Your Turn To Die Misc - (12/20) - Chapter 2 END (THREAD 1)

I have relative confidence that the mm is within 5 people

telepathic communication pog

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Amelia is dead so I can only whisper Marl here lol

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In other news
I have a crackpot theory

Who’s on the other side of me

i feel like in this game mm ?probably? wants to stay alive because they probably can’t do that much while dead (or at least, they can’t vote)

which means they’re probably allied with people

which isn’t that useful since it’s like 90% of the players

it’s 6 people for me and I’m at a high confidence level

oooOOO

Crackpot theorys are my fav theory’s outside of Hot takes

Zone I think

mm wants alliances to fall apart because that way it’s harder for votes to be coordinated against their interests

@Zone_Q11 I declare a seatbuddy truce

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the easiest way to do that is from the inside out
hence why I said I thought the MM probably grouped in this chapter

So you know about the sheer amount of autoclears we get from assuming kp / amelia related content is not mm material
That’s dumb and wazza likely thinks that’s dumb
MM was randed after every role was created

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yeah i started thinking this

If Intensify ends up dying this main game, then technically there’ll be 3 ghosts in a row. It’ll just be that I’m an alive (and still somewhat vengeful) one

so that’s kind of a yikes for amelia, being voted out because they were cleared as MM when they aren’t actually cleared as MM

I don’t know what half of people’s abilities do so I’m using social and solving clears more than mech clears.

I mean, I think being an assassin who needs 1 of 2 different targets dead whom are investigative or manipulative ability wise, is kinda enough of a target that they wouldn’t be MM.

I don’t care for solving clears except for extremely specific cases
It’s super easy for a single scum to look productive when there are no associatives and little agenda to push beyond ‘look villagery’

It’d be pretty funny if Gorta was the mastermind