Initialize engine version: 5.6.3p3 (88d4ddf6344a) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 930MX (ID=0x134e) Vendor: NVIDIA VRAM: 2020 MB Driver: 22.21.13.8185 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain - Completed reload, in 0.054 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on Reporter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on LobbyPhoton This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on GameSparksMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on MySteamFriends This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Boo.Lang.dll (this message is harmless) OnLevelWasLoaded was found on PhotonMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 4.329782 ms Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Data.dll (this message is harmless) Custom id is enabled. Initialize is delayed until custom id has been set. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] @ resetUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ PreLoadNewScene: DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ CheckApiStatus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Checking online status.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (WAIT) @ waitServices (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Steam: READY (Service 1 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ LoadSteamNameIntoUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Waiting on TolApi... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ setAnalytics (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (WAIT) waitStableConnection (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : hasInternet (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (DONE) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ getGameLanguage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] GameLanguage: english (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] gameLanguageCodeISO6391: en (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour (Game Object 'NobleMessage') is missing! (Filename: Line: 1744) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GsServiceHandler // available? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] INITIALIZED (isGSReady == true)! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PrepSteamConnectReqGetNewTicket // cancelOldTicket? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetAuthSessionTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Cancelling old auth ticket.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Waiting for OnGetAuthSessionTicketResponse... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Thread -> id: 1564 -> priority: 1 Thread -> id: 28e0 -> priority: 1 [STEAM] Callback [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Successful OnGetAuthSessionTicketresponse! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PrepSteamConnectReqGetNewTicket: We now have a steam ticket. Ready for Steam auth! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, SteamManager! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ SteamConnectRequestWithTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] 'LobbyMain' scene is PRE-LOADED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"status":"ONLINE"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] STATUS >> ONLINE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] TolApi: READY (Service 2 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] GS: READY (Service 3 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (READY) @ waitServices (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : isGSAvail (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (READY) waitStableConnection (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] SteamConnectRequestWithTicket success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] WELCOME (UserId): 599d03fa70ad5b8600ef1d6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] GS_INFO >> version:5.5.6.130 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:0b42f549314feb77b1329e63677493b44d9d7dac (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ gsSetNews (from gsMgr.afterAuthReqSuccess) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (WAIT) @ getTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (READY) @ getTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Got title news - placing in news UI.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Assigning (3) News.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Read our Rules @ throneofli.es/rules (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Welcome to v1.0! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Matchmaking/LFG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ AccountDetailsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listGameFriendsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [WAITING] @ waitPostSteamAuthCallsDone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ prepConnectToPhotonAfterAuth (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ PhotonConnect (SetAuthVals) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] Settings >> playerName (displayName): Sup // userId (username): 599d03fa70ad5b8600ef1d6c // gameVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] accountDetailsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr] @ addInvListsToSession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listGameFriendsRequest success: { "@class": ".ListGameFriendsResponse", "requestId": "636448942117774047_2", "scriptData": { "friendsList": [ ] } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Steam LOGIN btn was clicked.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ LoginWithSteamGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] @ ProcessLoginResult() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] About to verify email: abrahamdaniel1000@gmail.com (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ afterLoginInitVerify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] linkedSteamId == mySteamId. Steam verified. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ShowNewTerms() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ALREADY SEEN Latest terms -- Logging into lobby.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] PrepLobbyAfterTermsAcceptGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ CheckVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.6c / ServerVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updateSingleStatDataInt: timesLoggedIn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updatePlayerStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] updatePlayerStats success: { "@class": ".LogEventResponse", "requestId": "636448942926540904_3", "scriptData": { "stats": { "timesLoggedIn": 1, "gamesPlayed": 80, "eventKey": null, "requestId": null, "numItemsPurchased": 0, "gamesCasualPlayed": 0, "rlMoneySpent": 0, "gamesAftermathPlayed": 0, "gamesQuitWhileAlive": 0 }, "updatedFields": [ "timesLoggedIn", "gamesPlayed", "numItemsPurchased", "gamesCasualPlayed", "rlMoneySpent", "gamesAftermathPlayed", "gamesQuitWhileAlive" ] } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Successful updatePlayerStats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] Saved stats for timesLoggedIn! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] **CHANGING SCENES IN 0.2 SECONDS..** (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 22.459934 ms [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_PLATED_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_STARTER_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_FROZEN_RUNE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] CONNECTED to Photon! Ready to init friends list... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ photonGetUpdateFriends (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] lobbyWelcomed == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] selectedTitle == Squire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 3608 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: Sup:599d03fa70ad5b8600ef1d6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 78093. Total: 93.627541 ms (FindLiveObjects: 3.983865 ms CreateObjectMapping: 7.905671 ms MarkObjects: 47.897362 ms DeleteObjects: 33.839939 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78093. Total: 65.834274 ms (FindLiveObjects: 4.022653 ms CreateObjectMapping: 7.860183 ms MarkObjects: 53.824501 ms DeleteObjects: 0.125531 ms) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: disconnected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listMessageRequest success: { "@class": ".ListMessageResponse", "messageList": [ ], "requestId": "636448942944554130_4" } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Transactions.dll (this message is harmless) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":704} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 704 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 704 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkReconnectToLiveGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Security.dll (this message is harmless) [GSInfo] sawMMTutorial == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ hasSeenMMTutorial: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.6c / ServerVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] OnStartMMClick - CONNECTING from mmBread status: connectedIdle / Photon status: Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ getPhotonExpectedCustomRoomProps (TODO for future ELO/language filters: Currently NULL) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ waitConnectedAndReady (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] ConnectedAndReady! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ getListOfRoomsFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] POTENTIAL for best room(s): 29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-u6753-59ea91ad1726eb04f372ee00-6087=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-lselig652-59eeddce1a2c6004e4e65dfe-2958=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sauvala140-59f4dd840242f30511b8f21a-3590=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-archer822-59efc7690ee6fa050bae0689-8959=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-arlileka186-59f4ec440242f3051104adc2-494=' visible,open 11/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-covent-59ecbd5b1726eb04f41001c2-1318=' visible,open 12/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-archer822-59efc7690ee6fa050bae0689-2304=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-caprico-59f32fad0ee6fa050b10d605-33=' visible,open 17/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-fishy139-59e93382600051050e66620b-5226=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nhexx-59db88e05c345e05196b917d-3877=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-h1ght3x0n-59e0a58d0242f30511cd54a0-576=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sockthief-59ee6f491a2c6004e4b3813d-6267=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-stickman556-59ea0c930ee6fa050ba21adf-3210=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-jubagabre-59ea4d4b600051050ea301ad-616=' visible,open 11/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-vulgard-59d7786dd47dac04fe44ce16-8752=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-durgur-59ef35b70242f305119a5a35-1063=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-finnish-59e92b9a0ee6fa050b87b276-7972=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-dsw534-59ec44db600051050e0e93e1-8874=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sirpandalot-59e4afbe0ee6fa050ba4fb80-1283=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-poncho638-59f381b61726eb04f4f984a6-6616=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-phickles-59e87f040242f3051167e2d3-9884=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-legualt681-59eb8fdb0ee6fa050b493481-6276=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-csongi36564-59f301930ee6fa050b73eae7-7307=' visible,open 12/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nnuutti-59f4bfe81a2c6004e498c5a9-4254=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-leoisorwashe785-59f5d27e1726eb04f47b2ce7-2870=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-annabolena-59e8fd2a0ee6fa050b966129-7376=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-dummerbastar701-59f10d331a2c6004e426d484-354=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-asriel98-59f5d226600051050ede8c3c-3793=' visible,open 9/128 players.)? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ checkIsRoomFull: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Best room FOUND! Rejoining? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRoomByName: tol-r-asriel98-59f5d226600051050ede8c3c-3793= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of players inside the room: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonRoom success: { "@class": ".LogEventResponse", "requestId": "636448943032698028_5", "scriptData": { "pDataRes": true } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): ThatCostsMoney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Muflin105 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Sorazz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): ElPolloLoco (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Maniac133 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Cracura (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitPrepChangeScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Throne_Chair_Camera') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 533.824280 ms [GS] @ OnLevelWasLoaded: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 85684. Total: 96.017937 ms (FindLiveObjects: 3.244428 ms CreateObjectMapping: 7.882398 ms MarkObjects: 47.658997 ms DeleteObjects: 37.231407 ms) [AsyncGameObjStartup] @ Start: Showing LOADING screen with %... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Player is joining game for first time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [AsyncGameObjStartup] READY! HIDING % loading screen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlyrsLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GAMES PLAYED] 80 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1009 from: 1 Time: 656 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1025 from: 1 Time: 656 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1045 from: 1 Time: 656 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNum 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 PlyrsLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 103251. Total: 86.371040 ms (FindLiveObjects: 6.148228 ms CreateObjectMapping: 10.427938 ms MarkObjects: 69.556854 ms DeleteObjects: 0.236958 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105018. Total: 87.246590 ms (FindLiveObjects: 7.584436 ms CreateObjectMapping: 10.582385 ms MarkObjects: 68.908745 ms DeleteObjects: 0.170666 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 11 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [ACTIVITY] OnPhotonPlayerActivityChanged 59dc176d0ee6fa0527b721af (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59dd27f1eae36305101ea059 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 7 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 7 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 105550. Total: 145.454468 ms (FindLiveObjects: 33.458054 ms CreateObjectMapping: 28.682915 ms MarkObjects: 83.104042 ms DeleteObjects: 0.208043 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 105563. Total: 121.876030 ms (FindLiveObjects: 12.589128 ms CreateObjectMapping: 20.146412 ms MarkObjects: 88.906357 ms DeleteObjects: 0.232021 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 3 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 106382. Total: 116.478523 ms (FindLiveObjects: 11.714638 ms CreateObjectMapping: 14.804973 ms MarkObjects: 89.736420 ms DeleteObjects: 0.221796 ms) [DISCONNECTED] + 2937 844 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnDisconnectedFromPhoton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reconnect() failed. Can only connect while in state 'Disconnected'. Current state: Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Attempt to reconnect to Photon 0 Time: 549.2001 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Inc Rejoin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] tol-r-asriel98-59f5d226600051050ede8c3c-3793= Attempt 1 Time: 553.6451 RRC: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Inc Rejoin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] JOINED ROOM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at StartGameCtrl.RpcRemoveDisconnected (Int16 EDCNPGOLEBC) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HEAMAADIKLL.EFKCFEBEGDI (ExitGames.Client.Photon.Hashtable DKGCIOFMBAE, .ABDGBEILJIO MGMMOOINCIE) [0x00000] in :0 at HEAMAADIKLL.OnEvent (ExitGames.Client.Photon.EventData GPIMKHPGMED) [0x00000] in :0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) [0x00000] in :0 at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in :0 at PhotonHandler.Update () [0x00000] in :0 (Filename: Line: -1) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] START (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.ILADSIO (Int16 OFHGFEMNNFK, System.Byte[] NKLPCIBGNPJ, System.Byte[] OAJEGMPHHBF, Int16 CPMPOHLODCG, Boolean AFBAGOAHJHF, Int16 NPFFPPHJKJL) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HEAMAADIKLL.EFKCFEBEGDI (ExitGames.Client.Photon.Hashtable DKGCIOFMBAE, .ABDGBEILJIO MGMMOOINCIE) [0x00000] in :0 at HEAMAADIKLL.OnEvent (ExitGames.Client.Photon.EventData GPIMKHPGMED) [0x00000] in :0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) [0x00000] in :0 at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.Service () [0x00000] in :0 at StartGameCtrl.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) RequestOwnership(): 1009 from: 1 Time: 203 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1025 from: 1 Time: 203 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1045 from: 1 Time: 203 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNum 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Second Variables (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve First Voters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer Classes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer Classes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Setup Game (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.switchHistory (Int32 NPFFPPHJKJL) [0x00000] in :0 at PlayerGUI.initHistory () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1640 unused Assets to reduce memory usage. Loaded Objects now: 106570. Total: 158.551361 ms (FindLiveObjects: 11.041845 ms CreateObjectMapping: 18.478184 ms MarkObjects: 98.845215 ms DeleteObjects: 30.185062 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 0 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59ee05131a2c6004e4dd480e (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [TAKEOVER] Attempting to take over MC due to slow timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [TAKEOVER] Attempting to take over MC due to slow timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 107180. Total: 85.780403 ms (FindLiveObjects: 7.613351 ms CreateObjectMapping: 8.142981 ms MarkObjects: 69.833656 ms DeleteObjects: 0.189707 ms) [DISCONNECTED] + 203 359 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnDisconnectedFromPhoton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reconnect() failed. Can only connect while in state 'Disconnected'. Current state: Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Attempt to reconnect to Photon 0 Time: 724.1294 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Inc Rejoin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] tol-r-asriel98-59f5d226600051050ede8c3c-3793= Attempt 1 Time: 726.9292 RRC: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Inc Rejoin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] JOINED ROOM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PlayerMainCtrl.DILDOBOB (System.Byte[] EDIJGJDMFNJ, System.Byte[] PGJBJGEMOAL) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HEAMAADIKLL.EFKCFEBEGDI (ExitGames.Client.Photon.Hashtable DKGCIOFMBAE, .ABDGBEILJIO MGMMOOINCIE) [0x00000] in :0 at HEAMAADIKLL.OnEvent (ExitGames.Client.Photon.EventData GPIMKHPGMED) [0x00000] in :0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) [0x00000] in :0 at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in :0 at PhotonHandler.Update () [0x00000] in :0 (Filename: Line: -1) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] START (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PlayerMainCtrl.DILDOBOB (System.Byte[] EDIJGJDMFNJ, System.Byte[] PGJBJGEMOAL) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HEAMAADIKLL.EFKCFEBEGDI (ExitGames.Client.Photon.Hashtable DKGCIOFMBAE, .ABDGBEILJIO MGMMOOINCIE) [0x00000] in :0 at HEAMAADIKLL.OnEvent (ExitGames.Client.Photon.EventData GPIMKHPGMED) [0x00000] in :0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) [0x00000] in :0 at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in :0 at PhotonHandler.Update () [0x00000] in :0 (Filename: Line: -1) QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PlayerGUI.ILADSIO (Int16 OFHGFEMNNFK, System.Byte[] NKLPCIBGNPJ, System.Byte[] OAJEGMPHHBF, Int16 CPMPOHLODCG, Boolean AFBAGOAHJHF, Int16 NPFFPPHJKJL) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HEAMAADIKLL.EFKCFEBEGDI (ExitGames.Client.Photon.Hashtable DKGCIOFMBAE, .ABDGBEILJIO MGMMOOINCIE) [0x00000] in :0 at HEAMAADIKLL.OnEvent (ExitGames.Client.Photon.EventData GPIMKHPGMED) [0x00000] in :0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (System.Byte[] inBuff) [0x00000] in :0 at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in :0 at ExitGames.Client.Photon.PhotonPeer.Service () [0x00000] in :0 at StartGameCtrl.FixedUpdate () [0x00000] in :0 (Filename: Line: -1) RequestOwnership(): 1009 from: 1 Time: 578 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1025 from: 1 Time: 578 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1045 from: 1 Time: 578 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNum 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Second Variables (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve First Voters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer Classes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer Classes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Recieve Killer Classes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Setup Game (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1662 unused Assets to reduce memory usage. Loaded Objects now: 109853. Total: 191.653625 ms (FindLiveObjects: 14.801094 ms CreateObjectMapping: 15.779253 ms MarkObjects: 128.295776 ms DeleteObjects: 32.777149 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 8 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 2 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 9 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Magic Object Hit ObjContainer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 4 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 4 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 110757. Total: 159.829956 ms (FindLiveObjects: 27.519279 ms CreateObjectMapping: 19.933081 ms MarkObjects: 100.939407 ms DeleteObjects: 11.437128 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 110932. Total: 128.344086 ms (FindLiveObjects: 19.700001 ms CreateObjectMapping: 20.141829 ms MarkObjects: 88.274117 ms DeleteObjects: 0.227085 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 5 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 10 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) King just died. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [KING] Make player 6 King. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pardon 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pardon 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pardon 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 14 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 15 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 15 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 114763. Total: 104.134109 ms (FindLiveObjects: 11.357437 ms CreateObjectMapping: 10.773151 ms MarkObjects: 81.797600 ms DeleteObjects: 0.205223 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 115032. Total: 119.412300 ms (FindLiveObjects: 15.541236 ms CreateObjectMapping: 13.321866 ms MarkObjects: 90.256172 ms DeleteObjects: 0.291966 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 13 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 25.561903 ms [GS] @ OnLevelWasLoaded: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 83542. Total: 129.559555 ms (FindLiveObjects: 3.501133 ms CreateObjectMapping: 8.556953 ms MarkObjects: 59.498104 ms DeleteObjects: 58.001949 ms) [End] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (WAITING) for gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (READY) gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ initEndSceneScript() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [End] @ getGameMode() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] GameMode == Casual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ assignColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadBtnsFromContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ initMasterStats. Mode == Casual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ processPlayerData[16] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startClass == Priest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalClass == Priest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] username == Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setShowGp. Won==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] gpOffset==1 / pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] adjustedGp==75 // roundedGp==75 // bonusGp==0 // totalGpEarned==75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3608 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ hideExtraRows (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setWinningFactionIcon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winner: Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ sendStatsAndAnalytics: tol-r-asriel98-59f5d226600051050ede8c3c-3793= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setMasterStats: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] isUnseenGame? True. isCultGame? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] BD (Good) King spawned this game. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ findWinningFactions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] endMatchStats == [End] endMatchStats == matchVer: v1.0.6c, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 13, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 0, matchUnseenSpawned: 1, matchCultSpawned: 0, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winners (Friendly) == Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Setting self stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] About to execute GAME_OVER_EVENTS // piSCI==name:Shelf // username: Sup // startClass: Priest // startFaction: BlueDragon // finalFaction: BlueDragon //finalClass: Priest // wonInt: 1 // isMaster: 0 // roomname: tol-r-asriel98-59f5d226600051050ede8c3c-3793= // masterName: Mowgesh695gameMode: Casual // pCount: 16 // maxP: 16, friendlyWinners: Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Ready to sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] isMaster? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End]*WARN @ finalEvents (stats-finalEvents): Normally, here we'd 'RpcStatsSent' IF MASTER. However, you're either NOT master, globalStatsSent is ALREADY sent, or using mock stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 71356. Total: 137.379547 ms (FindLiveObjects: 4.992702 ms CreateObjectMapping: 13.950933 ms MarkObjects: 54.732136 ms DeleteObjects: 63.703060 ms) [GS] gameOverEndEvents success: { "@class": ".LogEventResponse", "requestId": "636448957187024275_6", "scriptData": { "updatedGp": 3683, "updatedStats": { "gamesPlayed": 81, "gamesPlayedCasual": NaN, "totalGpEarned": NaN, "startClassPriestPlayCount": NaN, "startClassPriestWinCount": NaN, "startClassPriestLossCount": NaN, "wins": NaN, "losses": NaN } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] sd == GameSparks.Core.GSData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Successful ExecuteCloudScript: gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ PrepReturnToLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ OnLeftRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ returnToLobbyNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **LOADING 'LobbyMain' SCENE NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.003848 ms [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_PLATED_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_STARTER_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_FROZEN_RUNE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 79395. Total: 105.261780 ms (FindLiveObjects: 3.027216 ms CreateObjectMapping: 7.720546 ms MarkObjects: 48.670650 ms DeleteObjects: 45.842312 ms) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList]*WARNING @ Start: NOT connected to Photon (YET)! Trying again in 1s (Attempt 1/10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] lobbyWelcomed == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GSInfo] selectedTitle == Squire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3683 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 3683 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: Sup:599d03fa70ad5b8600ef1d6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79403. Total: 86.188385 ms (FindLiveObjects: 4.236691 ms CreateObjectMapping: 17.642481 ms MarkObjects: 64.142418 ms DeleteObjects: 0.166082 ms) [GS] listMessageRequest success: { "@class": ".ListMessageResponse", "messageList": [ ], "requestId": "636448958254642259_7" } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: A custom user id must be set before SDK is initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: SDK already initialized. Can only be called once. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] CONNECTED to Photon! Ready to init friends list... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ photonGetUpdateFriends (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: disconnected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkReconnectToLiveGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":722} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 722 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 722 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] sawMMTutorial == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ hasSeenMMTutorial: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.6c / ServerVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] OnStartMMClick - CONNECTING from mmBread status: connectedIdle / Photon status: Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ getPhotonExpectedCustomRoomProps (TODO for future ELO/language filters: Currently NULL) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ waitConnectedAndReady (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] ConnectedAndReady! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ getListOfRoomsFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] POTENTIAL for best room(s): 32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ekusu517-59eedfab0ee6fa050b6d1fd1-4546=' visible,open 3/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-u6753-59ea91ad1726eb04f372ee00-6087=' visible,open 1/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-kingkunta-59ee8c1d1726eb04f4253a01-9869=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-vpits766-59f128370ee6fa050bf4af7f-7190=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-darkling772-59f4a8731726eb04f4189c83-470=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-cliche-59ed141e1a2c6004e4ad9389-8599=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-walmat979-59f47fe8600051050eb516e5-6976=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-dtitfluh3r361-59e8ed400ee6fa050b3070fd-2571=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-zeratul2-59e8e60b0242f30511327452-9259=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-natural20-59f533f70ee6fa050ba9dfb1-8836=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-fishy139-59e93382600051050e66620b-5226=' visible,open 12/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sillyboy318-59f5adc61a2c6004e4dcb305-7420=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-h1ght3x0n-59e0a58d0242f30511cd54a0-576=' visible,open 10/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-medboule243-59ecf353eae36304e5b7f139-9855=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ryder-59f4824f1726eb04f4569eae-2263=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-phickles-59e87f040242f3051167e2d3-9884=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-shoothy-59eb47130ee6fa050bc744f3-6142=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-gamewinner-59ec90921726eb04f4195360-6585=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-mrsavage108-59e9efea1726eb04f3f49854-7408=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-donaldjtrump735-59f50ab71a2c6004e4e3e687-4605=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-jaximus-59e444240242f305117f3f55-4276=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nhexx-59db88e05c345e05196b917d-9348=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-kemlka-59efa5001726eb04f4ba4f3f-8363=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nickel-59d356970242f305144d7a49-1666=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nutlessquirr323-59f48f111726eb04f492ef7c-8902=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-hozitron-59e2ab510242f3051174ce9c-3003=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-asriel98-59f5d226600051050ede8c3c-3793=' visible,open 4/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nnuutti-59f4bfe81a2c6004e498c5a9-4254=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-leoisorwashe785-59f5d27e1726eb04f47b2ce7-2870=' visible,open 2/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ezseed-59f09b740242f3051118bd97-1739=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-leoisorwashe785-59f5d27e1726eb04f47b2ce7-665=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-pickanick498-59e8faef0242f30511b01312-5146=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] No best room found to join! Creating... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ createRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ GenerateRoomOptions. isPrivate? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ generateRoomNameFromMaster (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnCreatedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of players inside the room: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonRoom success: { "@class": ".LogEventResponse", "requestId": "636448958293304321_8", "scriptData": { "pDataRes": true } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftRoom -- WAITING for Photon.ConnectedAndReady... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: leavingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnConnectedToMaster - Left room after reconnected to master (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ leftRoomReadyAfterMaster (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ cancelMMAfterLeaveDisconnectKickFail: Ready (Left Room) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ cancelMMAfterLeaveDisconnectKickFailUI: Ready (Left Room) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] sawMMTutorial == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ hasSeenMMTutorial: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.6c / ServerVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] OnStartMMClick - CONNECTING from mmBread status: connectedIdle / Photon status: Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ getPhotonExpectedCustomRoomProps (TODO for future ELO/language filters: Currently NULL) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ waitConnectedAndReady (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] ConnectedAndReady! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ getListOfRoomsFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] POTENTIAL for best room(s): 34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nhexx-59db88e05c345e05196b917d-9348=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-shoothy-59eb47130ee6fa050bc744f3-6142=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sillyboy318-59f5adc61a2c6004e4dcb305-7420=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-vpits766-59f128370ee6fa050bf4af7f-7190=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-gamewinner-59ec90921726eb04f4195360-6585=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-donaldjtrump735-59f50ab71a2c6004e4e3e687-4605=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nickel-59d356970242f305144d7a49-1666=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ryder-59f4824f1726eb04f4569eae-2263=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-kingkunta-59ee8c1d1726eb04f4253a01-9869=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-fama-59f2121d0242f30511dc4ce1-4192=' visible,open 15/128 players.)? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ checkIsRoomFull: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Best room FOUND! Rejoining? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRoomByName: tol-r-fama-59f2121d0242f30511dc4ce1-4192= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM]**ERROR @ OnJoinedRoom: Room is OVERFUL: Leaving the room! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of players inside the room: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]**ERR @ UIRefreshPlayerNames (2 - main loop): System.IndexOutOfRangeException: Array index is out of range. at LobbyUI.UIRefreshPlayerNames () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Tallyho (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]**ERR @ UIRefreshPlayerNames (2 - main loop): System.IndexOutOfRangeException: Array index is out of range. at LobbyUI.UIRefreshPlayerNames () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftRoom -- WAITING for Photon.ConnectedAndReady... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonRoom success: { "@class": ".LogEventResponse", "requestId": "636448958712853684_9", "scriptData": { "pDataRes": true } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: leavingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnConnectedToMaster - Left room after reconnected to master (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ leftRoomReadyAfterMaster (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ cancelMMAfterLeaveDisconnectKickFail: Ready (Left Room) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ cancelMMAfterLeaveDisconnectKickFailUI: Ready (Left Room) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] sawMMTutorial == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ hasSeenMMTutorial: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v1.0.6c / ServerVer: v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] OnStartMMClick - CONNECTING from mmBread status: connectedIdle / Photon status: Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ getPhotonExpectedCustomRoomProps (TODO for future ELO/language filters: Currently NULL) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ waitConnectedAndReady (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] ConnectedAndReady! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ getListOfRoomsFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] POTENTIAL for best room(s): 33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-zeratul2-59e8e60b0242f30511327452-9259=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-mrsavage108-59e9efea1726eb04f3f49854-7408=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-h1ght3x0n-59e0a58d0242f30511cd54a0-576=' visible,open 5/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-leoisorwashe785-59f5d27e1726eb04f47b2ce7-665=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-darkling772-59f4a8731726eb04f4189c83-470=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-kemlka-59efa5001726eb04f4ba4f3f-8363=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-shoothy-59eb47130ee6fa050bc744f3-6142=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ezseed-59f09b740242f3051118bd97-1739=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-jandouglas380-59f4f5c70242f305112bc7c0-6388=' visible,open 1/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nutlessquirr323-59f48f111726eb04f492ef7c-8902=' visible,open 14/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-medboule243-59ecf353eae36304e5b7f139-9855=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-ryder-59f4824f1726eb04f4569eae-2263=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-u6753-59ea91ad1726eb04f372ee00-6087=' visible,open 1/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-nnuutti-59f4bfe81a2c6004e498c5a9-4254=' visible,open 8/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-kingkunta-59ee8c1d1726eb04f4253a01-9869=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-dtitfluh3r361-59e8ed400ee6fa050b3070fd-2571=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-fama-59f2121d0242f30511dc4ce1-4192=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-sillyboy318-59f5adc61a2c6004e4dcb305-7420=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-leoisorwashe785-59f5d27e1726eb04f47b2ce7-2870=' visible,open 2/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-phickles-59e87f040242f3051167e2d3-9884=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-hozitron-59e2ab510242f3051174ce9c-3003=' visible,open 16/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-fishy139-59e93382600051050e66620b-5226=' visible,open 12/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-natural20-59f533f70ee6fa050ba9dfb1-8836=' visible,open 13/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-pickanick498-59e8faef0242f30511b01312-5146=' visible,open 15/128 players.)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Private Room (Room: 'tol-r-jalapeno-59e9698b600051050e4e2e9c-1123=' visible,open 4/128 players.)? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ checkIsRoomFull: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Best room FOUND! Rejoining? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRoomByName: tol-r-jalapeno-59e9698b600051050e4e2e9c-1123= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of players inside the room: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ sendDiscordAnnouncementToMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonRoom success: { "@class": ".LogEventResponse", "requestId": "636448958757863601_10", "scriptData": { "pDataRes": true } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Discord Join/Create announcement hook successful (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Kvothe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): NoLies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): EPICMEMEKING (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Valanir (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerDisconnected: EPICMEMEKING (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Sorazz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): EvilKing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): lim (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): thebigz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Straya (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): zclifto851 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): teamnegan436 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ToggleChangeHostBtnShow: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) @ OnPhotonPlayerConnected(newPlayer): Bobrysking (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitPrepChangeScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v1.0.6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Throne_Chair_Camera') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 354.627533 ms [GS] @ OnLevelWasLoaded: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 86994. Total: 99.272934 ms (FindLiveObjects: 3.132648 ms CreateObjectMapping: 7.954331 ms MarkObjects: 49.915741 ms DeleteObjects: 38.269863 ms) [AsyncGameObjStartup] @ Start: Showing LOADING screen with %... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Player is joining game for first time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AsyncGameObjStartup] READY! HIDING % loading screen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlyrsLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GAMES PLAYED] 80 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1011 from: 1 Time: 625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1035 from: 1 Time: 625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1040 from: 1 Time: 625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNum 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3683 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlyrsLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 101042. Total: 81.503868 ms (FindLiveObjects: 7.500866 ms CreateObjectMapping: 11.651520 ms MarkObjects: 62.116287 ms DeleteObjects: 0.234842 ms) RequestOwnership(): 1052 from: 1 Time: 718 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101958. Total: 84.697166 ms (FindLiveObjects: 7.798122 ms CreateObjectMapping: 9.831664 ms MarkObjects: 66.912224 ms DeleteObjects: 0.154798 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 2 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59f5086f1a2c6004e4dbfa18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59f3644d0242f305111c0d32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59f5086f1a2c6004e4dbfa18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 102515. Total: 116.321617 ms (FindLiveObjects: 13.787673 ms CreateObjectMapping: 14.676972 ms MarkObjects: 87.684891 ms DeleteObjects: 0.171019 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 102585. Total: 126.121536 ms (FindLiveObjects: 15.826857 ms CreateObjectMapping: 23.524836 ms MarkObjects: 86.519493 ms DeleteObjects: 0.249300 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 10 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 10 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1053 from: 1 Time: 375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 105253. Total: 131.439362 ms (FindLiveObjects: 26.207897 ms CreateObjectMapping: 24.276615 ms MarkObjects: 80.732697 ms DeleteObjects: 0.220738 ms) Received OnSerialization for view ID 15004. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 106117. Total: 89.592545 ms (FindLiveObjects: 6.157748 ms CreateObjectMapping: 8.770992 ms MarkObjects: 74.439888 ms DeleteObjects: 0.223911 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 5 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 7 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 7 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 107553. Total: 119.227180 ms (FindLiveObjects: 24.457506 ms CreateObjectMapping: 17.990868 ms MarkObjects: 76.583801 ms DeleteObjects: 0.193586 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 107737. Total: 124.989990 ms (FindLiveObjects: 17.775417 ms CreateObjectMapping: 25.610212 ms MarkObjects: 81.324387 ms DeleteObjects: 0.278214 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 13 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) King just died. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [KING] Make player 9 King. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 14 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 14 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 109499. Total: 94.551399 ms (FindLiveObjects: 8.433185 ms CreateObjectMapping: 9.474463 ms MarkObjects: 76.444519 ms DeleteObjects: 0.198875 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [ACTIVITY] OnPhotonPlayerActivityChanged 59e1574c1a2c60050293ffaf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 110756. Total: 142.914566 ms (FindLiveObjects: 9.661350 ms CreateObjectMapping: 22.548794 ms MarkObjects: 110.486855 ms DeleteObjects: 0.217212 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 8 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59f346791a2c6004e40b43cb (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59e5fbc50242f3051143a19e (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 111084. Total: 130.157593 ms (FindLiveObjects: 21.145378 ms CreateObjectMapping: 22.275162 ms MarkObjects: 86.511383 ms DeleteObjects: 0.224264 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 111389. Total: 99.018700 ms (FindLiveObjects: 6.934563 ms CreateObjectMapping: 11.413857 ms MarkObjects: 80.438263 ms DeleteObjects: 0.231316 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 6 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 6 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112477. Total: 162.685440 ms (FindLiveObjects: 22.964176 ms CreateObjectMapping: 32.028545 ms MarkObjects: 107.502663 ms DeleteObjects: 0.188650 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112603. Total: 125.797478 ms (FindLiveObjects: 13.968565 ms CreateObjectMapping: 14.818725 ms MarkObjects: 96.767250 ms DeleteObjects: 0.242247 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 4 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 11 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 11 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 113828. Total: 101.912979 ms (FindLiveObjects: 10.572159 ms CreateObjectMapping: 11.382473 ms MarkObjects: 79.735497 ms DeleteObjects: 0.222148 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 113922. Total: 126.184654 ms (FindLiveObjects: 12.620511 ms CreateObjectMapping: 18.057510 ms MarkObjects: 95.249939 ms DeleteObjects: 0.255647 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 12 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 0 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 0 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Spawn player rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 114524. Total: 96.444603 ms (FindLiveObjects: 7.876756 ms CreateObjectMapping: 9.561559 ms MarkObjects: 78.777084 ms DeleteObjects: 0.228495 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 114613. Total: 102.982468 ms (FindLiveObjects: 12.728764 ms CreateObjectMapping: 8.825294 ms MarkObjects: 81.218597 ms DeleteObjects: 0.209101 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 1 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 15 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 15 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.437150 ms [GS] @ OnLevelWasLoaded: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1212 unused Assets to reduce memory usage. Loaded Objects now: 90643. Total: 161.246063 ms (FindLiveObjects: 3.886190 ms CreateObjectMapping: 8.067521 ms MarkObjects: 64.175568 ms DeleteObjects: 85.115372 ms) [End] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (WAITING) for gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (READY) gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ initEndSceneScript() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [End] @ getGameMode() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] GameMode == Casual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ assignColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadBtnsFromContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ initMasterStats. Mode == Casual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ processPlayerData[16] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startFaction == Neutral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startClass == Mercenary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalFaction == Unseen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalClass == Assassin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] username == Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setShowGp. Won==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] gpOffset==1 / pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] adjustedGp==45 // roundedGp==45 // bonusGp==6 // totalGpEarned==51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3683 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ hideExtraRows (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setWinningFactionIcon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winner: Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ sendStatsAndAnalytics: tol-r-jalapeno-59e9698b600051050e4e2e9c-1123= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setMasterStats: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] isUnseenGame? True. isCultGame? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] BD (Good) King spawned this game. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] BD (Good) King spawned this game. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasual (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] getActivePlayersCount: 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ findWinningFactions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] endMatchStats == [End] endMatchStats == matchVer: v1.0.6c, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 12, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 1, matchUnseenSpawned: 1, matchCultSpawned: 0, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winners (Friendly) == Blue Dragon + Good King (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Setting self stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] About to execute GAME_OVER_EVENTS // piSCI==name:Pepper // username: Sup // startClass: Mercenary // startFaction: Neutral // finalFaction: Unseen //finalClass: Assassin // wonInt: 0 // isMaster: 0 // roomname: tol-r-jalapeno-59e9698b600051050e4e2e9c-1123= // masterName: zclifto851gameMode: Casual // pCount: 16 // maxP: 16, friendlyWinners: Blue Dragon + Good King (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Ready to sendStatsToGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] isMaster? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End]*WARN @ finalEvents (stats-finalEvents): Normally, here we'd 'RpcStatsSent' IF MASTER. However, you're either NOT master, globalStatsSent is ALREADY sent, or using mock stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 72913. Total: 143.369095 ms (FindLiveObjects: 4.380207 ms CreateObjectMapping: 10.761868 ms MarkObjects: 58.339760 ms DeleteObjects: 69.886551 ms) [GS] gameOverEndEvents success: { "@class": ".LogEventResponse", "requestId": "636448975870584827_11", "scriptData": { "updatedGp": 3728, "updatedStats": { "gamesPlayed": 82, "gamesPlayedCasual": NaN, "totalGpEarned": NaN, "startClassMercenaryPlayCount": NaN, "startClassMercenaryWinCount": NaN, "startClassMercenaryLossCount": NaN, "wins": NaN, "losses": NaN } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] sd == GameSparks.Core.GSData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] Successful ExecuteCloudScript: gameOverEndEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ PrepReturnToLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ OnLeftRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ returnToLobbyNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **LOADING 'LobbyMain' SCENE NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.516991 ms [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_PLATED_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] ARMOR_STARTER_M item found in user inv! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_FROZEN_RUNE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 80952. Total: 94.989349 ms (FindLiveObjects: 2.896747 ms CreateObjectMapping: 7.740646 ms MarkObjects: 49.672791 ms DeleteObjects: 34.678459 ms) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList]*WARNING @ Start: NOT connected to Photon (YET)! Trying again in 1s (Attempt 1/10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateVoteRemoveHostTxt: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ ToggleChangeHostBtnInteract: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] lobbyWelcomed == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] selectedTitle == Squire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 3734 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 3734 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: Sup:599d03fa70ad5b8600ef1d6c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 80960. Total: 70.678535 ms (FindLiveObjects: 6.019875 ms CreateObjectMapping: 9.581306 ms MarkObjects: 54.936302 ms DeleteObjects: 0.140694 ms) [GS] listMessageRequest success: { "@class": ".ListMessageResponse", "messageList": [ ], "requestId": "636448975904496554_12" } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: A custom user id must be set before SDK is initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: SDK already initialized. Can only be called once. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] CONNECTED to Photon! Ready to init friends list... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ photonGetUpdateFriends (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr]*WARN @ photonGetUpdateFriends: No friends! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=599d03fa70ad5b8600ef1d6c // Nickname=Sup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: disconnected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkReconnectToLiveGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":759} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 759 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 759 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: connectedIdle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ OnQuitBtnClick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ OnQuitBtnClick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [QuitConfirm] @ OnExitNowBtnClick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] QUITTING GAME NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)