Unseen Ideas (Killing)

What if we get rid of assassin at start up of unseen games and the killer converted classes become other killing classes.

Enforcer

NA1- Ambush. Attack someone visiting your target. Or attack your target if nobody visits your target
NA2- Protection. Guard a unseen member from any investigation, occupation, target changing. (2 uses)

Poacher

NA1- Angry Wolf. Kill 2 people visiting your target. (Unusable till N4 or 10 people left in the game, has also got 2 uses)
NA2- Getting Dirty. Attack your target it has 1/2 a chance to Bypass immunity

If No converted roles are kill capable. They will become an assassin with royal blood (If royal)
You also can not also have a second kill capable unseen role. So if you convert another knight. They will become a enforcer with support abilities or poacher with offensive abilities

Why?

1 Like

Because some people want to see the world burn

Nerfing my 2nd fav Unseen class
And a class I haven’t ever seen played yet
D:

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I second that. One of my profile pictures is a serial arsonist

2 Likes

I like this guy
He is sarcastic like me

3 Likes

Thanks :slight_smile:

2 Likes

But assasin is more reliable
To kill

Yeah. I just wanted to give the unseen a little more “FUN” killing power

Because Mafia Tactical is objectively better than the GF/Mafioso setup

Not sure how we’d pull it off in ToL, but

1 Like

I could argue that every unseen member is tactical

Could but too lazy

That’s not what “Mafia Tactical” is though

It’s a system whereby any member of the uninformed minority may perform the factional kill if they wish, as opposed to having one role (Assassin/Mafioso/etc.) which always kills.

Didn’t say mafia

I love loopholes

What if we made the cult killer form be able to do it? We make another class.
Usually opposed to cult buffs tho…

I feel like we can make a faction baised on tactical kills.

I’ma do that real quick

Do it and u get a free like

Always like factions

That’s a super interesting idea that I think could be used to buff the unseen.

Not sure how feasible this is, but what if each member had a day ability to turn all their abilities into the assassin’s abilities? However, only one member could use this per day.

It’d definitely be insanely stupid to code.

The other idea is just tacking on a “kill” move to every unseen member, but only allow a single member of unseen to attack per night. With the exception of Sellsword’s other kill ability.

I’m not a coder, so can’t say how easy or hard this it, but it seems interesting, and would give the unseen much more flexibility.

I made a faction that uses tactical kills.

https://forum.imperium42.com/t/faction-suggestion-the-republic/54893/25