Initialize engine version: 5.6.5p4 (10861494ddb7) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 3072 MB Driver: 24.21.14.1163 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\NestedPrefabs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\NestedPrefabs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\TextMeshPro-5.6-Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\TextMeshPro-5.6-Runtime.dll into Unity Child Domain - Completed reload, in 0.048 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on CommonScriptMono This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on Reporter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on LobbyPhoton This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on GameSparksMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on MySteamFriends This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Boo.Lang.dll (this message is harmless) OnLevelWasLoaded was found on PhotonMgr This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) desktop: 1920x1080 59Hz; virtual: 5760x2160 at -3840,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 8.225388 ms [PhotonMgr] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] @ resetUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Data.dll (this message is harmless) [Discord] init @ OnEnable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ _preLoadNewScene: DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] 'LobbyNew' scene is PRE-LOADED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ CheckApiStatusFromRemote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Checking online status.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (WAIT) @ _WaitServicesBeforeEnableLogin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Steam: READY (Service 1 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, we are bipolar! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ LoadSteamNameIntoUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Waiting on TolApi... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ CheckApiStatusFromRemote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Checking online status.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] TolApi: READY (Service 2 of 3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (WAIT) @ _WaitServicesBeforeEnableLogin : isGSReady==False // readyToSteamAuth==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ setAnalytics (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] @ Start: The date/time (UTC) is 10/20/2018 8:37:58 AM on v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (WAIT) waitStableConnection (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : hasInternet (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ waitStableConnection : isGSAvail (READY) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ (READY) waitStableConnection: a damn fine connection! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ Start (DONE) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, we are bipolar! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ getGameLanguage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] GameLanguage: english (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] gameLanguageCodeISO6391: en (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GAStarter] Initializing GameAnalytics (GA)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Transactions.dll (this message is harmless) Setting up 4 worker threads for Enlighten. Thread -> id: 2160 -> priority: 1 Thread -> id: 2b40 -> priority: 1 Thread -> id: 2a08 -> priority: 1 Thread -> id: 19b4 -> priority: 1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Drawing.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Posix.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"status":"ONLINE"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] STATUS >> ONLINE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"status":"ONLINE"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] STATUS >> ONLINE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [GS]*WARN @ grantDeadLeaverGpToastMsgHandlerBase: Skipping incoming popup (not in lobby) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GsServiceHandler // available? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] INITIALIZED (isGSReady == true)! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PrepSteamConnectReqGetNewTicket // cancelOldTicket? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetAuthSessionTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Cancelling old auth ticket.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Waiting for OnGetAuthSessionTicketResponse... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Callback [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Successful OnGetAuthSessionTicketresponse! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PrepSteamConnectReqGetNewTicket: We now have a steam ticket. Ready for Steam auth! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, we are bipolar! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] @ GetSteamName (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [STEAM] Welcome, we are bipolar! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ SteamConnectRequestWithTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Wait2_AuthSteam: READY! Now waiting on Wait3_AuthPhoton (Auth 2 of 2)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] SteamConnectRequestWithTicket success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] WELCOME (UserId / pid / gsid): 5a5ddb0f1726eb050d78d2ad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] GS_INFO >> version:5.6.3.205 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:16cb95d2d0ff71e8accb6286f6b2a9fe10c7211d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] @ TitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ gsSetNews (from gsMgr.afterAuthReqSuccess) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (WAIT) @ _GetTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] (READY) @ _GetTitleNews (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Got title news - placing in news UI.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Assigning (10) News.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Servers Back Up! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: 'Moon Festival' is LIVE! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: 'Moon Festival' @ Midnight EST! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: New Chinese Discord! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: v2.0 Anniversary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Upcoming Events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: v1.1.x (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: v1.1 is Live! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Read our Rules @ throneofli.es/rules (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Found news headline: Welcome to v1.0! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ setSocialData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) {"TwitchUser":{"twitchUserId":null}} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]*WARN @ deserializeSocialData: !twitchUser - skipping social data (making new empty) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ setCachedPlayerMatchData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) {"_id":"5a5ddb0f1726eb050d78d2ad","syncVer":3,"lastRoom":"tol-r-ashera-5b023e462f91e705356250b7-4234=","lastStartClass":"Sheriff","isEligibleToReconnect":false,"lastClassArr":["CourtWizard","Hunter","Chronomancer","Scorned","Inquisitor","Fool","Alchemist","Assassin","Assassin","CultLeader","Maid","Butler","Assassin","Prince","CourtWizard","King","Maid","CourtWizard","Sorcerer","Sheriff"]} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) cachedPlayerMatchDataJson=={"_id":"5a5ddb0f1726eb050d78d2ad","syncVer":3,"lastRoom":"tol-r-ashera-5b023e462f91e705356250b7-4234=","lastStartClass":"Sheriff","isEligibleToReconnect":false,"lastClassArr":["CourtWizard","Hunter","Chronomancer","Scorned","Inquisitor","Fool","Alchemist","Assassin","Assassin","CultLeader","Maid","Butler","Assassin","Prince","CourtWizard","King","Maid","CourtWizard","Sorcerer","Sheriff"]} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CachedPlayerMatchData _cachedPlayerMatchData==GSMgrInfo+CachedPlayerMatchData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] te (timedEvents)==GSMgrInfo+TimedEvents (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ AccountDetailsRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updateSingleStatDataInt: timesLoggedIn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ updatePlayerStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [WAITING] @ waitPostSteamAuthCallsDone (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes after item store is init'd! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] [READY] @ waitPostSessionAndStoreBeforeLogin: Ready (from GS) to login (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LoginPromoMgr] @ InitAfterGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PrepConnectToPhotonAfterAuth (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgrInfo] branch==LIVE_LIVE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr]*WARN @ PrepConnectToPhotonAfterAuth: Connecting to Photon with gs branch=='LIVE_LIVE'! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ PhotonConnectGS (SetAuthVals) // pid==5a5ddb0f1726eb050d78d2ad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Successful GsServiceHandler => PrepSteamConnectReqGetNewTicket (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] @ OnLoginWithSteamGSInitSuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] accountDetailsRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4151 // raw? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr] @ addInvListsToSession (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] updatePlayerStats success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Successful updatePlayerStats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5a5ddb0f1726eb050d78d2ad // Nickname=BipTheBoneDaddy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ joinSpectatorToggle // isSpectator==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] Wait3_AuthPhoton: READY! Seems like we can stop waiting now! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] GS: READY (Service 3 of 3)! Yielding 1s to catch up (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] (READY) @ waitServices (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] Steam LOGIN btn was clicked.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ LoginWithSteamGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN] @ ToggleSteamBtnInteract (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] @ ProcessLoginResult() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGED-IN] About to verify email (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ afterLoginInitVerify (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] linkedSteamId == mySteamId. Steam verified. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ShowNewTerms() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] ALREADY SEEN Latest terms -- Logging into lobby.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] PrepLobbyAfterTermsAcceptGS() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGGING-IN] @ CheckVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v2.0.1b / ServerVer: v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] forcePatchOnVerMismatch == True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Login] @ _LoginSuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] @ _changeSceneASAP: **CHANGING SCENES IN 1 SECOND..** (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ========================================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 5.501796 ms [Twitch] @ Awake (DontDestroy + Singleton) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AccountLinks] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LobbyPromoMgr] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v2.0.1b / ServerVer: v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PreMatchCheck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ initGdpr (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GDPRCheckIsEligible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] allowFollow==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AccountLinks] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: BipTheBoneDaddy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4151 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 4151 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==ALMOST (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ SaveDiscordUserAtLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] PUN ver: 1.88 gameVer: // v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: 5a5ddb0f1726eb050d78d2ad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ UpdateDiscordBot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] WAITING @ _waitGSInitToInitItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] READY @ _waitGSInitToInitItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddWepScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddArmorScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddEmoteScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddDNColorScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ TryAddAvatarScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddTitleScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryUpdateUnlockedDNColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepWepFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepArmorFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepEmoteFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepDNColorFallbacks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepAvatarFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepTitleFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheWep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheArmor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheEmote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheAvatar (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheTitle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ validateCacheLogErrs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ addEquippedItemsToMyCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipWepToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipArmorToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipEmoteToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipAvatarToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipTitlesToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LobbyPromoMgr] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 62444. Total: 117.574272 ms (FindLiveObjects: 2.216225 ms CreateObjectMapping: 3.339941 ms MarkObjects: 110.384102 ms DeleteObjects: 1.633765 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62444. Total: 116.260384 ms (FindLiveObjects: 2.075303 ms CreateObjectMapping: 3.094181 ms MarkObjects: 111.013611 ms DeleteObjects: 0.076799 ms) [GS] listMessageRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] _showLobbyMsgs.MessageList: GRANT_DEAD_LEAVER_GP_TOAST_MSG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PreMatchCheck success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Eligible for reconnection (lastRoom==tol-r-ashera-5b023e462f91e705356250b7-4234=): False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] GDPRCheckIsEligible success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] isEligible (GDPR)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ gdprReqDataSetIsEligible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Warning/GameAnalytics: A custom user id must be set before SDK is initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":883} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 883 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 883 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ grantDeadLeaverGpToastMsg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] grantDeadLeaverGpToastMsg msg body == 90gp Granted! (+0gp Bonus) Lost as Sheriff (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GenericWindow] @ initWindow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] (WAITING-Tween) @ toastTween (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4151 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 4241 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] (WAITING-5s) @ toastTween (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ startMM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v2.0.1b / ServerVer: v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: disconnected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PreMatchCheck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PreMatchCheck success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Eligible for reconnection (lastRoom==tol-r-ashera-5b023e462f91e705356250b7-4234=): False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ initPrepJoinRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ generateRoomPropsHash (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ prepJoinRandomRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ (WAIT) checkWaitConnectedReadyJoinedLobby. tryAgain? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] (READY 2/2) @ checkWaitConnectedReady >> ConnectedAndReady! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ joinRandomRoomNow: Should already be validated earlier @ prepJoinRandomRoom! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getSqlFilter: matchmakingRandomClassicMode// extraParam==Classic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] sqlFilter==C0 = 0 AND C1 = "Matchmaking" AND C4 = 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ generateRoomPropsHash (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLeftLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ setUserAsPlayerWaitGS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonRoom // joinAsSpec==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Joined: tol-r-nala-5b3941bb0b2045052174c933-9796= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Private Room (Room: 'tol-r-nala-5b3941bb0b2045052174c933-9796=' visible,open 9/16 players.)? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of expectedPlayers inside room 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] Private match = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of TOTAL PEOPLE (+specs) inside the room: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of PLAYERS ONLY (-specs) inside the room: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby-ROOM] number of SPECTATORS ONLY (-players) inside the room: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at LobbyPhoton.OnJoinedRoom () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) NetworkingPeer:OnEvent(EventData) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (Filename: Line: -1) [GS] joinedPhotonRoom success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ setPhotonRoomPropBoolAsInt: numSpectators // newIntVal==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ joinSpectatorToggle // isSpectator==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CommonMono] (READY) @ toastTween (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ dismissMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] dismissMessageRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): ruin358 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): sweensween (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Augustine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Duckodile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerDisconnected: Augustine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Angulo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerDisconnected: Charrlous968 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Charrlous968 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): Remedy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): lilfox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnPhotonPlayerConnected(newPlayer): alive (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLobbyOrRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitPrepChangeScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Showing STARTING loading screen... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ MatchStartedFromLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceLeavingLobbyStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitStartingMatch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropBool: isPrivateGroup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropBool: valInt==1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [StartGameCtrl] Start (+loading screen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [VERSION] v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ checkIsRoomPrivate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Throne_Chair_Camera') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 848.106689 ms [GS] @ OnLevelWasLoaded: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 64151. Total: 127.392471 ms (FindLiveObjects: 2.334960 ms CreateObjectMapping: 3.152939 ms MarkObjects: 96.696655 ms DeleteObjects: 25.207182 ms) [AsyncGameObjStartup] @ Start: Showing LOADING screen with %... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [REJOIN] Player is joining game for first time. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] checkIsRoomPrivate success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Room is Private False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] MatchStartedFromLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [AsyncGameObjStartup] READY! HIDING % loading screen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Check Loaded 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Check Loaded 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Check Loaded 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enabled Name UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disabled Name UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [INIT] Register 16 PObjects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1017 from: 1 Time: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1031 from: 1 Time: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) RequestOwnership(): 1049 from: 1 Time: 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4241 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYERUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INITILIAZED PLAYER 15 OUT OF 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLAYERUI LOADED CLASS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] PLACED PLAYER 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT WPNS 16 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] INIT LOAD ROOMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Unseen Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Graveyard Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Prison Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Cult Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER INIT] Hiding Loading Screen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ matchLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 [GS] matchLoaded success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Game is Ready (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Loaded 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 1 Time: 432.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 14597 unused Assets to reduce memory usage. Loaded Objects now: 94582. Total: 153.017303 ms (FindLiveObjects: 4.332732 ms CreateObjectMapping: 6.848598 ms MarkObjects: 138.654266 ms DeleteObjects: 3.180977 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 94591. Total: 148.664810 ms (FindLiveObjects: 3.652992 ms CreateObjectMapping: 5.639305 ms MarkObjects: 139.265244 ms DeleteObjects: 0.106544 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 1 Time: 483.5388 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5b7898092e386a0516b331bb (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 9 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 2 Time: 589.9742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 95387. Total: 155.682617 ms (FindLiveObjects: 3.859742 ms CreateObjectMapping: 5.951624 ms MarkObjects: 145.759094 ms DeleteObjects: 0.111664 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameClassChanged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 95053. Total: 156.509125 ms (FindLiveObjects: 3.661038 ms CreateObjectMapping: 5.775107 ms MarkObjects: 144.106567 ms DeleteObjects: 2.966181 ms) [GS] gameClassChanged success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: True Currently Day: False DayNum: 2 Time: 640.6288 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 3 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 3 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 3 Time: 791.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 96730. Total: 167.402283 ms (FindLiveObjects: 3.961167 ms CreateObjectMapping: 5.811190 ms MarkObjects: 157.502884 ms DeleteObjects: 0.126536 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 96779. Total: 166.083755 ms (FindLiveObjects: 3.694683 ms CreateObjectMapping: 5.653446 ms MarkObjects: 156.626892 ms DeleteObjects: 0.108495 ms) [ACTIVITY] OnPhotonPlayerActivityChanged 5b3941bb0b2045052174c933 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: True Currently Day: False DayNum: 3 Time: 843.04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sorting Player Dead List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 0 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) King just died. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 1 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5aa381f4241ecd051951cdd0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [KING] Make player 2 King. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameClassChanged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] gameClassChanged success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 4 Time: 1038.877 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 723 unused Assets to reduce memory usage. Loaded Objects now: 98147. Total: 184.886322 ms (FindLiveObjects: 3.859254 ms CreateObjectMapping: 5.860196 ms MarkObjects: 167.212585 ms DeleteObjects: 7.954030 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5a7982acfca5830517130934 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 98220. Total: 195.862366 ms (FindLiveObjects: 4.682354 ms CreateObjectMapping: 6.616736 ms MarkObjects: 184.452347 ms DeleteObjects: 0.110201 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 4 Time: 1089.618 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Sorting Player Dead List (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 2 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) King just died. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 10 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5a167cc95c345e050a87d45f (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 59ee137a0ee6fa050b977d60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [KING] Make player 7 King. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameClassChanged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] gameClassChanged success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [TAKEOVER] Attempting to take over MC due to slow timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [TAKEOVER] Attempting to take over MC due to slow timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Magic Object Hit ObjContainer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Magic Object Hit ObjContainer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 6 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 6 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 5 Time: 1343.373 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 716 unused Assets to reduce memory usage. Loaded Objects now: 100431. Total: 191.824646 ms (FindLiveObjects: 3.995544 ms CreateObjectMapping: 5.920173 ms MarkObjects: 181.592941 ms DeleteObjects: 0.315489 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5bcaccb1b0504a0c98da12fa (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameClassChanged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1301 unused Assets to reduce memory usage. Loaded Objects now: 100603. Total: 191.948975 ms (FindLiveObjects: 4.048694 ms CreateObjectMapping: 6.011845 ms MarkObjects: 181.364487 ms DeleteObjects: 0.523214 ms) [GS] gameClassChanged success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: True Currently Day: False DayNum: 5 Time: 1395.391 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] OnPhotonPlayerActivityChanged 5a71aae4e6793a05059ecb96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTIVITY] Player disconnected? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 12 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start Trial for Player 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) End Trial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Execute 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [EXECUTION] Execution of 5 Ended. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 5 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ gameClassChanged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] gameClassChanged success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PHASE] Switching to day: False Currently Day: True DayNum: 6 Time: 1565.357 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Day End (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GameNewNight (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Discord] @ UpdatePresenceInGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInGameEndPhase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Spawn Rooms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Enable Night UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [NIGHT SETUP] Set if abilities are usable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1504 unused Assets to reduce memory usage. Loaded Objects now: 102181. Total: 201.492645 ms (FindLiveObjects: 4.174743 ms CreateObjectMapping: 5.983563 ms MarkObjects: 190.826492 ms DeleteObjects: 0.507366 ms) [GS] GameNewNight success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 102219. Total: 200.965546 ms (FindLiveObjects: 4.274461 ms CreateObjectMapping: 5.901643 ms MarkObjects: 190.664108 ms DeleteObjects: 0.125317 ms) [PHASE] Switching to day: True Currently Day: False DayNum: 6 Time: 1617.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [DAY] Setup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Player 8 died (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PLAYER DIED] Turning on class display (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Check Room (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DESTROYING PLAYERS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.146882 ms [GS] @ OnLevelWasLoaded: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 12297 unused Assets to reduce memory usage. Loaded Objects now: 64225. Total: 242.523773 ms (FindLiveObjects: 2.737488 ms CreateObjectMapping: 5.396471 ms MarkObjects: 157.346130 ms DeleteObjects: 77.043198 ms) [End] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (WAITING) for gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] (READY) gsRdy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: gameMode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ initEndSceneScript() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [End] @ assignColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] isSpectator? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ loadBtnsFromContainers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ initMasterStats. Mode == Classic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ processPlayerData[16] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] startClass == Maid (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalFaction == BlueDragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] finalClass == Maid (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] username == BipTheBoneDaddy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setShowGp. Won==True // isSpec==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] gpOffset==1 / pCount==16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] adjustedGp==150 // roundedGp==150 // bonusGpAmt==0 // totalGpEarned==150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4241 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ hideExtraRows (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ setWinningFactionIcon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winner: Blue Dragon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresenceEndGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ UpdatePresence (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ rpInfo.constructor.rpInitEndGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ getPhotonRoomPropInt: numSpectators (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] getPhotonRoomPropInt: valInt==0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ sendStatsAndAnalytics: tol-r-nala-5b3941bb0b2045052174c933-9796= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setMasterStats: 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] isUnseenGame? False. isCultGame? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] BD (Good) King spawned this game. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ setFinalStatsCasualClassic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ findWinningFactions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] endMatchStats == [End] endMatchStats == matchVer: v2.0.1b, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 9, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 1, matchUnseenSpawned: 0, matchCultSpawned: 1, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Winners (Friendly) == Blue Dragon + Good King (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Setting self stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ GSGameOverData (PLAYER) // mcInfo== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Sending MC game over: tol-r-nala-5b3941bb0b2045052174c933-9796= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Sending client game over: tol-r-nala-5b3941bb0b2045052174c933-9796= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ gsGameOverClient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GameOverClient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] isMaster? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End]*WARN @ finalEvents (stats-finalEvents): Normally, here we'd 'RpcStatsSent' IF MASTER. However, you're either NOT master, globalStatsSent is ALREADY sent, or using mock stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End-Stats] @ Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 43067. Total: 96.746635 ms (FindLiveObjects: 1.564767 ms CreateObjectMapping: 3.070288 ms MarkObjects: 81.329849 ms DeleteObjects: 10.780995 ms) [GS] GameOverClient success: { "@class": ".LogEventResponse", "requestId": "636756303619759132_39", "scriptData": { "isPlayer": true, "matchPlayerSelfUpdateRes": true, "newStatus": "In-Game (End)", "newRoomName": "tol-r-nala-5b3941bb0b2045052174c933-9796=", "pDataRes": true, "pStatsIncRes": true } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] sd == GameSparks.Core.GSData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End]**ERR @ GameOverClient: System.InvalidOperationException: Nullable object must have a value. at System.Nullable`1[System.Int64].get_Value () [0x00000] in :0 at GameSparksMgr+c__AnonStorey28.<>m__0 (GameSparks.Api.Responses.LogEventResponse response) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [End] Successful gsGameOverClient => GameOverClient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS]*WARN @ friendCameOnlineMsgHandlerBase: Skipping incoming ScriptMessage_friendOnlineMessage (not in lobby) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ PrepReturnToLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ OnLeftRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Requeue] @ returnToLobbyNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **LOADING 'LobbyNew' SCENE NOW! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.309191 ms [Twitch] @ Awake (DontDestroy + Singleton) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Twitch]**WARN @ TwitchMgr: DESTROYING dupe (probably finished a game + returned to lobby)! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ACTk] MenuParticles: self-destroying, other instance already exists & only one instance allowed! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [FriendsList] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AccountLinks] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] FOUND LAUNCH ARG 1: -force-d3d11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LobbyPromoMgr] @ Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ OnLevelWasLoaded: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Initializing item store... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) =============================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Grabbing queue of messages to popup! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ listMessageRequest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 53757. Total: 107.850189 ms (FindLiveObjects: 1.615723 ms CreateObjectMapping: 3.040056 ms MarkObjects: 103.068848 ms DeleteObjects: 0.125074 ms) [FriendsList] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ initGdpr (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ GDPRCheckIsEligible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] allowFollow==True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AccountLinks] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Lobby] @ BoslofLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ InitLobbyUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ SetDisplayNameUI: BipTheBoneDaddy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] gp == 4391 // raw? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ updateGpShown: 4391 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] @ DiscordGetUsersOnline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Discord] @ SaveDiscordUserAtLobbyInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ checkInitJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] PUN ver: 1.88 gameVer: // v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Analytics] @ GAInit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing with custom id: 5a5ddb0f1726eb050d78d2ad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ UpdateDiscordBot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] WAITING @ _waitGSInitToInitItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] READY @ _waitGSInitToInitItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ initItemStore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddWepScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddArmorScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddEmoteScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Warning/GameAnalytics: A custom user id must be set before SDK is initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddDNColorScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ TryAddAvatarScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryAddTitleScrollerContent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryUpdateUnlockedDNColors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepWepFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepArmorFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepEmoteFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepDNColorFallbacks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepAvatarFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryPrepTitleFallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheWep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheArmor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheEmote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheAvatar (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryCacheTitle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ validateCacheLogErrs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ItemStore] @ addEquippedItemsToMyCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipWepToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipArmorToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipEmoteToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipAvatarToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ tryEquipTitlesToCharAndUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [LobbyPromoMgr] @ Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] listMessageRequest success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] _showLobbyMsgs.MessageList: friendOnlineMessage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 63109. Total: 132.903534 ms (FindLiveObjects: 2.145520 ms CreateObjectMapping: 3.491590 ms MarkObjects: 127.171341 ms DeleteObjects: 0.094110 ms) [API] @ SendDiscordJoinCreateHook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Waiting for callback.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] GDPRCheckIsEligible success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] isEligible (GDPR)? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ gdprReqDataSetIsEligible (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API-Callback (CheckIsOnline)] {"onlineCount":855} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] numDiscordOnline: 855 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ DiscordGetUsersOnline: 855 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [ToL-API] Successful callback: UnityEngine.WWW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] Callback (SendDiscordJoinCreateHook): {"success":true} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [API] SendDiscordJoinCreateHook - SUCCESS: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5a5ddb0f1726eb050d78d2ad // Nickname=BipTheBoneDaddy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ joinSpectatorToggle // isSpectator==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Photon] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ toggleChat. setOn? False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [UI] @ mmVerifyVersion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GSInfo] serverVer == v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] MyVer: v2.0.1b / ServerVer: v2.0.1b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ PreMatchCheck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnJoinedLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] Starting lobby polling now. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] @ joinedPhotonLobby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] @ OnReceivedRoomListUpdate (init) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==ALMOST (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Lobby] initLobbyStatsDone==true (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] PreMatchCheck success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] Eligible for reconnection (lastRoom==tol-r-nala-5b3941bb0b2045052174c933-9796=): False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [GS] joinedPhotonLobby success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [QuitConfirm] @ OnExitNowBtnClick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Common] QUITTING GAME NOW! // quitReason==PlayerClickedQuit // hackyQuit? True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)