Initialize engine version: 2018.3.4f1 (1d952368ca3a) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20) Vendor: VRAM: 6052 MB Driver: 25.21.14.1701 Initializing input. Input initialized. Initialized touch support. UnloadTime: 10.083922 ms [ccDepot]**WARN @ GetClassCard: Unhandled newClass==RandomClass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==DeadClass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Priest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Generic 'King' selected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Rogue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Spy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Cultist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Templar UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Soulcatcher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Usurper UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Lord UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Madman UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Inspector UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==DeathKnight UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ GetClassCard: Unhandled newClass==Count UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:GetClassCard(AllClassesKingsMeta) ClassCardDepot:setAllClassesArr() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _startWaitInitScenePreloaded // WAITING UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_startWaitInitScenePreloaded>d__90:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonMono] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScriptMono:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonMono] @ Start: The date/time (UTC) is 22/07/2019 5:23:36 AM on v2.3.0a2 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) CommonScriptMono:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 4 worker threads for Enlighten. Thread -> id: d10 -> priority: 1 Thread -> id: 1f6c -> priority: 1 Thread -> id: 2c10 -> priority: 1 Thread -> id: da8 -> priority: 1 [DiscordCtrl] @ OnEnable: init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordController:OnEnable() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [EpicMgr] @ OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpicManager:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [EpicMgr]*WARN @ Awake: !isDebugBuild: DESTROYING this (in favor of another platform, eg, Steam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpicManager:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GAStarter] Initializing GameAnalytics(GA)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameAnalyticsStarter:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Analytics] @ GAInit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MyAnalytics:StartGA() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Analytics] @ Initializing GA core now! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MyAnalytics:StartGA() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSUnity] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not set custom01 dimension value to 'Win'. Value not found in available custom01 dimension values UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) System.Net.UnlockConnectionDelegate:Invoke() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Net.UnlockConnectionDelegate:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Net.UnlockConnectionDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not set custom02 dimension value to 'LIVE'. Value not found in available custom02 dimension values UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) System.Net.UnlockConnectionDelegate:Invoke() GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks() GameAnalyticsSDK.Net.Threading.GAThreading:Run() System.Net.UnlockConnectionDelegate:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Net.UnlockConnectionDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ initGSHaveSecret UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ (WAIT) waitStableConnection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitStableConnection>d__93:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ waitStableConnection : hasInternet (READY) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitStableConnection>d__93:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitStableConnection>d__93:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSUnity] @ Start: Initializing with settings: GameSparksSettings-3-LIVE-LIVE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksUnity:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lang] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LangCtrl:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalPrefs] Found saved pref, 'Lang'== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalPrefs:get_Lang() LangCtrl:GetCurrentLang() LangCtrl:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lang] L==English UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LangCtrl:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PlatformMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlatformMgr:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamFriends] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySteamFriends:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ _setSteamPlatformWhenAvailable (WAITING) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_setSteamPlatformWhenAvailable>d__23:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) SteamManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ _setSteamPlatformWhenAvailable (RDY) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_setSteamPlatformWhenAvailable>d__23:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) SteamManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PlatformMgr] @ SetSteam UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlatformMgr:SetSteam() <_setSteamPlatformWhenAvailable>d__23:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) SteamManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ Start: Starting coroutine... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ iStart: Waiting for client... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__25:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamFriends] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySteamFriends:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] INITIALIZING STEAM NOW (START)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] INITIALIZING STEAM NOW (DONE) // isValid==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] Steam Initialized: Welcome, Kamek // 76561198067596183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ iStart: READY! Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ initSteamMgr UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ GetSteamName UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] Welcome, Kamek! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ GetSteamID64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:GetSteamID64() SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ GetGameLanguage UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:GetGameLanguage() SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] GetGameLanguage: english UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) SteamManager:GetGameLanguage() SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] gameLanguageCodeISO6391: en UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) SteamManager:GetGameLanguage() SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ registerCallbacks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ registerCallResults UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:initSteamMgr() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ _GetAuthSessionTicketStr UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_GetAuthSessionTicketStr>d__35:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamFriends] @ InitSteamFriends UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySteamFriends:InitSteamFriends() d__25:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] Waiting for callback from WaitForRequest (from initPing)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) TolApiMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Twitch] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TwitchMgr:Awake() UnityEngine.Object:Instantiate(T) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ generateFreshAuthTicketOnly UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_GetAuthSessionTicketStr>d__35:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [TwitchMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: 'Login' (No need to wait/queue) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgrNet] @ PreloadSceneAddAsyncNow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreload90: LoginScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) <_initAwake>d__91:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] _startWaitInitScenePreloaded // READY - Init Scene Preloaded // InitScene==Login // Prepping to activate... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_startWaitInitScenePreloaded>d__90:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _changeSceneSequence: Login // WAITING UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_startWaitInitScenePreloaded>d__90:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitQueuedForPrevOp>d__97:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_startWaitInitScenePreloaded>d__90:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ onScenePreloaded90: LoginScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ OnReady (OnReadyInfo) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:OnReady(DiscordUser&) DiscordRpc:RunCallbacks() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ updatePresenceInitOnRdy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:updatePresenceInitOnRdy() DiscordMgr:OnReady(DiscordUser&) DiscordRpc:RunCallbacks() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _unloadSceneAsync: Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_unloadSceneAsync>d__107:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_unloadSceneThenFadeOutSequence>d__110:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr]*WARN @ checkIsValidToUnloadScene: Skipping since 'Start' scene // Breaking... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_unloadSceneAsync>d__107:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_unloadSceneThenFadeOutSequence>d__110:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _fadeInSceneToTransparentAfterValidation UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ resetUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ OnActiveSceneChanged: LoginScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalPrefs] Found saved pref, 'Lang'== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalPrefs:get_Lang() LangCtrl:GetCurrentLang() LoginLocalizations:OnChangeLanguage() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: Lobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) LoginScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'Login' >> When done, we'll preload: 'Lobby' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) LoginScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] (WAIT) @ _WaitServicesBeforeEnableLogin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait0BasicConnection (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait0BasicConnection>d__78:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait0BasicConnection: READY // Has Internet Connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait0BasicConnection>d__78:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait1AuthPlatformInit (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait1AuthPlatformInit>d__79:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ OnSceneOpCompleteIncludingFades: LoginScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgrNet] @ PreloadSceneAddAsyncNow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreload90: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [API] Callback (initPing): {"status":"ONLINE"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass30_0:b__0(String) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [API] initPing - SUCCESS - API Online UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass30_0:b__0(String) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ GsServiceHandler // available? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:gsServiceHandler(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] INITIALIZED (isGSReady == true)! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:gsServiceHandler(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _gsInitLoginSceneWaitPlatform (WAIT) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:gsServiceHandler(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _gsInitWaitPlatform (WAIT) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_gsInitWaitPlatform>d__90:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:gsServiceHandler(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _gsInitWaitPlatform (RDY) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_gsInitWaitPlatform>d__90:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:gsServiceHandler(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _gsInitLoginSceneWaitPlatform (RDY): About to _waitSteamInitThenFlagRdy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _waitSteamInitThenFlagRdy (WAIT) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitSteamInitThenFlagRdy>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _waitSteamInitThenFlagRdy (READY) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitSteamInitThenFlagRdy>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ _waitSteamInitThenFlagRdy: GS + Steam is ready >> Ready for Steam auth // Logging in first to get title info UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitSteamInitThenFlagRdy>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalPrefs] Found saved pref, 'Lang'== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalPrefs:get_Lang() LangCtrl:GetCurrentLang() GameSparksMgr:setAuthSD() GameSparksMgr:steamConnectRequestWithTicket(Action`1, Action`1) <_waitSteamInitThenFlagRdy>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ steamConnectRequestWithTicket // Attempt #1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:steamConnectRequestWithTicket(Action`1, Action`1) <_waitSteamInitThenFlagRdy>d__91:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_gsInitLoginSceneWaitPlatform>d__89:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ waitStableConnection : isGSAvail (READY) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitStableConnection>d__93:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ (READY) waitStableConnection: a damn fine connection! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitStableConnection>d__93:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait1AuthPlatformInit: READY // plat==steam UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait1AuthPlatformInit>d__79:MoveNext() MEC.<_StartWhenDone>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ loadSteamNameLogosIntoUI // steamName==Kamek UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait1AuthPlatformInit>d__79:MoveNext() MEC.<_StartWhenDone>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait2GSPreAuthNonce (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait2GSPreAuthNonce>d__81:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait2GSPreAuthNonce: READY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait2GSPreAuthNonce>d__81:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait3GSInitLogin (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait3GSInitLogin>d__82:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait3GSInitLogin: READY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait3GSInitLogin>d__82:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait4GSInitLogin (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait4GSInitLogin>d__83:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ onScenePreloaded90: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard PBS' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard PBS' - Pass 'META' has no vertex shader [GS]*WARN @ grantDeadLeaverGpToastMsgHandlerBase: Skipping incoming popup (not in lobby) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparks.Core.<>c__DisplayClass20:b__1e() System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ OnAuthRes UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] OnAuthRes success (Attempt #1! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] WELCOME (UserId / pid / gsid): 59f18b630ee6fa050be05947 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] GS_INFO >> version:5.6.5.214 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:deb0531c6bff1646dd81559b8f73b94f1e7064cf UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgrInfo] @ TitleData UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TitleData:.ctor(GSData) GSLoginSession:.ctor(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgrInfo] @ TitleNews UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TitleNews:.ctor(GSData) GSLoginSession:.ctor(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ gsSetNews (from gsMgr.afterAuthReqSuccess) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:gsSetNews() GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] (WAIT) @ _GetTitleNews UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] (READY) @ _GetTitleNews UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Got title news - placing in news UI.. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Assigning (10) News.. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.3a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.3: LIVE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.3: Test Realm! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: Moving Up! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.2c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: The Foolish Fool! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.2b UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.2a UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Found news headline: v2.1.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:b__91_0(List`1) <_GetTitleNews>d__316:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:trySetNewsIfLoginScene() GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ setSocialData UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:setSocialData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"TwitchUser":{"twitchUserId":null}} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:setSocialData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS]*WARN @ deserializeSocialData: !twitchUser - skipping social data (making new empty) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:deserializeSocialData(GSData) GameSparksMgr:setSocialData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ setCachedPlayerMatchData UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:setCachedPlayerMatchData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"_id":"59f18b630ee6fa050be05947","syncVer":3,"lastRoom":"tol-r-maeriel-5a647627b0504a050628ab07-3544=","lastStartClass":"Chronomancer","isEligibleToReconnect":false,"lastClassArr":["Noble","Butler","Mastermind","Physician","Physician","Paladin","Mercenary","Alchemist","Noble","King","Princess","Mastermind","Knight","Sorcerer","Assassin","Hunter","Ritualist","Butler","Knight","Chronomancer"]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:setCachedPlayerMatchData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) cachedPlayerMatchDataJson=={"_id":"59f18b630ee6fa050be05947","syncVer":3,"lastRoom":"tol-r-maeriel-5a647627b0504a050628ab07-3544=","lastStartClass":"Chronomancer","isEligibleToReconnect":false,"lastClassArr":["Noble","Butler","Mastermind","Physician","Physician","Paladin","Mercenary","Alchemist","Noble","King","Princess","Mastermind","Knight","Sorcerer","Assassin","Hunter","Ritualist","Butler","Knight","Chronomancer"]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:deserializeCachedPlayerMatchData(GSData) GameSparksMgr:setCachedPlayerMatchData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CachedPlayerMatchData _cachedPlayerMatchData==GSMgrInfo+CachedPlayerMatchData UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:deserializeCachedPlayerMatchData(GSData) GameSparksMgr:setCachedPlayerMatchData(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgrInfo] te (timedEvents)==GSMgrInfo+TimedEvents UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TimedEvents:InitTimedEvents(GSData) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ AccountDetailsRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] [WAITING] @ waitPostSteamAuthCallsDone UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPostSteamAuthCallsDone>d__141:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ PrepConnectToPhotonAfterAuth UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgrInfo] branch==LIVE_LIVE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Secrets:GetGSBranchFull() GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgr] Connecting to Photon with gs branch=='LIVE_LIVE'! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Ready to conect via PhotonConnectGS... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ PhotonConnectGS (SetAuthVals) // pid==59f18b630ee6fa050be05947 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:PhotonConnectGS(String, String, String, String, String, CloudRegionCode) GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] CONNECTING to region: us UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:PhotonConnectGS(String, String, String, String, String, CloudRegionCode) GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode) GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean) GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1) <>c__DisplayClass161_0:b__0(AuthenticationResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] accountDetailsRequest success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass164_0:b__0(AccountDetailsResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] gp == 1223 // raw? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) pd:getGpInt(Boolean) <>c__DisplayClass164_0:b__0(AccountDetailsResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgr] @ addInvListsToSession UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:addInvListsToSession() <>c__DisplayClass164_0:b__0(AccountDetailsResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] [READY] @ waitPostSessionAndStoreBeforeLogin: Ready (from GS) to login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LoginPromoMgr] @ InitAfterGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginPromoMgr:InitAfterGS() <_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait4GSInitLogin: READY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait4GSInitLogin>d__83:MoveNext() MEC.<_StartWhenDone>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait5PhotonAuth (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait5PhotonAuth>d__84:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ OnConnectedToPhoton // Region==us // pGameVer==v2.3.0a2 //IsBannedPendingClosed==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnConnectedToPhoton() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnStatusChanged(StatusCode) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Photon] @ OnJoinedLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=59f18b630ee6fa050be05947 // Nickname=Navi // region==us // gameVersion==v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ joinSpectatorToggle // isSpectator==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:joinSpectatorToggle(Boolean) PhotonMgr:SetUserAsPlayerSetProps(Room) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:setPhotonPlayerPropBool(PhotonPlayerPropBoolAsStr, Boolean) PhotonMgr:joinSpectatorToggle(Boolean) PhotonMgr:SetUserAsPlayerSetProps(Room) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait5PhotonAuth: READY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait5PhotonAuth>d__84:MoveNext() MEC.<_StartWhenDone>d__118:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _wait6Processing (WAIT)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait6Processing>d__85:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] _wait6Processing: READY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_wait6Processing>d__85:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] (READY) @ waitServices UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ ToggleSteamBtnInteract // setInteractable==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:toggleSteamBtnInteract(Boolean) <_WaitServicesBeforeEnableLogin>d__86:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] Steam LOGIN btn was clicked/invoked.. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:OnSteamBtnClick() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] @ LoginWithSteamGS() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ ToggleSteamBtnInteract // setInteractable==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:toggleSteamBtnInteract(Boolean) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:ProcessLoginResult() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGED-IN] @ ProcessLoginResult() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:ProcessLoginResult() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGED-IN] About to verify email UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:ProcessLoginResult() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] @ afterLoginInitVerify UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:afterLoginInitVerify() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] linkedSteamId == mySteamId. Steam verified. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:afterLoginInitVerify() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:afterLoginInitVerify() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] ShowNewTerms() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:afterLoginInitVerify() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] ALREADY SEEN Latest terms -- Logging into lobby.. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoginScript:afterLoginInitVerify() LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] _prepLobbyAfterTermsAcceptGS() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGGING-IN] @ CheckVersion UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] serverVer == v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) td:getServerVer() CommonScript:CheckVersion() <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Common] MyVer: v2.3.0a2 / ServerVer: v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScript:CheckVersion() <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] forcePatchOnVerMismatch == True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) td:shouldForcePatchOnVerMismatch() CommonScript:checkValidateVerExceptionsAllowPass() <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _LoginSuccess UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_LoginSuccess>d__102:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _LoginSuccess UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_LoginSuccess>d__102:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LoginScript:LoginWithSteamGS() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Login] @ _changeSceneASAP: **CHANGING SCENES SOON** UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneASAP>d__121:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneASAP>d__121:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ========================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneASAP>d__121:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _changeSceneSequence: Lobby // WAITING UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneASAP>d__121:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Lobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitQueuedForPrevOp>d__97:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneASAP>d__121:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_prepLobbyAfterTermsAcceptGS>d__104:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [TwitchLobbyUI] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TwitchLobbyUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lang] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LangCtrl:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FriendsList] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FriendsList:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AccountLinks] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccountLinks:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LobbyPromoMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPromoMgr:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardAbilityDepot:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ OnActiveSceneChanged: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) =============================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Initializing item store... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) =============================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Grabbing queue of messages to popup! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ listMessageRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [TwitchLobbyUI] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TwitchLobbyUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Social:IsTwitchLinkedHasId() TwitchLobbyUI:resetLinkTwitchLobbyUI() TwitchLobbyUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalPrefs] Found saved pref, 'Lang'== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalPrefs:get_Lang() LangCtrl:GetCurrentLang() LoginLocalizations:OnChangeLanguage() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FriendsList] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ toggleChat. setOn? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ mmVerifyVersion UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] serverVer == v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) td:getServerVer() CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Common] MyVer: v2.3.0a2 / ServerVer: v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ PreMatchCheck UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PreMatchCheck(String, Action`1, Action`1) LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ initGdpr UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ GDPRCheckIsEligible UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:GDPRCheckIsEligible(Action`1, Action`1) LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] allowFollow==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ toggleChat. setOn? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:OnJoinedLobby() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ mmVerifyVersion UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:OnJoinedLobby() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] serverVer == v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) td:getServerVer() CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:OnJoinedLobby() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Common] MyVer: v2.3.0a2 / ServerVer: v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:OnJoinedLobby() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ PreMatchCheck UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PreMatchCheck(String, Action`1, Action`1) LobbyUINew:setJoinedLobbyFindMatchUI() LobbyUINew:OnJoinedLobby() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ resetForceRefreshFriendsTimer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:resetForceRefreshFriendsTimer() LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ _waitThenEnableBtn (WAITING 60s) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitThenEnableBtn>d__171:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1, Segment, String) LobbyUINew:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AccountLinks] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccountLinks:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ BoslofLobbyInit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ InitLobbyUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:InitLobbyUI() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ SetDisplayNameUI: Navi UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:SetDisplayNameUI(String) LobbyPhoton:InitLobbyUI() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] gp == 1223 // raw? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) pd:getGpInt(Boolean) LobbyPhoton:InitLobbyUI() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ updateGpShown: 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:updateGpShown(Int32) LobbyPhoton:InitLobbyUI() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] initLobbyStatsDone==ALMOST UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_updateLobbyStats>d__152:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:lobbyPolling() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] (READY 2/2) @ updateLobbyStats UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_updateLobbyStats>d__152:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:lobbyPolling() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] initLobbyStatsDone==true UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_updateLobbyStats>d__152:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:lobbyPolling() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] @ DiscordGetUsersOnline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TolApiMgr:DiscordGetUsersOnline(Action`1) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] Waiting for callback from WaitForRequest (from DiscordGetUsersOnline)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ SaveDiscordUserAtLobbyInit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:SaveDiscordUserAtLobbyInit() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ SaveDiscordUser UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:SaveDiscordUser(DiscordUser, Action`1, Action`1) DiscordMgr:SaveDiscordUserAtLobbyInit() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ checkInitJoinedLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_checkInitJoinedLobby>d__65:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamMgr] @ CachedSteamInfo.CancelTicket UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_speakWaitPauseRepeat>d__21:System.Collections.IEnumerator.get_Current() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Photon] PUN ver: 1.94 gameVer: // v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartMgr:startPreloadingDayScene() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'Lobby' >> When done, we'll preload: 'DayOrTutorial' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartMgr:startPreloadingDayScene() LobbyPhoton:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] WAITING @ _waitGSInitToInitItemStore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] READY @ _waitGSInitToInitItemStore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] @ initItemStore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryAddWepScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryAddWepScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryAddArmorScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryAddArmorScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryAddEmoteScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryAddEmoteScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryAddDNColorScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryAddDNColorScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ TryAddAvatarScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:TryAddAvatarScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryAddTitleScrollerContent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryAddTitleScrollerContent(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryUpdateUnlockedDNColors UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryUpdateUnlockedDNColors(List`1, List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepWepFallback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepWepFallback(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepArmorFallback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepArmorFallback(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepEmoteFallback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepEmoteFallback(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepDNColorFallbacks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepDNColorFallbacks(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepAvatarFallback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepAvatarFallback(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryPrepTitleFallback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryPrepTitleFallback(List`1) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryCacheWep UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryCacheWep(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryCacheArmor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryCacheArmor(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryCacheEmote UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryCacheEmotes(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryCacheAvatar UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryCacheAvatar(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryCacheTitle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryCacheTitle(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ validateCacheLogErrs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] @ addEquippedItemsToMyCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryEquipWepToCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryEquipWepToCharAndUI(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryEquipArmorToCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryEquipArmorToCharAndUI(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryEquipEmoteToCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryEquipEmoteToCharAndUI(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryEquipAvatarToCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryEquipAvatarToCharAndUI(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ tryEquipTitlesToCharAndUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:tryEquipTitlesToCharAndUI(CachedSession) ItemStore:initItemStore(List`1) <_waitGSInitToInitItemStore>d__191:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LobbyPromoMgr] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPromoMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LobbyPromoMgr] Special banner patch UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPromoMgr:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 61411. Total: 315.980274 ms (FindLiveObjects: 4.125175 ms CreateObjectMapping: 4.683853 ms MarkObjects: 307.058198 ms DeleteObjects: 0.112684 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Lobby] @ OnJoinedLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedLobby() <_checkInitJoinedLobby>d__65:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] Starting lobby polling now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedLobby() <_checkInitJoinedLobby>d__65:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ joinedPhotonLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:joinedPhotonLobby(Action`1, Action`1) LobbyPhoton:OnJoinedLobby() <_checkInitJoinedLobby>d__65:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ OnInitJoinedLobbyCheckQueuedJoin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:OnInitJoinedLobbyCheckQueuedJoin() LobbyPhoton:OnJoinedLobby() <_checkInitJoinedLobby>d__65:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] listMessageRequest success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass277_0:b__0(ListMessageResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] _showLobbyMsgs.MessageList: GRANT_DEAD_LEAVER_GP_TOAST_MSG UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_ShowLobbyMsgs>d__279:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <>c__DisplayClass277_0:b__0(ListMessageResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] (READY 2/2) @ updateLobbyStats UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_updateLobbyStats>d__152:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:lobbyPolling() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61413. Total: 305.107201 ms (FindLiveObjects: 3.162804 ms CreateObjectMapping: 3.680274 ms MarkObjects: 298.137581 ms DeleteObjects: 0.125447 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [StartMgr] @ _unloadSceneAsync: Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_unloadSceneAsync>d__107:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_unloadSceneThenFadeOutSequence>d__110:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":1035} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass50_0:b__0(String) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] numDiscordOnline: 1035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass50_0:b__0(String) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ DiscordGetUsersOnline: 1035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:b__66_0(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) <>c__DisplayClass50_0:b__0(String) d__32:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] PreMatchCheck success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Eligible for reconnection (lastRoom==tol-r-maeriel-5a647627b0504a050628ab07-3544=): False UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] GDPRCheckIsEligible success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass227_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] isEligible (GDPR)? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass227_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ gdprReqDataSetIsEligible UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:b__194_0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <>c__DisplayClass227_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61413. Total: 300.067793 ms (FindLiveObjects: 2.683260 ms CreateObjectMapping: 3.879021 ms MarkObjects: 293.431484 ms DeleteObjects: 0.074029 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GS] PreMatchCheck success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Eligible for reconnection (lastRoom==tol-r-maeriel-5a647627b0504a050628ab07-3544=): False UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] SaveDiscordUser success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass190_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] joinedPhotonLobby success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass197_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ onJoinedPhotonLobbyRes // Success==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:b__142_0(JoinedPhotonLobbyRes) <>c__DisplayClass197_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ UpdateDiscordBotNumPlayersAsyncNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:UpdateDiscordBotNumPlayersAsyncNew(Int32) LobbyPhoton:b__142_0(JoinedPhotonLobbyRes) <>c__DisplayClass197_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [API] @ SendDiscordJoinCreateHook UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TolApiMgr:SendDiscordJoinCreateHook(Int32, Int32, Int32, String, String, String, Boolean, String, Int32, Action`1, Boolean) LobbyPhoton:UpdateDiscordBotNumPlayersAsyncNew(Int32) LobbyPhoton:b__142_0(JoinedPhotonLobbyRes) <>c__DisplayClass197_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API] Waiting for callback from WaitForRequest (from SendDiscordJoinCreateHook)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) TolApiMgr:SendDiscordJoinCreateHook(Int32, Int32, Int32, String, String, String, Boolean, String, Int32, Action`1, Boolean) LobbyPhoton:UpdateDiscordBotNumPlayersAsyncNew(Int32) LobbyPhoton:b__142_0(JoinedPhotonLobbyRes) <>c__DisplayClass197_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 59524. Total: 300.545878 ms (FindLiveObjects: 2.981926 ms CreateObjectMapping: 4.370234 ms MarkObjects: 292.965068 ms DeleteObjects: 0.226826 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 59524. Total: 303.851269 ms (FindLiveObjects: 4.689323 ms CreateObjectMapping: 4.075944 ms MarkObjects: 294.827085 ms DeleteObjects: 0.257459 ms) [GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes after item store is init'd! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPostSteamAuthCallsDone>d__141:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ================================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPostSteamAuthCallsDone>d__141:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _fadeInSceneToTransparentAfterValidation UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ OnSceneOpCompleteIncludingFades: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgrNet] @ PreloadSceneAddAsyncNow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreload90: DayAsync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ startMM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:startMM() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ mmVerifyVersion UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:checkIsValidVersion() LobbyUINew:startMM() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] serverVer == v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) td:getServerVer() CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:startMM() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Common] MyVer: v2.3.0a2 / ServerVer: v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScript:CheckVersion() LobbyUINew:checkIsValidVersion() LobbyUINew:startMM() System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:ConnectThenJoinOrCreateRoom(JoinCreateRoomInfo) System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ PreMatchCheck UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:PreMatchCheck(String, Action`1, Action`1) LobbyPhoton:ConnectThenJoinOrCreateRoom(JoinCreateRoomInfo) System.Net.UnlockConnectionDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ onScenePreloaded90: DayAsync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] PreMatchCheck success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Eligible for reconnection (lastRoom==tol-r-maeriel-5a647627b0504a050628ab07-3544=): False UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ initPrepJoinRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ generateRoomPropsHash UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:generateRoomPropsHash(Boolean, PhotonRoomStatus, String, Mode) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:generateRoomPropsHash(Boolean, PhotonRoomStatus, String, Mode) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ prepJoinRandomRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ (WAIT) _checkWaitConnectedReadyJoinedLobby. tryAgain? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] (READY 2/2) @ checkWaitConnectedReady >> ConnectedAndReady! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ joinRandomRoomNow: Should already be validated earlier @ prepJoinRandomRoom! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:joinRandomRoomNow(String, Mode, String[]) <>c__DisplayClass117_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getSqlFilter: matchmakingRandomClassicMode// extraParam==Classic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getSqlFilter(SQLFilter, String) LobbyPhoton:joinRandomRoomNow(String, Mode, String[]) <>c__DisplayClass117_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] sqlFilter==C0 = 0 AND C1 = "Matchmaking" AND C4 = 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getSqlFilter(SQLFilter, String) LobbyPhoton:joinRandomRoomNow(String, Mode, String[]) <>c__DisplayClass117_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ generateRoomPropsHash UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:generateRoomPropsHash(Boolean, PhotonRoomStatus, String, Mode) LobbyPhoton:joinRandomRoomNow(String, Mode, String[]) <>c__DisplayClass117_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:generateRoomPropsHash(Boolean, PhotonRoomStatus, String, Mode) LobbyPhoton:joinRandomRoomNow(String, Mode, String[]) <>c__DisplayClass117_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <_checkWaitConnectedReadyJoinedLobby>d__64:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) LobbyPhoton:prepJoinRandomRoom(Hashtable, Mode, String[]) LobbyPhoton:initPrepJoinPublicRoom(JoinCreateRoomInfo) <>c__DisplayClass203_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader [Lobby] @ OnLeftLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:LeftLobbyCleanup() NetworkingPeer:OnStatusChanged(StatusCode) System.Net.UnlockConnectionDelegate:Invoke() ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader [GS] @ grantDeadLeaverGpToastMsgPopup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:grantDeadLeaverGpToastMsgPopup(GrantDeadLeaverGpToastMsg, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] grantDeadLeaverGpToastMsgPopup msg body == 90gp Granted! (+0gp Bonus) Lost as Chronomancer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:grantDeadLeaverGpToastMsgPopup(GrantDeadLeaverGpToastMsg, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GenericWindow] @ initWindow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GenericWindow:initWindow(WindowOpts) CommonScriptMono:popupToastWindow(ToastOpts) GameSparksMgr:grantDeadLeaverGpToastMsgPopup(GrantDeadLeaverGpToastMsg, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonMono] (WAITING-Tween) @ toastTween UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__72:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) GameSparksMgr:grantDeadLeaverGpToastMsgPopup(GrantDeadLeaverGpToastMsg, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] gp == 1223 // raw? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) pd:getGpInt(Boolean) pd:addToGpCache(Int32, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ updateGpShown: 1313 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:updateGpShown(Int32) pd:addToGpCache(Int32, Boolean) GameSparksMgr:grantDeadLeaverGpToastMsgHandlerBase(GSData, Boolean) GameSparksMgr:startMsgQueuePopups(String, GSData, Boolean) <_wait2sInitPopups>d__280:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Toony Colors Pro 2/Desktop' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) LobbyUINew:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) LobbyUINew:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ setUserAsPlayerWaitGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:setUserAsPlayerWaitGS(Room, String, Boolean) PhotonMgr:SetUserAsPlayerSetProps(Room) LobbyUINew:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ======================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:1] @ OnJoinedRoom (You also come here AFTER OnCreatedRoom) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:2a] Joined: tol-r-izmina-59ea61281726eb04f376962e-1061= // About to handle 'Queue as Group' leader, if from old group UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==CachedPhotonGroup (Constructor) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) CachedPhotonGroup:.ctor() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==CachedPhotonGroup (Constructor) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) CachedPhotonGroup:.ctor() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:2b] About to detect if private group... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:3] About to check if original creator of the room... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:4a] Updating the join room update cache... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:4b] Setting Photon room/player props... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ SetInitPlayerRoomPropsAfterJoinedRoomGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ setPhotonRoomPropBoolAsInt: numSpectators // newIntVal==0 // fromFunc==SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:setPhotonRoomPropInt(PhotonRoomPropInt, Room, Int32) PhotonMgr:SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ joinSpectatorToggle // isSpectator==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:joinSpectatorToggle(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:setPhotonPlayerPropBool(PhotonPlayerPropBoolAsStr, Boolean) PhotonMgr:joinSpectatorToggle(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) PhotonPlayer:SetCustomProperties(Hashtable, Hashtable, Boolean) PhotonMgr:setPhotonPlayerPropBool(PhotonPlayerPropBoolAsStr, Boolean) PhotonMgr:joinSpectatorToggle(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) PhotonPlayer:SetCustomProperties(Hashtable, Hashtable, Boolean) PhotonMgr:setPhotonPlayerPropBool(PhotonPlayerPropBoolAsStr, Boolean) PhotonMgr:joinSpectatorToggle(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:5] Verifying the integrity of the room... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:CheckIsRoomPrivateGroup(Room) LobbyPhoton:joinedRoomCheckBuggedRoom(Room) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:CheckIsRoomPrivateGroup(Room) LobbyPhoton:joinedRoomCheckBuggedRoom(Room) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] Private Room (Room: 'tol-r-izmina-59ea61281726eb04f376962e-1061=' visible,open 15/16 players.)? False UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LobbyPhoton:CheckIsRoomPrivateGroup(Room) LobbyPhoton:joinedRoomCheckBuggedRoom(Room) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:6] Removing myself from expected users... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:7] Toggling chat on and showing Discord msg... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [UI] @ toggleChat. setOn? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyUINew:toggleChat(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:8] Setting some general join room logs... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM] number of expectedPlayers inside room 0 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LobbyPhoton:joinRoomLogs(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM] @ joinRoomLogs: Private match==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:joinRoomLogs(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM] @ joinRoomLogs: number of TOTAL PEOPLE (+specs) inside the room: 15 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:joinRoomLogs(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM] @ joinRoomLogs: number of PLAYERS ONLY (-specs) inside the room: 15 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:joinRoomLogs(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM] joinRoomLogs: number of SPECTATORS ONLY (-players) inside the room: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:joinRoomLogs(Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:9b] Setting Discord RP for room... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceLobbyOrRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ setInRoomOrPlayerConnectedStatus UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInitLobbyJoinedRoom(GameAvatar) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:10b] Joining room + setting GS live db presence... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ gsJoinRoomSetLiveDbSetPresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:gsJoinRoomSetLiveDbSetPresence(Room, Boolean, Boolean, Boolean, Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ joinedPhotonRoom // joinAsSpec==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:joinedPhotonRoom(String, Boolean, Boolean, Boolean, Action`1, Action`1) LobbyPhoton:gsJoinRoomSetLiveDbSetPresence(Room, Boolean, Boolean, Boolean, Boolean) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby-ROOM:11] READY! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ======================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnJoinedRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] joinedPhotonRoom success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass211_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonMono] (WAITING-5s) @ toastTween UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__72:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnPhotonPlayerDisconnected: Izmina UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LobbyPhoton:OnPhotonPlayerDisconnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonMono] (READY) @ toastTween UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__72:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ dismissMessageRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:DismissMsg(String, Action`1, Action`1) GameSparksMgr:DismissMsg(GSData, Action`1, Action`1) <>c__DisplayClass312_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <>c__DisplayClass71_0:b__0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) d__72:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] dismissMessageRequest success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass172_0:b__0(DismissMessageResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnPhotonPlayerConnected(newPlayer): HughMungusDick UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: Checking if full player slots... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceLobbyOrRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ setInRoomOrPlayerConnectedStatus UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInitLobbyJoinedRoom(GameAvatar) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:ReadoutProperties(Hashtable, Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:ReadoutProperties(Hashtable, Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Bear UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: Checking if full player slots... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==True // isOverfullPlayers==False // isJoiningPlayerSpec==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceLobbyOrRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ setInRoomOrPlayerConnectedStatus UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setInRoomOrPlayerConnectedStatus(Mode) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInitLobbyJoinedRoom(GameAvatar) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceLobbyOrRoom() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] OnPhotonPlayerConnected: isFullAndNotAlreadyStarted >> READY >> Heading to InitPrepChangeScene() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ InitPrepChangeScene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ PrepLoadDaySceneAllClientsAndMC: We load the game scene from the master - the clients will auto-load thereafter UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] PrepLoadDaySceneAllClientsAndMC: Showing STARTING loading screen... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ MatchStartedFromLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:MatchStartedFromLobby(Action`1, Action`1) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceStartedGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ setStartingGamePresenceStatus UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:setStartingGamePresenceStatus(Mode) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setStartingGamePresenceStatus(Mode) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) DiscordMgr:setStartingGamePresenceStatus(Mode) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInitStartingMatch UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInitStartingMatch(GameAvatar) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInitLobbyJoinedRoom(GameAvatar) RPInfo:rpInitStartingMatch(GameAvatar) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceStartedGame(Mode) LobbyPhoton:InitPrepChangeScene() LobbyPhoton:OnPhotonPlayerConnected(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ dismissMessageRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:DismissMsg(String, Action`1, Action`1) GameSparksMgr:DismissMsg(GSData, Action`1, Action`1) GameSparksMgr:b__97_2(ScriptMessage_FRIEND_RICH_PRESENCE_CHANGED_MSG) GameSparks.Core.<>c__DisplayClass20:b__1e() System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] MatchStartedFromLobby success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass212_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropBool: isPrivateGroup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:ReadoutProperties(Hashtable, Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropBool: valInt==1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropBool(PhotonRoomPropBool, Room) LobbyUINew:UIRefreshPlayerNamesAndBtnsMVC() LobbyUINew:OnPhotonPlayerPropertiesChanged(Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:ReadoutProperties(Hashtable, Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] dismissMessageRequest success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass172_0:b__0(DismissMessageResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SGC] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SGC] @ sendPInfo UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:sendPInfo(Int32, String, String, Int32, Int32, Int32, String, GameAvatar, List`1, String) LobbyPhoton:RpcStartGame(String) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SGC] @ RpcResetLoaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcResetLoaded() LobbyPhoton:RpcStartGame(String) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ RpcChangeSceneToDay (MC+CLIENTS): Loading level => ASYNC + ADDITIVELY... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:RpcChangeSceneToDay() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartMgr:startPreloadingDayScene() LobbyPhoton:RpcChangeSceneToDay() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr]**ERR @ StartPreloadingSceneAsync: Scene is already preloaded/active! Aborting. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartMgr:startPreloadingDayScene() LobbyPhoton:RpcChangeSceneToDay() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _changeSceneSequence: DayOrTutorial // WAITING UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: DayOrTutorial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitQueuedForPrevOp>d__97:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartGameCtrl] Start (+loading screen) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:Init() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [VERSION] v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:Init() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ checkIsRoomPrivate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:checkIsRoomPrivate(Action`1, Action`1) StartGameCtrl:initTryTogglePrivateRoomAsync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 2/3 scenes have different Realtime GI settings. (Filename: Line: 123) [GS] @ OnActiveSceneChanged: DayAsync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [MusicPlaylist] @ _fadeOutThenDestroy (START) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeOutThenDestroy>d__22:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) MusicPlaylist:OnNewSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AsyncGameObjStartup] @ Start: Showing LOADING screen with %... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AsyncGameObjStartup:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Scene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:LoadedScene() DayLoaded:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DayLoaded] REJOIN: Player is joining game for first time. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _unloadSceneAsync: Lobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_unloadSceneAsync>d__107:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_unloadSceneThenFadeOutSequence>d__110:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 59379. Total: 249.898712 ms (FindLiveObjects: 3.724400 ms CreateObjectMapping: 4.672548 ms MarkObjects: 240.700944 ms DeleteObjects: 0.799362 ms) [GS] checkIsRoomPrivate success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass205_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Room is Private False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:b__370_0(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) <>c__DisplayClass205_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AsyncGameObjStartup] READY! HIDING % loading screen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AsyncGameObjStartup:updateLoadingUI() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _fadeInSceneToTransparentAfterValidation UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ OnSceneOpCompleteIncludingFades: DayAsync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Loaded 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:checkIfLoaded() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enabled Name UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEnableNameUI(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DESTROYING PLAYERS 15:24:47.5451486 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcDestroyPlayers() StartGameCtrl:RpcEnableNameUI(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disabled Name UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEnableNameUI(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DESTROYING PLAYERS 15:25:17.6553435 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcDestroyPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LOADING] Start Loading 0 15:25:17.6563398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcStartLoading() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SGC] @ RpcResetLoaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcStartLoading() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard Backfaces' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard Backfaces' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader [INIT] Register 16 PObjects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcRegisterPObjects(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) RequestOwnership(): 3018 from: 3 Time: 533 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkingPeer:RequestOwnership(Int32, Int32) PlayerMainCtrl:RpcTransferOwner(String, Int32) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) RequestOwnership(): 3030 from: 3 Time: 533 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkingPeer:RequestOwnership(Int32, Int32) PlayerClass:RpcTransferOwner(String) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) RequestOwnership(): 3050 from: 3 Time: 534 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkingPeer:RequestOwnership(Int32, Int32) PlayerAnimation:RpcTransferOwner(String) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GSInfo] gp == 1313 // raw? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) pd:getGpInt(Boolean) PlayerGUI:Init(Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYERUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccNewDisplay] @ SetClassCardUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardNewDisplay:SetClassCardUI() ClassCardNewDisplay:SetNewClassDisplay(AllClassesKingsMeta) PlayerGUI:loadClass() StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLAYERUI LOADED CLASS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] PLACED PLAYER 15 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INIT WPNS 16 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'Laser') is missing! StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'FirePillar') is missing! StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() [ line 294] (Filename: Line: 294) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DrawingImage] @ setQuill UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DrawingImage:setQuill(Color, Image) DrawingImage:setColorBtns(Color[]) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] INIT LOAD ROOMS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found Unseen Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InstantiateRooms() StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found Graveyard Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InstantiateRooms() StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found Prison Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InstantiateRooms() StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found Cult Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InstantiateRooms() StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER INIT] Hiding Loading Screen! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ matchLoaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:matchLoaded(MatchLoadedReq, Action`1, Action`1) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInGameEndPhase UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInGameEndOfPhase(GameAvatar, Boolean, Int32, Boolean) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeFirstDayInitOrReconnect(Boolean, Boolean) StartGameCtrl:InitPlayers() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Scene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:LoadedScene() StartGameCtrl:RpcInitPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] matchLoaded success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass214_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS]*WARN @ friendRichPresenceChangedMsgHandlerBase: Skipping incoming popup (not in lobby) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:b__97_2(ScriptMessage_FRIEND_RICH_PRESENCE_CHANGED_MSG) GameSparks.Core.<>c__DisplayClass20:b__1e() System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Loaded 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:checkIfLoaded() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Loaded 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:checkIfLoaded() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game is Ready UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcGameReady() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ToL-API]**ERR @ WaitForRequest: callback: 502 Bad Gateway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__31:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [API] SendDiscordJoinCreateHook - FAILED: 502 Bad Gateway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass42_0:b__1(String) d__31:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: False Currently Day: True DayNum: 1 Time: 141 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Day End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DayEnd() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:GameNewNight(String, String, Action`1, Action`1) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Spawn Rooms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Enable Night UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Set if abilities are usable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11653 unused Assets to reduce memory usage. Loaded Objects now: 82868. Total: 359.353319 ms (FindLiveObjects: 8.094634 ms CreateObjectMapping: 8.795170 ms MarkObjects: 338.837577 ms DeleteObjects: 3.624479 ms) [GS] GameNewNight success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass221_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SoftMask will not work on HeaderText (TMPro.TextMeshProUGUI) because material Overlock-Bold-SDF-Outline (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) SoftMasking.SoftMaskable:GetModifiedMaterial(Material) TMPro.TMP_MaterialManager:GetMaterialForRendering(MaskableGraphic, Material) TMPro.TextMeshProUGUI:UpdateMaterial() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Net.UnlockConnectionDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ gameClassChanged UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:gameClassChanged(String, AllClasses, Faction, Action`1, Action`1) StartGameCtrl:xbladeClassChangedMC(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 82717. Total: 350.408634 ms (FindLiveObjects: 4.689323 ms CreateObjectMapping: 6.169893 ms MarkObjects: 339.202979 ms DeleteObjects: 0.345345 ms) [GS] gameClassChanged success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass215_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: True Currently Day: False DayNum: 1 Time: 191.6173 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DAY] Setup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DaySetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader [ACTIVITY] OnPhotonPlayerActivityChanged 5b012576a8dafa053d585749 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 7 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcCheckRoom(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start Trial for Player 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:StartTiral(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) End Trial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Execute 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [EXECUTION] Execution of 6 Ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 6 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ gameClassChanged UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:gameClassChanged(String, AllClasses, Faction, Action`1, Action`1) StartGameCtrl:xbladeClassChangedMC(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] gameClassChanged success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass215_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: False Currently Day: True DayNum: 2 Time: 383.64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Day End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DayEnd() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:GameNewNight(String, String, Action`1, Action`1) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInGameEndPhase UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInGameEndOfPhase(GameAvatar, Boolean, Int32, Boolean) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Spawn Rooms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Enable Night UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Set if abilities are usable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2167 unused Assets to reduce memory usage. Loaded Objects now: 84819. Total: 406.467539 ms (FindLiveObjects: 5.643306 ms CreateObjectMapping: 5.282280 ms MarkObjects: 394.192664 ms DeleteObjects: 1.347829 ms) [GS] GameNewNight success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass221_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 84851. Total: 418.144350 ms (FindLiveObjects: 7.427283 ms CreateObjectMapping: 6.427716 ms MarkObjects: 404.070911 ms DeleteObjects: 0.217345 ms) [ACTIVITY] OnPhotonPlayerActivityChanged 5c2226313aef1c05187d5843 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] OnPhotonPlayerActivityChanged 5acfccdfa8dafa053d5b94f5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: True Currently Day: False DayNum: 2 Time: 434.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DAY] Setup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DaySetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sorting Player Dead List UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DaySetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 9 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcCheckRoom(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 11 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcCheckRoom(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start Trial for Player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:StartTiral(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) End Trial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Execute 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [EXECUTION] Execution of 8 Ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 8 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: False Currently Day: True DayNum: 3 Time: 592.48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Day End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DayEnd() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:GameNewNight(String, String, Action`1, Action`1) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInGameEndPhase UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInGameEndOfPhase(GameAvatar, Boolean, Int32, Boolean) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Spawn Rooms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Enable Night UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Set if abilities are usable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 86193. Total: 422.627268 ms (FindLiveObjects: 6.144001 ms CreateObjectMapping: 5.467169 ms MarkObjects: 410.747699 ms DeleteObjects: 0.268034 ms) [GS] GameNewNight success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass221_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] OnPhotonPlayerActivityChanged 5d1880da46fc4005139236b0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalPrefs] Found saved pref, 'Lang'== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalPrefs:get_Lang() LangCtrl:GetCurrentLang() LoginLocalizations:OnChangeLanguage() ClassCardLocalizations:OnChangeLanguage() ClassCardLocalizations:OnStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccNewDisplay] @ SetClassCardUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardNewDisplay:SetClassCardUI() ClassCardLocalizations:OnStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86261. Total: 457.203685 ms (FindLiveObjects: 6.475488 ms CreateObjectMapping: 6.647249 ms MarkObjects: 443.980297 ms DeleteObjects: 0.099556 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 3 Time: 642.9962 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DAY] Setup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DaySetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 5 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcCheckRoom(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] OnPhotonPlayerActivityChanged 59ef2e2f0ee6fa050b459985 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start Trial for Player 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:StartTiral(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) End Trial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Execute 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [EXECUTION] Execution of 12 Ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 12 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PHASE] Switching to day: False Currently Day: True DayNum: 4 Time: 801.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Day End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DayEnd() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:GameNewNight(String, String, Action`1, Action`1) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DiscordMgr] @ UpdatePresence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Discord] @ rpInfo.constructor.rpInGameEndPhase UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RPInfo:rpInGameEndOfPhase(GameAvatar, Boolean, Int32, Boolean) RPInfo:.ctor(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getAreSpecsFullByRoomProp(Room) DiscordMgr:UpdatePresence(Boolean, Int32, Boolean, AllClassesKingsMeta, Faction, Boolean) DiscordMgr:UpdatePresenceInGame(Boolean, Int32, Boolean) StartGameCtrl:setDiscordPresenceInGame(Boolean) StartGameCtrl:xbladeNewNightClient() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Spawn Rooms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Enable Night UI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NIGHT SETUP] Set if abilities are usable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NightSetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 87773. Total: 489.077514 ms (FindLiveObjects: 6.728936 ms CreateObjectMapping: 6.870064 ms MarkObjects: 475.345773 ms DeleteObjects: 0.132011 ms) [GS] GameNewNight success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass221_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87808. Total: 464.539435 ms (FindLiveObjects: 6.493357 ms CreateObjectMapping: 5.303796 ms MarkObjects: 452.634339 ms DeleteObjects: 0.107578 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 4 Time: 851.86 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [DAY] Setup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:DaySetup() StartGameCtrl:NextRound(Boolean, Int16, Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 0 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) King just died. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Check Room UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcCheckRoom(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [KING] Make player 10 King. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:makePlayerKing(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ gameClassChanged UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:gameClassChanged(String, AllClasses, Faction, Action`1, Action`1) StartGameCtrl:xbladeClassChangedMC(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] gameClassChanged success! UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) <>c__DisplayClass215_0:b__0(LogEventResponse) GameSparks.Core.<>c__DisplayClass1:b__0(GSObject) System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start Trial for Player 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:StartTiral(Int16) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] OnPhotonPlayerActivityChanged 5c9bf1125d23f8051c2f9f12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] OnPhotonPlayerActivityChanged 5c96c6342594f305152cfeb5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ACTIVITY] Player disconnected? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:OnPhotonPlayerActivityChanged(PhotonPlayer) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:HandleEventLeave(Int32, EventData) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) End Trial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Execute 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndTrial(Boolean) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerAnimation:createMagic() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'FirePillar') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerAnimation:createMagic() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'FirePillar') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerAnimation:createMagic() [ line 294] (Filename: Line: 294) [EXECUTION] Execution of 3 Ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Player 3 died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PLAYER DIED] Turning on class display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcPlayerDied(Int16) StartGameCtrl:RpcEndExecution() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:Service() StartGameCtrl:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object. at StartGameCtrl.RpcSendMVPData (System.Int16[] mvps) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.ExecuteRpc (ExitGames.Client.Photon.Hashtable rpcData, System.Int32 senderID) [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.OnEvent (ExitGames.Client.Photon.EventData photonEvent) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer stream) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.TPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PhotonPeer.Service () [0x00000] in <00000000000000000000000000000000>:0 at StartGameCtrl.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.ExecuteRpc (ExitGames.Client.Photon.Hashtable rpcData, System.Int32 senderID) [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.OnEvent (ExitGames.Client.Photon.EventData photonEvent) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer stream) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.TPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PhotonPeer.Service () [0x00000] in <00000000000000000000000000000000>:0 at StartGameCtrl.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) DESTROYING PLAYERS 15:40:55.5184939 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartGameCtrl:RpcDestroyPlayers() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartGameCtrl:RpcChangeToEndScene() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: 'End' (No need to wait/queue) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartGameCtrl:RpcChangeToEndScene() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgrNet] @ PreloadSceneAddAsyncNow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartGameCtrl:RpcChangeToEndScene() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreload90: EndScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) StartGameCtrl:RpcChangeToEndScene() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _changeSceneSequence: End // WAITING UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: End UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitQueuedForPrevOp>d__97:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) NetworkingPeer:ExecuteRpc(Hashtable, Int32) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ onScenePreloaded90: EndScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/3 scenes have different Realtime GI settings. (Filename: Line: 123) [GS] @ OnActiveSceneChanged: EndScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ resetUIFromContainers UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:resetUI() d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ verifyContainerIntegrity UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:verifyContainerIntegrity() d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) [PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:getPhotonRoomPropInt(PhotonRoomPropInt, Room, String) PhotonMgr:getGameMode(Room) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ initEndSceneScript() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:initEndSceneScript(MockMatch) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End] @ assignColors UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:assignColors() EndSceneScript:initEndSceneScript(MockMatch) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End]**ERR @ initEndSceneScript: System.NullReferenceException: Object reference not set to an instance of an object. at EndSceneScript.initEndSceneScript (EndInfo+MockMatch mockMatch) [0x00000] in <00000000000000000000000000000000>:0 at EndSceneScript+d__76.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at MEC.Timing.RunCoroutineInternal (System.Collections.Generic.IEnumerator`1[T] coroutine, MEC.Segment segment, System.String tag, MEC.CoroutineHandle handle, System.Boolean prewarm) [0x00000] in <00000000000000000000000000000000>:0 at MEC.Timing.RunCoroutine (System.Collections.Generic.IEnumerator`1[T] coroutine) [0x00000] in <00000000000000000000000000000000>:0 at EndSceneScript.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) EndSceneScript:initEndSceneScript(MockMatch) d__76:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) EndSceneScript:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object. at EndSceneScript+d__76.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at MEC.Timing.RunCoroutineInternal (System.Collections.Generic.IEnumerator`1[T] coroutine, MEC.Segment segment, System.String tag, MEC.CoroutineHandle handle, System.Boolean prewarm) [0x00000] in <00000000000000000000000000000000>:0 at MEC.Timing.RunCoroutine (System.Collections.Generic.IEnumerator`1[T] coroutine) [0x00000] in <00000000000000000000000000000000>:0 at EndSceneScript.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) [Requeue] @ Start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndScreenRequeue:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ StartPreloadingSceneAsync: Lobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'End' >> When done, we'll preload: 'Lobby' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [End-Stats] @ Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndScreenStats:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 58204. Total: 262.529507 ms (FindLiveObjects: 4.727613 ms CreateObjectMapping: 5.630178 ms MarkObjects: 243.487771 ms DeleteObjects: 8.683580 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58204. Total: 251.352297 ms (FindLiveObjects: 3.403123 ms CreateObjectMapping: 6.798953 ms MarkObjects: 241.079109 ms DeleteObjects: 0.070746 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Requeue] @ OnLeftRoom UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndScreenRequeue:OnLeftRoom() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:LeftRoomCleanup() NetworkingPeer:OnStatusChanged(StatusCode) System.Net.UnlockConnectionDelegate:Invoke() ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58204. Total: 260.729848 ms (FindLiveObjects: 3.823226 ms CreateObjectMapping: 4.769186 ms MarkObjects: 252.044445 ms DeleteObjects: 0.092262 ms) [StartMgr] @ _unloadSceneAsync: DayOrTutorial UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_unloadSceneAsync>d__107:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_unloadSceneThenFadeOutSequence>d__110:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 46214. Total: 254.799545 ms (FindLiveObjects: 3.224069 ms CreateObjectMapping: 5.331146 ms MarkObjects: 237.521365 ms DeleteObjects: 8.722600 ms) [StartMgr] @ _fadeInSceneToTransparentAfterValidation UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_fadeInSceneToTransparentAfterValidation>d__111:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ OnSceneOpCompleteIncludingFades: EndScreen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_changeSceneSequence>d__98:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgrNet] @ PreloadSceneAddAsyncNow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartMgr] @ _waitPreload90: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean) MEC.Timing:RunCoroutine(IEnumerator`1) <_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Photon] @ OnJoinedLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=59f18b630ee6fa050be05947 // Nickname=Navi // region==us // gameVersion==v2.3.0a2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ joinSpectatorToggle // isSpectator==False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:joinSpectatorToggle(Boolean) PhotonMgr:SetUserAsPlayerSetProps(Room) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:setPhotonPlayerPropBool(PhotonPlayerPropBoolAsStr, Boolean) PhotonMgr:joinSpectatorToggle(Boolean) PhotonMgr:SetUserAsPlayerSetProps(Room) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr]**ERR @ SetUserAsPlayerSetProps (inRoom==False): System.NullReferenceException: Object reference not set to an instance of an object. at LobbyUINew.ToggleJoinPlayersSpecsNoValidation (System.Boolean isSpec) [0x00000] in <00000000000000000000000000000000>:0 at PhotonMgr.joinSpectatorToggle (System.Boolean isSpectator) [0x00000] in <00000000000000000000000000000000>:0 at PhotonMgr.SetUserAsPlayerSetProps (Room r) [0x00000] in <00000000000000000000000000000000>:0 at PhotonMgr.OnJoinedLobby () [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.SendMonoMessage (PhotonNetworkingMessage methodString, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at NetworkingPeer.OnOperationResponse (ExitGames.Client.Photon.OperationResponse operationResponse) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer stream) [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.TPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in <00000000000000000000000000000000>:0 at PhotonHandler.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogErrorFormat(String, Object[]) PhotonMgr:SetUserAsPlayerSetProps(Room) PhotonMgr:OnJoinedLobby() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnOperationResponse(OperationResponse) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) [StartMgr] @ onScenePreloaded90: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <_waitPreload90>d__105:MoveNext() MEC.Timing:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS]*WARN @ friendRichPresenceChangedMsgHandlerBase: Skipping incoming popup (not in lobby) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:b__97_2(ScriptMessage_FRIEND_RICH_PRESENCE_CHANGED_MSG) GameSparks.Core.<>c__DisplayClass20:b__1e() System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS]*WARN @ friendRichPresenceChangedMsgHandlerBase: Skipping incoming popup (not in lobby) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:b__97_2(ScriptMessage_FRIEND_RICH_PRESENCE_CHANGED_MSG) GameSparks.Core.<>c__DisplayClass20:b__1e() System.Net.UnlockConnectionDelegate:Invoke() GameSparks.Platforms.PlatformBase:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScriptMono:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ closedGameFromOutsideLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr]**ERR @ getPhotonRoomPropStr: r==NULL! Returning '' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhotonMgr:getPhotonRoomPropStr(PhotonRoomPropStr, RoomInfo) GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ OnDisconnectedFromPhoton UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnDisconnectedFromPhoton() NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnStatusChanged(StatusCode) System.Net.UnlockConnectionDelegate:Invoke() ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndSceneScript:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommonScriptMono:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ closedGameFromOutsideLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr]**ERR @ getPhotonRoomPropStr: r==NULL! Returning '' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhotonMgr:getPhotonRoomPropStr(PhotonRoomPropStr, RoomInfo) GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean) GameSparksMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [TwitchLobbyUI] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TwitchLobbyUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lang] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LangCtrl:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FriendsList] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FriendsList:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AccountLinks] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccountLinks:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PhotonView ID duplicate found: 1. New: View (0)1 on LobbyMgr (scene) old: View (0)1 on EndSceneScript (scene). Maybe one wasn't destroyed on scene load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NetworkingPeer:RegisterPhotonView(PhotonView) PhotonView:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ItemStore] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemStore:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LobbyPromoMgr] @ Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPromoMgr:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardDepot:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClassCardAbilityDepot:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ OnActiveSceneChanged: LobbyNew UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) =============================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Initializing item store... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) =============================== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] Grabbing queue of messages to popup! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GS] @ listMessageRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSparksMgr:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ignoring Connect() because app gets closed. If this is an error, check PhotonHandler.AppQuits. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkingPeer:Connect(String, ServerConnection) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LobbyPhoton:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ignoring Connect() because app gets closed. If this is an error, check PhotonHandler.AppQuits. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkingPeer:Connect(String, ServerConnection) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) StartMgr:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 59338. Total: 322.616218 ms (FindLiveObjects: 3.536229 ms CreateObjectMapping: 5.977710 ms MarkObjects: 313.011476 ms DeleteObjects: 0.089709 ms) [DiscordCtrl] @ OnDisable: shutdown UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DiscordController:OnDisable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] @ OnDestroy: Client is being disposed! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamClient] @ destroyClient UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnitySteamClient:destroyClient() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PhotonMgr] @ OnDestroy: DISCONNECTING! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhotonMgr:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)