Turbo Danganronpa - Canned (for now)

Welcome

Game starts when it fills (I will be online)

Rules (you better follow them)

  1. Follow the Global Forum Rules
  2. No private messaging others in the game about the game.
  3. Do not screenshot private host messages
  4. Don’t throw the game. This includes any form of intent to make you or your faction lose
  5. Players are not allowed to use big letters. These are reserved for the host.
  6. Do not like posts in a thread if you are dead in that game.
  7. Days last 15 minutes, at the final 2 minutes (I will say) you will be able to cast your vote, whoever is found guilty is executed.
  8. All actions or non-actions must be sent to the mod.
  9. The Mastermind and the Masterminds Spy will talk through a special DM at night.
  10. Lynching is forced, if no one is voted then a player will be killed at random, lynching is majority based.

Gameplay

  • This setups uses a Daystart.
  • Each player are able to vote.
  • You can no action.
  • If the Mastermind and the Masterminds Spy are in a 2v2 situation, the Mastermind and the Masterminds Spy will win.
  • This game is flipless.
  • The game ends when the Mafia faction have majority or can not be stopped from getting majority.

Class Trial Period

To accuse someone, you must type /accuse (name) or /vote (name) or whatever you want as long as it gives me the hint it’s a vote.

Journals

There will be no journals.

Joining

Type whatever you want as long as it gives me the hint you are joining.

Class List

  • 1 Mastermind
  • 1 Super High School Detective/Super High School Detective
  • 1 Super High School Hope/Super High School Hope
  • 1 Super High School Strength/Super High School Strength
  • 1 Super High School Murderer/Super High School Murderer
  • 1 Super High School Heir/Super High School Heir
  • 3 Kidnapped Victim

Whatever the Mastermind Spy is, its counterpart will not exist.

Class Cards

Students

Super High School Detective

Student Investigative
Blood Trace (Night) - Learn how a player was killed
Psychic Justice (Night) - Pick a dead body, you will say how they were killed, you will learn what class the masterminds spy is. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy

Super High School Hope

Student Special
Love and Kindness (Night) - Collect 1 Hope - Infinite Uses.

Abilities

Believe (Day) - Place Hope in a player, they will be immune to being voted today. (Can target yourself) - 1 Use. (1 Hope)
Barrier (Night) - Give death immunity onto a player for tonight. - 1 Use. (2 Hope)
Friends (Night) - Create a private dm between two players, this will last until one of the players die. (Can target yourself) - 1 Use. (2 Hope)
Defeat the Mastermind and the Mastermind’s Spy

Super High School Strength

Student Killer
Tough (Passive) - You will be death immune for your first attack.
Strongstyle (Night) - Protect a player, if they are attacked you die and kill the attacker.
Defeat the Mastermind and the Mastermind’s Spy

Super High School Murderer

Student Psycho
Unfair (Day) - Shoot a player voting you. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy

Super High School Heir

Student Heir
Corpse Rob (Night) - Steal a dead players night ability. - 1 Use.
Defeat the Mastermind and the Mastermind’s Spy

Kidnapped Victim

Student Victim
Your only weapon is voting during the class trial
Defeat the Mastermind and the Mastermind’s Spy

Mastermind Spies

Super High School Detective

Mastermind Investigative
Psychic Justice (Night) - Pick a dead body, you will say how they were killed, you will learn what class the masterminds spy is. - 1 Use.
Defeat the Students

Super High School Hope

Mastermind Special
Love and Kindness (Night) - Collect 1 Hope - Infinite Uses.

Abilities

Believe (Day) - Place Hope in a player, they will be immune to being voted today. (Can target yourself) - 1 Use. (1 Hope)
Barrier (Night) - Give death immunity onto a player for tonight. - 1 Use. (2 Hope)
Friends (Night) - Create a private dm between two players, this will last until one of the players die. (Can target yourself) - 1 Use. (2 Hope)
Defeat the Students

Super High School Strength

Mastermind Killer
Tough (Passive) - You will be death immune for your first attack.
Strongstyle (Night) - Protect the Mastermind, if they are attacked, you will kill their attacker.
Defeat the Students

Super High School Murderer

Mastermind Psycho
Unfair (Day) - Shoot a player voting you - 1 Use.
Defeat the Students

Super High School Heir

Mastermind Heir
Corpse Rob (Night) - Steal a dead players night ability. - 1 Use.
Defeat the Students

All Mastermind Spies can do 2 night abilities in one night.
All Mastermind Spies have this ability:

Bloody Murder (Night) - Kill a player in one of 5 ways: Drowning, Burning, Stabbing, Suffocating and Head Trauma

The Mastermind

Super High School Mastermind

Mastermind Monokuma
Influence (Night) - Tamper with the evidence on the attack that happens tonight. - 1 Use.
Forced Panic (Night) - Force a player to panic, they will not be able to talk the next day and will be occupied tonight. - 1 Use
Defeat the Students

Players:

@Margaret I know you want to join because it’s Danganronpa :wink:

I assure you, I avoid turbos

1 Like

That’s why it’s canned, I’m trying to get it un-turbo’ed

why did you can it so early

2 Likes

When it does
/in

THE TURBO CANNING IS GETTING OUT OF CONTROL

1 Like

Do you want me to uncan it and have a second NON-TURBO one in the future?

I’ll bring you up on that pre-in.

/pre-in

You know it probably wont be for another month but I’ll still bring you up for that.

1 Like

This turbo canning is such a meme that it’s going to end up on the forum timeline.