Initialize engine version: 5.6.4p3 (11e8f66cfca7) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R7 360 Series (ID=0x665f) Vendor: ATI VRAM: 2025 MB Driver: 22.19.162.4 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain - Completed reload, in 0.537 seconds Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on Reporter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on LobbyPhoton This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on GameSparksMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on MySteamFriends This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Boo.Lang.dll (this message is harmless) OnLevelWasLoaded was found on PhotonMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) desktop: 1920x1080 120Hz; virtual: 3840x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 3.339469 ms Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Data.dll (this message is harmless) Custom id is enabled. Initialize is delayed until custom id has been set. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] @ resetUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ PreLoadNewScene: DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ CheckApiStatus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Checking online status.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (WAIT) @ waitServices (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Steam: READY (Service 1 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ LoadSteamNameIntoUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Waiting on TolApi... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ setAnalytics (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (WAIT) waitStableConnection (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : hasInternet (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (DONE) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ getGameLanguage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] GameLanguage: english (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] gameLanguageCodeISO6391: en (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'NobleMessage') is missing! (Filename: Line: 1744) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.dll (this message is harmless) Fallback handler could not load library D:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc Fallback handler could not load library D:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/.\libc Fallback handler could not load library D:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Setting up 4 worker threads for Enlighten. Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Thread -> id: 558c -> priority: 1 Thread -> id: 3440 -> priority: 1 Thread -> id: 63d8 -> priority: 1 Thread -> id: 72b0 -> priority: 1 [GS] @ GsServiceHandler // available? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] INITIALIZED (isGSReady == true)! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PrepSteamConnectReqGetNewTicket // cancelOldTicket? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetAuthSessionTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Cancelling old auth ticket.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Waiting for OnGetAuthSessionTicketResponse... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] 'LobbyMain' scene is PRE-LOADED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"status":"ONLINE"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] STATUS >> ONLINE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [Login] TolApi: READY (Service 2 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (WAIT) @ waitServices : isGSReady==True // readyToSteamAuth==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] GS: READY (Service 3 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (READY) @ waitServices (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : isGSAvail (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (READY) waitStableConnection (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Callback [163 - GetAuthSessionTicketResponse] - 17 -- k_EResultOK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Successful OnGetAuthSessionTicketresponse! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PrepSteamConnectReqGetNewTicket: We now have a steam ticket. Ready for Steam auth! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ SteamConnectRequestWithTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] SteamConnectRequestWithTicket success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] WELCOME (UserId): 59f8da0b0242f30511845c91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] GS_INFO >> version:5.5.7.139 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:65c2f87c39f6a44819ea35e8a3bdc7ac2620503d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ gsSetNews (from gsMgr.afterAuthReqSuccess) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (WAIT) @ getTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (READY) @ getTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Got title news - placing in news UI.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Assigning (3) News.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Read our Rules @ throneofli.es/rules (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Welcome to v1.0! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Matchmaking/LFG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ AccountDetailsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [WAITING] @ waitPostSteamAuthCallsDone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ prepConnectToPhotonAfterAuth (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ PhotonConnect (SetAuthVals) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] Settings >> playerName (displayName): Lichy // userId (username): 59f8da0b0242f30511845c91 // gameVer: v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] accountDetailsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4551 // raw? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr] @ addInvListsToSession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=59f8da0b0242f30511845c91 // Nickname=Lichy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Steam LOGIN btn was clicked.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ LoginWithSteamGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] @ ProcessLoginResult() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] About to verify email: tychadwell@gmail.com (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ afterLoginInitVerify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] linkedSteamId == mySteamId. Steam verified. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ShowNewTerms() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ALREADY SEEN Latest terms -- Logging into lobby.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] PrepLobbyAfterTermsAcceptGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ CheckVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.11e1 / ServerVer: v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] forcePatchOnVerMismatch == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updateSingleStatDataInt: timesLoggedIn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updatePlayerStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] updatePlayerStats success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Successful updatePlayerStats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] Saved stats for timesLoggedIn! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] **CHANGING SCENES IN 0.2 SECONDS..** (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 7.408532 ms [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_STARTER_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_STARTER_SWORD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] lobbyWelcomed == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: Lichy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] selectedTitle == Squire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4551 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 4551 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: Lichy:59f8da0b0242f30511845c91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 65083. Total: 92.547333 ms (FindLiveObjects: 2.474944 ms CreateObjectMapping: 6.377380 ms MarkObjects: 53.954628 ms DeleteObjects: 29.739779 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 65083. Total: 65.416519 ms (FindLiveObjects: 2.625270 ms CreateObjectMapping: 6.636376 ms MarkObjects: 56.020550 ms DeleteObjects: 0.133421 ms) [GS] listMessageRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":1577} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 1577 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 1577 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / from mmCrumbs: disconnected / serverAddress: 50.22.246.4:5055 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Starting lobby polling now. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ (Init) checkReconnectToLiveGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==ALMOST (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==true (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: Could not set custom01 dimension value to 'Win'. Value not found in available custom01 dimension values (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Transactions.dll (this message is harmless) [GS] joinedPhotonLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Security.dll (this message is harmless) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] sawInteractiveTutorial == False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ hasSeenScripted: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.11e1 / ServerVer: v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] OnStartMMClick - CONNECTING from mmBread status: InLobby / Photon status: Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: InLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ generateRoomPropsHash (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ (WAIT) checkWaitConnectedReadyJoinedLobby. tryAgain? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ checkWaitConnectedReadyJoinedLobby >> ConnectedAndReady && inLobby! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getSqlFilter: random// extraParam== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] sqlFilter==C0 = 0 AND C1 = "Matchmaking" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ generateRoomPropsHash (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'Chaozinyao' , (System.Byte)253=(System.String)59f622650242f30511b5c2ac, (System.Byte)255=(System.String)Chaozinyao (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: Chaozinyao props CHANGED: {253=59f622650242f30511b5c2ac, 255=Chaozinyao} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'leeRhahn' , (System.Byte)253=(System.String)59f622791a2c6004e421f4e9, (System.Byte)255=(System.String)leeRhahn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: leeRhahn props CHANGED: {253=59f622791a2c6004e421f4e9, 255=leeRhahn} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'wmL' , (System.Byte)253=(System.String)59fdee9f600051050e458b4d, (System.Byte)255=(System.String)wmL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: wmL props CHANGED: {253=59fdee9f600051050e458b4d, 255=wmL} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'Halle' , (System.Byte)253=(System.String)59fb72f91726eb04f42379cb, (System.Byte)255=(System.String)Halle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: Halle props CHANGED: {253=59fb72f91726eb04f42379cb, 255=Halle} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'KingBucket' , (System.Byte)253=(System.String)5a1ffae9fe88b804f3c32257, (System.Byte)255=(System.String)KingBucket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: KingBucket props CHANGED: {253=5a1ffae9fe88b804f3c32257, 255=KingBucket} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: playerAndUpdatedProps.ToStringFull() == 'Maroxis' , (System.Byte)253=(System.String)59ee7c430242f30511953705, (System.Byte)255=(System.String)Maroxis (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerPropertiesChanged: Maroxis props CHANGED: {253=59ee7c430242f30511953705, 255=Maroxis} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {254=True, 253=True, C2=tol-r-maroxis-59ee7c430242f30511953705-4100=, 250={C0,C1,C2,C3}, 248=1, C3=1, C0=0, 246=300, 247={59f622650242f30511b5c2ac,59fb72f91726eb04f42379cb,59f622791a2c6004e421f4e9}, curScn=LobbyMain, C1=Matchmaking, 255=16} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.Byte)254=(System.Boolean)True, (System.Byte)253=(System.Boolean)True, (System.String)C2=(System.String)tol-r-maroxis-59ee7c430242f30511953705-4100=, (System.Byte)250=(System.String[])System.String[], (System.Byte)248=(System.Int32)1, (System.String)C3=(System.Int32)1, (System.String)C0=(System.Int32)0, (System.Byte)246=(System.Int32)300, (System.Byte)247=(System.String[])System.String[], (System.String)curScn=(System.String)LobbyMain, (System.String)C1=(System.String)Matchmaking, (System.Byte)255=(System.Byte)16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of expectedPlayers inside room 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of players inside the room: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Private Room (Room: 'tol-r-maroxis-59ee7c430242f30511953705-4100=' visible,open 7/16 players.)? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonRoom success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): MrsHybrid516 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): DJYella795 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Rufus143 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): myoung7189114 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{NNILFLEIBPN:[]},DJBMECAPJHD:0,LMIPNEGPKGE:1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {247={}} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.Byte)247=(System.String[])System.String[] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Ollie2911 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Towelie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Tuxedo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Nibma (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): rougebare (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] Found reserved slots: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitPrepChangeScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{C0:1},DJBMECAPJHD:0,LMIPNEGPKGE:1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {C0=1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.String)C0=(System.Int32)1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{C1:InGameCasual},DJBMECAPJHD:0,LMIPNEGPKGE:1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {C1=InGameCasual} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.String)C1=(System.String)InGameCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedInGame success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] FINAL start game room props: C0==1, C1==InGameCasual, C2==tol-r-maroxis-59ee7c430242f30511953705-4100=, C3==1isOpen==True, isVisible==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{C1:InGameCasual},DJBMECAPJHD:0,LMIPNEGPKGE:1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {C1=InGameCasual} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.String)C1=(System.String)InGameCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) XCVNJLJKIORQ-2213872146822725632 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{curScn:DayAsync},DJBMECAPJHD:0,LMIPNEGPKGE:1} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: propertiesThatChanged.ToStringFull() == {curScn=DayAsync} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonCustomRoomPropertiesChanged: (System.String)curScn=(System.String)DayAsync (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v1.0.11e1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Throne_Chair_Camera') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 284.486969 ms [GS] @ OnLevelWasLoaded: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 73749. Total: 107.617661 ms (FindLiveObjects: 3.016479 ms CreateObjectMapping: 8.567067 ms MarkObjects: 56.812935 ms DeleteObjects: 39.219971 ms) [AsyncGameObjStartup] @ Start: Showing LOADING screen with %... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Player is joining game for first time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [AsyncGameObjStartup] READY! HIDING % loading screen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Enabled Name UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disabled Name UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1033. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1030. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1027. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1024. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1021. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1022. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1028. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1034. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1025. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1031. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1029. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1023. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1032. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1026. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received OnSerialization for view ID 1035. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1006 from: 1 Time: 640 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1029 from: 1 Time: 640 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1042 from: 1 Time: 640 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNum 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4551 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 OnEvent: Event=PBPGIJGMJJL:{Properties:{PBKCDOFCGHN:2},DJBMECAPJHD:0,LMIPNEGPKGE:2} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Game is Ready (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 1 Time: 151.3686 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 88729. Total: 82.630653 ms (FindLiveObjects: 4.432501 ms CreateObjectMapping: 8.159256 ms MarkObjects: 69.826988 ms DeleteObjects: 0.211603 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88736. Total: 80.909454 ms (FindLiveObjects: 4.493175 ms CreateObjectMapping: 8.901829 ms MarkObjects: 67.265114 ms DeleteObjects: 0.248430 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 1 Time: 202.295 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 12 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 12 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 2 Time: 339.7489 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 90068. Total: 92.075226 ms (FindLiveObjects: 6.142836 ms CreateObjectMapping: 9.338016 ms MarkObjects: 76.378548 ms DeleteObjects: 0.214923 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 90066. Total: 95.749756 ms (FindLiveObjects: 4.028915 ms CreateObjectMapping: 9.265268 ms MarkObjects: 82.277176 ms DeleteObjects: 0.176889 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 2 Time: 390.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 3 Time: 481.7938 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 90697. Total: 87.160355 ms (FindLiveObjects: 5.732609 ms CreateObjectMapping: 8.226872 ms MarkObjects: 73.017639 ms DeleteObjects: 0.181115 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 91147. Total: 93.651840 ms (FindLiveObjects: 5.392112 ms CreateObjectMapping: 8.885831 ms MarkObjects: 79.216324 ms DeleteObjects: 0.156061 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 3 Time: 532.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [PHASE] Switching to day: False Currently Day: True DayNum: 4 Time: 623.8234 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 91626. Total: 111.499573 ms (FindLiveObjects: 6.403340 ms CreateObjectMapping: 9.948074 ms MarkObjects: 94.983940 ms DeleteObjects: 0.163305 ms) [ACTIVITY] OnPhotonPlayerActivityChanged 59f622791a2c6004e421f4e9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 91665. Total: 97.990463 ms (FindLiveObjects: 5.431957 ms CreateObjectMapping: 9.492266 ms MarkObjects: 82.904137 ms DeleteObjects: 0.161192 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 4 Time: 674.7324 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 2 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 7 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 3 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 3 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 5 Time: 822.7547 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 93215. Total: 92.138313 ms (FindLiveObjects: 5.071537 ms CreateObjectMapping: 9.638668 ms MarkObjects: 77.238846 ms DeleteObjects: 0.188360 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 94355. Total: 91.713600 ms (FindLiveObjects: 4.563810 ms CreateObjectMapping: 8.698678 ms MarkObjects: 78.244041 ms DeleteObjects: 0.206471 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 5 Time: 873.6904 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 5 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 6 Time: 983.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 94365. Total: 89.401360 ms (FindLiveObjects: 5.484481 ms CreateObjectMapping: 9.164749 ms MarkObjects: 74.588219 ms DeleteObjects: 0.162400 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 94413. Total: 91.849442 ms (FindLiveObjects: 4.659801 ms CreateObjectMapping: 9.206104 ms MarkObjects: 77.793961 ms DeleteObjects: 0.188963 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 6 Time: 1034.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 4 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) King just died. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [KING] Make player 15 King. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{PBKCDOFCGHN:10},DJBMECAPJHD:0,LMIPNEGPKGE:2} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{PBKCDOFCGHN:8},DJBMECAPJHD:0,LMIPNEGPKGE:10} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pardon 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 7 Time: 1267.02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 96107. Total: 100.030426 ms (FindLiveObjects: 6.768892 ms CreateObjectMapping: 9.369108 ms MarkObjects: 83.717651 ms DeleteObjects: 0.174172 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 96733. Total: 96.150330 ms (FindLiveObjects: 4.633841 ms CreateObjectMapping: 9.200368 ms MarkObjects: 82.113266 ms DeleteObjects: 0.201943 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 7 Time: 1317.855 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 13 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Magic Object Hit ObjContainer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 0 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 0 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 8 Time: 1447.914 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 96982. Total: 94.057541 ms (FindLiveObjects: 5.599489 ms CreateObjectMapping: 8.730072 ms MarkObjects: 79.539314 ms DeleteObjects: 0.188058 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 97258. Total: 101.379738 ms (FindLiveObjects: 5.584698 ms CreateObjectMapping: 9.466608 ms MarkObjects: 86.133133 ms DeleteObjects: 0.194397 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 8 Time: 1498.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5a19a8e4d5b89004e9ca5dc5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Magic Object Hit ObjContainer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 11 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 11 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 9 Time: 1600.945 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 98498. Total: 103.201759 ms (FindLiveObjects: 4.851180 ms CreateObjectMapping: 10.090853 ms MarkObjects: 88.075592 ms DeleteObjects: 0.183228 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 99853. Total: 106.858482 ms (FindLiveObjects: 6.915595 ms CreateObjectMapping: 10.368865 ms MarkObjects: 89.384453 ms DeleteObjects: 0.188662 ms) Can't find PhotonView of incoming OwnershipRequest. ViewId not found: 8003 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received RPC "RpcSetDisplayTip" for viewID 8003 but this PhotonView does not exist! Was remote PV. Remote called. By: 16 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: True Currently Day: False DayNum: 9 Time: 1651.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 25 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 9 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pardon 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 10 Time: 1821.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 100743. Total: 102.566948 ms (FindLiveObjects: 6.584154 ms CreateObjectMapping: 10.512249 ms MarkObjects: 85.280678 ms DeleteObjects: 0.188963 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 100837. Total: 100.342255 ms (FindLiveObjects: 5.901650 ms CreateObjectMapping: 8.840855 ms MarkObjects: 85.405945 ms DeleteObjects: 0.193491 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 10 Time: 1872.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 11 Time: 1963.552 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101358. Total: 105.373337 ms (FindLiveObjects: 7.882753 ms CreateObjectMapping: 11.164868 ms MarkObjects: 86.153656 ms DeleteObjects: 0.171456 ms) ZXNKPIPUE 104 180 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101537. Total: 99.088020 ms (FindLiveObjects: 4.904307 ms CreateObjectMapping: 8.641626 ms MarkObjects: 85.255020 ms DeleteObjects: 0.286162 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 11 Time: 2014.454 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 25 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 10 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 8 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 8 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{C1:InGameEnd},DJBMECAPJHD:0,LMIPNEGPKGE:8} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) OnEvent: Event=PBPGIJGMJJL:{Properties:{curScn:EndScreen},DJBMECAPJHD:0,LMIPNEGPKGE:8} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 58.001354 ms [GS] @ OnLevelWasLoaded: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1878 unused Assets to reduce memory usage. Loaded Objects now: 75994. Total: 347.837280 ms (FindLiveObjects: 4.371224 ms CreateObjectMapping: 9.737980 ms MarkObjects: 95.498009 ms DeleteObjects: 238.229141 ms) [End] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (WAITING) for gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (READY) gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ initEndSceneScript() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [End] @ assignColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadBtnsFromContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ initMasterStats. Mode == Casual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ processPlayerData[16] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startClass == Psychic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalClass == Psychic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] username == Lichy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setShowGp. Won==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] gpOffset==1 / pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] adjustedGp==75 // roundedGp==75 // bonusGp==0 // totalGpEarned==75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4551 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ hideExtraRows (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setWinningFactionIcon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winner: Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ sendStatsAndAnalytics: tol-r-maroxis-59ee7c430242f30511953705-4100= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setMasterStats: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] isUnseenGame? False. isCultGame? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Neutral King spawned this game. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ findWinningFactions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] endMatchStats == [End] endMatchStats == matchVer: v1.0.11e1, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 14, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 1, matchUnseenSpawned: 0, matchCultSpawned: 1, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winners (Friendly) == Blue Dragon + Fool + Neutral King (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Setting self stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] About to execute GAME_OVER_EVENTS // piSCI==name:Let Me Win Thx // username: Lichy // startClass: Psychic // startFaction: BlueDragon // finalFaction: BlueDragon //finalClass: Psychic // wonInt: 1 // isMaster: 0 // roomname: tol-r-maroxis-59ee7c430242f30511953705-4100= // masterName: MrsHybrid516gameMode: Casual // pCount: 16 // maxP: 16, friendlyWinners: Blue Dragon + Fool + Neutral King (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Ready to sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] isMaster? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End]*WARN @ finalEvents (stats-finalEvents): Normally, here we'd 'RpcStatsSent' IF MASTER. However, you're either NOT master, globalStatsSent is ALREADY sent, or using mock stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received RPC "RpcSetPlayerActive" for viewID 1001 but this PhotonView does not exist! Was remote PV. Remote called. By: 15 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 57781. Total: 81.545471 ms (FindLiveObjects: 3.305660 ms CreateObjectMapping: 6.995588 ms MarkObjects: 49.603931 ms DeleteObjects: 21.639385 ms) OnEvent: Event=PBPGIJGMJJL:{Properties:{C1:InGameEnd},DJBMECAPJHD:0,LMIPNEGPKGE:8} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] gameOverEndEvents success: { "@class": ".LogEventResponse", "requestId": "636478234831826691_24", "scriptData": { "updatedGp": 4626, "updatedStats": { "gamesPlayed": 67, "gamesPlayedCasual": NaN, "totalGpEarned": NaN, "startClassPsychicPlayCount": NaN, "startClassPsychicWinCount": NaN, "startClassPsychicLossCount": NaN, "wins": NaN, "losses": NaN } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] sd == GameSparks.Core.GSData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Successful ExecuteCloudScript: gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ PrepReturnToLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ OnLeftRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ returnToLobbyNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **LOADING 'LobbyMain' SCENE NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.484531 ms [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_STARTER_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_STARTER_SWORD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 65705. Total: 63.578503 ms (FindLiveObjects: 2.714016 ms CreateObjectMapping: 6.300104 ms MarkObjects: 54.150532 ms DeleteObjects: 0.413245 ms) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList]*WARNING @ Start: NOT connected to Photon (YET)! Trying again in 1s (Attempt 1/10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] lobbyWelcomed == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [UI] @ SetDisplayNameUI: Lichy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] selectedTitle == Squire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4626 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 4626 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: Lichy:59f8da0b0242f30511845c91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 65712. Total: 69.721947 ms (FindLiveObjects: 4.698741 ms CreateObjectMapping: 10.128887 ms MarkObjects: 54.768139 ms DeleteObjects: 0.125875 ms) [GS] listMessageRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLobbyStatisticsUpdate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=59f8da0b0242f30511845c91 // Nickname=Lichy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / from mmCrumbs: disconnected / serverAddress: 50.22.246.4:5055 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Starting lobby polling now. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ (Init) checkReconnectToLiveGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnReceivedRoomListUpdate (init) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==ALMOST (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / from mmCrumbs: InLobby / serverAddress: 50.22.246.4:5055 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":1639} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 1639 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 1639 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==true (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: Could not set custom01 dimension value to 'Win'. Value not found in available custom01 dimension values (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: A custom user id must be set before SDK is initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: SDK already initialized. Can only be called once. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLobbyStatisticsUpdate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLobbyStatisticsUpdate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLobbyStatisticsUpdate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLobbyStatisticsUpdate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (WAITING) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 1/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ updateLobbyStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)