I’m not in this game as I’ll be busy, so yeah.
Sorry =/
I’m not in this game as I’ll be busy, so yeah.
Sorry =/
from what i heard i think ~30% is the optimal wolf team size for games with itas?
which is why i said 7 or 8
but i’m keeping in mind that we have a high wolf winrate
dis is forum of layayies
mindmeld
6/19 is like .308888 if I recall correctly
Actually .315
isn’t it taken from the maximum game size though?
so 7,5
which looks like a lot until you realize that town has 18 18% dayvigs which they can use every day
Town here historically has a very bad handling of ITAs. We haven’t seen a town win in a game with ITAs since NDFM.
/detonate
I was told to smh
I think the lack of mechanical bullshit may end up helping town here, tbh.
We aren’t going to see stuff like a penta-voting SK who got cleared by a desperado shot or people blindly trusting fake mason claims here, so let’s see how this turns out.
town leader backup here
gonna carry this game for town
But alice town doesn’t have their self elite BG guilt vigs that millerize the corpse
don’t ask how you missed blowing up a bomb
/Imperial Ballista Italy
It was you wasnt it
The Hunting King
Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next King.
Head of State (Passive) - You are immune to death at night. If the last player alive of that class is executed during the day or you miss the class that is your target with both uses of Imperial Ballista, you will commit suicide. If the last player alive of that class is killed during the night, you will receive a new non- Marshal Unseen class with at least one player alive as that class. Your win condition will then transition to players who started out as the new class you have received.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.
isn’t 0% increased by 20% still 0%