Inspired by Tormental’s post.
Game Starts with a Necromancer and an Apprentice.
Necromancer
Undead Special
Passive: Call the Darkness: You may speak with your dead allies at night, and you can hear them during the day.
Passive: Soul Shield: If you would be killed, occupied, or redirected, the oldest other Undead will suffer those effects instead.
Day Ability: Taint: Your target will die start bleeding. If they die from this, they will become an Undead of their type, excluding Apprentice. 4 uses.
Night Ability: Reanimate: Turn a dead person into an Undead of the same type, excluding Apprentice. You may not use this on anyone who has already won the game, or a Death Knight. Infinite uses. You may only have up to 3 other Undead, and may not have 2 Undead Killers.
Night Ability: Ritual: All Undead players lose the Undead passive. 1 use. This ability will be announced.
Apprentice
Undead Killer
Passive: Eternal Servitude: When you die you will immediately become a Revenant.
Night Ability: Dark Sacrifice: Kill a player. Unlimited uses.
Revenant
Undead Killer
Passive: Undead: You may not be targeted at night, and cannot speak or vote with living players during the day, and you may speak to the dead.
Night Ability: Dark Sacrifice: Kill a player. Unlimited uses.
Night Ability: Death Ward: Kill all players that visit the Necromancer. Unlimited uses. 1 day cool down.
Phantom
Undead Offensive
Passive: Undead: You may not be targeted at night, and cannot speak or vote with living players during the day, and you may speak to the dead.
Passive: Undying Loyalty: Cannot be occupied or redirected.
Night Ability: Haunt: Occupy a player. Unlimited uses.
Night Ability: Scare: Kill a player and occupy everyone visiting them. Bypasses Immunity. 1 use.
Spirit
Undead Social
Passive: Undead: You may not be targeted at night, and cannot speak or vote with living players during the day, and you may speak to the dead.
Day Ability: Tamper: You can vote today. It will appear as if target player is doing it. Unlimited uses. Can’t be used while using Possess.
Night Ability: Possess: Identical to Possessor’s, but you lose the Undead passive. 1 use.
Night Ability: Ghostly Whispers: Hear all whispers to and from target player tomorrow. Unlimited uses.
Banshee
Undead Support
Passive: Undead: You may not be targeted at night, and cannot speak or vote with living players during the day, and you may speak to the dead.
Night Ability: Wail: Everyone will be prevented from visiting target player. 4 uses.
Night Ability: Shriek: Kill target player. 1 use.
Ghoul
Undead Investigative
Passive: Undead: You may not be targeted at night, and cannot speak or vote with living players during the day, and you may speak to the dead.
Night Ability: Hidden Sight: Discover a player’s class. Unlimited uses.
Night Ability: Search: See who a player visits, and who they follow. Unlimited uses.
Note: Reanimated King is for when you reanimate the King. Not for the Evil King.
Counter Class:
Paladin
Blue Dragon Investigative
Night Ability: Test Faith: Determine if a player is Cult or Undead. Unlimited uses.
Night Ability: Smite: Prevent all visits from the Cult and Undead to your target, and kill any Cult or Undead who try 3 uses.
Promotion: Oldest Undead without the Undead passive (ironic) will become the Necromancer on his death. Generally just the Apprentice, and any Spirits, although any Undead class can with the use of Ritual.