[Turbo] Cop9 - Game Over (mafia wins)

i think you mean 36/12, but point taken

No please no

That’s primarily why I always try to have my turbos have Vanilla Town =/= 50%_> of roles.
Usually I go for a 4:3 ratio of Non-Vanilla Town:Vanilla Town to balance things.

When I suggest ideas, they are about 5% good

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Lets make a 460/80 with plurality only

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I’m a pretty severe autist, I love mechanics more than everything else, I kinda only play forum games because I want to learn how reading people works. Playing without mechanics is really hard and kinda boring for me, but a turbo should be short enough to keep my interest.

:thinking:

Do turbos help read people correctly?

I have a classcard thread.
I might go for a community put-together classcard thread and random classes there (like a Sandbox)
If you’d like to play with mechanics.

Suggest them here
https://forum.imperium42.com/t/kyodazs-turbo-class-itemcard-thread/78731/2

(Keep it balanced)

You mean GI?

Yes, actually they force you to read and make desicions very quickly or you lose.
It makes you decisive.

Yes. It’s like a grande idea except community run and I decide whether or not they’re completely BS or balanced.

Do you have anything else than reads to win the game?

No.

Other kind of reads

/in

Practice is good.

Cop9 gives you cop checks + Seer clears

honestly kinda relatable
at least it was relatable
i don’t know what changed, I used to be good at mechanics and awful at reads and now i’m passable at reads and awful at mechanics, so basically I’ve lost

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I’d say considering how I have turned out it makes you better at scum than town.
For some people it helps their town game over scum game though.

wiggles finger. You are great dont undersell yourself

My town game and scum game are both bad so I’m looking to improve them in any way I can.

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