0.9.11 Patch Notes

General:

  • Added bleeding and poisoned indicators on the player’s portrait.
  • Added Reaper room.

Duchess:

  • Bat Eyelashes now tells you the target’s class type.

Mastermind:

  • New day ability Dirty Work. If there are no more Unseen members left, you can become the Assassin at the beginning of the night.
  • New night ability Foresight. Determine a player’s converted class type or if they cannot be converted. 4 uses.

Mercenary:

  • Stand Guard now has 4 uses.

Possessor:

  • Added night ability Puppet Strings - Control a player and force them to kill another.
  • Possess now has three uses.

Bug Fixes:

  • Fixed rare login screen bug when you swapped Steam accounts
  • “Return to Lobby” button is restored
  • Logs should be less bloaty
  • Thronebot makes his return to Discord
  • Some others
3 Likes

yes!

3 Likes

Praise Xblade!

So no more forced suicides?

Wait what did Bat Eyelashes used to do? Wasn’t it the exact class?

Also Possessor change is perfect.

3 Likes

Mm dirty work is temporary, right? Does it interact with mm night immunity at all?

Found investigative classes.

it used to check if someone was an Investigative type

It’s not temporary. You become the Assassin class, so you won’t be night immune anymore.

Ah, in case literally no one else is convertible then

Mastermind changes are perfect, they addressed the situations where the Cult Leader had an “edge” over Mastermind.

Possessor change will be fun to play with too!

LOBBY BUTTON!!! YES lol

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Oh yeah this is a great change.

Yay! Possesser is now (somewhat) Normal!

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Waits on Illusionist Rework

Am I the only one that doesn’t like seeing unique rooms upon the player’s death? I think the suspense is killed when you immediately recognize the class of the dead player. I prefer to wait for the text pop-up to tell me!

Is there/will there be an option to homogenize the rooms that are shown?

You’re gonna find out either way though. it’s only 5 seconds. Sometimes it’s even in the Journal.

You’re missing the point. Within those 5 seconds, I’m enjoying the anticipation of discovering that player’s class. Even reading the journal isn’t a guarantee. Sometimes I’ll read a perfect journal of an Observer or Princess and then “Iva Scumsmith was the Reaper” and be totally shocked.

With rooms, you immediately know the class. I enjoy the “gameshow build-up” of going through the player’s journal and death sequence before the final class reveal is made. It adds more drama.

maybe an option to not see the room until class is revealed?
that way you still get to see the cool room, and the journal doesnt draw your focus away from it

2 Likes

Like a black void that swirls around the victim’s body that is lifted when the class is displayed by text? Or maybe a slow fade in to the class’ room once the text pops up?

I love that idea.

1 Like

ooh
maybe it shows a door to their room, with a nameplate on it with either illegible scribbles, or the dead’s name on it, and when it goes to show the class, an animation/a camera movement happens , and basically it seems as though the door opens up before the camera and the camera flys through to see the room from the normal angle, with their class displayed (but on the code side of things, it can just be an animation of a door in the camera, the door opens, and the animation flys toward and past the camera/grows until out of frame completely)
does that make sense at all?

um?