Welcome
Game starts when it fills (I will be online)
Rules (you better follow them)
- Follow the Global Forum Rules
- No private messaging others in the game about the game.
- Do not screenshot private host messages
- Don’t throw the game. This includes any form of intent to make you or your faction lose
- Players are not allowed to use big letters. These are reserved for the host.
- Do not like posts in a thread if you are dead in that game.
- Days last 15 minutes, at the final 2 minutes (I will say) you will be able to cast your vote, whoever is found guilty is executed.
- All actions or non-actions must be sent to the mod.
- The Mastermind and the Masterminds Spy will talk through a special DM at night.
- Lynching is forced, if no one is voted then a player will be killed at random, lynching is majority based.
Gameplay
- This setups uses a Daystart.
- Each player are able to vote.
- You can no action.
- If the Mastermind and the Masterminds Spy are in a 2v2 situation, the Mastermind and the Masterminds Spy will win.
- This game is flipless.
- The game ends when the Mafia faction have majority or can not be stopped from getting majority.
Class Trial Period
To accuse someone, you must type /accuse (name) or /vote (name) or whatever you want as long as it gives me the hint it’s a vote.
Journals
There will be no journals.
Joining
Type whatever you want as long as it gives me the hint you are joining.
Class List
- 1 Mastermind
- 1 Super High School Detective/Super High School Detective
- 1 Super High School Hope/Super High School Hope
- 1 Super High School Strength/Super High School Strength
- 1 Super High School Murderer/Super High School Murderer
- 1 Super High School Heir/Super High School Heir
- 3 Kidnapped Victim
Whatever the Mastermind Spy is, its counterpart will not exist.
Class Cards
Students
Super High School Detective
Student Investigative
Blood Trace (Night) - Learn how a player was killed
Psychic Justice (Night) - Pick a dead body, you will say how they were killed, you will learn what class the masterminds spy is. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy
Super High School Hope
Student Special
Love and Kindness (Night) - Collect 1 Hope - Infinite Uses.Abilities
Believe (Day) - Place Hope in a player, they will be immune to being voted today. (Can target yourself) - 1 Use. (1 Hope)
Barrier (Night) - Give death immunity onto a player for tonight. - 1 Use. (2 Hope)
Friends (Night) - Create a private dm between two players, this will last until one of the players die. (Can target yourself) - 1 Use. (2 Hope)
Defeat the Mastermind and the Mastermind’s Spy
Super High School Strength
Student Killer
Tough (Passive) - You will be death immune for your first attack.
Strongstyle (Night) - Protect a player, if they are attacked you die and kill the attacker.
Defeat the Mastermind and the Mastermind’s Spy
Super High School Murderer
Student Psycho
Unfair (Day) - Shoot a player voting you. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy
Super High School Heir
Student Heir
Corpse Rob (Night) - Steal a dead players night ability. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy
Kidnapped Victim
Student Victim
Your only weapon is voting during the class trial
Defeat the Mastermind and the Mastermind’s Spy
Mastermind Spies
Super High School Detective
Mastermind Investigative
Psychic Justice (Night) - Pick a dead body, you will say how they were killed, you will learn what class the masterminds spy is. - 1 Use.
Defeat the Students
Super High School Hope
Mastermind Special
Love and Kindness (Night) - Collect 1 Hope - Infinite Uses.Abilities
Believe (Day) - Place Hope in a player, they will be immune to being voted today. (Can target yourself) - 1 Use. (1 Hope)
Barrier (Night) - Give death immunity onto a player for tonight. - 1 Use. (2 Hope)
Friends (Night) - Create a private dm between two players, this will last until one of the players die. (Can target yourself) - 1 Use. (2 Hope)
Defeat the Students
Super High School Strength
Mastermind Killer
Tough (Passive) - You will be death immune for your first attack.
Strongstyle (Night) - Protect the Mastermind, if they are attacked, you will kill their attacker.
Defeat the Students
Super High School Murderer
Mastermind Psycho
Unfair (Day) - Shoot a player voting you - 1 Use.
Defeat the Students
Super High School Heir
Mastermind Heir
Corpse Rob (Night) - Steal a dead players night ability. - 1 Use.
Defeat the Students
All Mastermind Spies can do 2 night abilities in one night.
All Mastermind Spies have this ability:Bloody Murder (Night) - Kill a player in one of 5 ways: Drowning, Burning, Stabbing, Suffocating and Head Trauma
The Mastermind
Super High School Mastermind
Mastermind Monokuma
Influence (Night) - Tamper with the evidence on the attack that happens tonight. - 1 Use.
Forced Panic (Night) - Force a player to panic, they will not be able to talk the next day and will be occupied tonight. - 1 Use
Defeat the Students