be satisfied and although the Coven Leader approached you, you declined and said that you will kill the Coven too!

Every night you may kill one person.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
If someone tries to roleblock you, you will attack them instead of your chosen target.
You win if it is just you and the Coven Leader remaining.

You win with Coven
You must kill the Town
You may spare anyone else

Stalker

Neutral Killing

You are a creepy person who hides in the shadows and follows people around them until they die.
You are an incredibly feared individual who can instill paranoia in even the most hardened of people.

Each phase, you may stalk one person.
Each of your stalked targets will commit suicide four phases after you begin stalking them.
Your targets will not know they are being stalked until they commit suicide.
You may stalk a new target each phase, and your past targets will all commit suicide over the paranoia that you have caused them.
Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so.
You are night immune. You are also immune to stalking.
If someone tries to roleblock you (including the Jailor), you will stalk your roleblocker and your original target.
Once you begin stalking a target, nothing can save them unless you die before the night they decide to commit suicide.
You win if every other living Player is Stalked.

You must kill the Coven
You must kill the Town
You may spare anyone else

I do however still have to

  • Add flavor to Coven roles.

Oh, almost forgot

  • Get roasted about how unbalanced these roles are.

inb4 nobody reads the roles

why is Bomber not an NK

Idk, ask BMG.

also Stalker should win if every remaining player is Stalked

1 Like

Not really " ask BMG".

BMG rejected bomber as a test role, however their’s forums use it as a role for FM games, since they liked it.

You would need to ask game manager of ToS forums.
Possibly Metrino or Varanus would be best choice.
Altho I’m not sure if Metrino is still GM there.
Varanus on the other hand has knowledge, but prefers to troll about stuff.
Other GMs are… not as informed imo.

I was honestly expecting you to roast my entire setup.

I mean, I am gonna review it, not roast it.

I gave you previous one to host, since BMG forum alreadty tested it a lot, but it;s only natural for us to develop own version basing on theirs, cause we are different forum and our meta is different too.

2 Likes

Fair warning, I created this mainly for fun, so it probably won’t be balanced.