1.0.16 Patch Notes

omg brb kms

I’m just going to stop trying until the patch goes live

jfc

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Ok one thing

The Princess, Observer, and Casual mode were all good ideas and should still be included so they can be tweaked if needed before the next patch

Only remove Neutrals from Casual. Don’t need those things in that mode tbqh

Why is Sheriff reverted to to being guaranteed and unconvertable but paladin is not?

That differentiation seems more complex to newer players, not simpler.

Yeah! This is more like it, more focused on balancing rather than out-right change. King is still useless in my opinion, Allies needs replaced with something a little more powerful than the late game Noble power but we’re getting there. Seriously, consider using the idea I posted:

It might work out and General chat, at the time, liked it.

I also see Casual mode is dropped, I like this, and personally, I hope it remains dropped. Not only was it splitting the playerbase, but I just also realised it was creating two versions of the game to be balanced, not just the one, which would make the situation I felt was happening worse, (that the game would never be “stable” because it’s constantly changing then balancing then changing everything again).

Not sure why Sheriff is now Unique and Unconvertable when Paladins aren’t? Not to mention always spawning now. Though I do like the Paladin change to Smite. Though at the same time, I am not sure how well the change to Sheriff would work. If he dies on N1 then the entire game relies on the other investigatives, before you could usually count on there being a second one around.

All in all however, I do like this version of the patch. It’s balancing, not changing the fundamentals of a class, which is how you should progress unless something REALLY doesn’t work. It’s moving forward :slight_smile:

The idea of a casual mode is a good idea and I would have liked playing it, but I do understand that it would cause a lot of problems in the player-base and probably more confusion for newer players in the long run.

An simpler way to go about a casual mode would be to restrict the class-list - have guaranteed Unseen, guaranteed reaper. You could also remove some of the more nuanced classes from spawning like Psychic or Drunk, and just remove Neutrals completely (you’d probably have to have smaller games to account for this but this would be no bad thing for a simpler mode).

I may not fully understand the change but I do have more insight on the impact it has. It makes Sheriff a power class like Prince. Back in beta a jailed sheriff usually lead to the sheriff getting the Prince’s name. Much like Priest was earlier no one was fake claiming it because he is unique, always good and is definitely around to CC you.

I have no idea why they only did this to sheriff.

If the above is good or bad is up to you but it definitely is not gamebreaking.

Please say you mean this as an extra mode and not the main game. That would be horrible.

If you mean an extra mode then you are basically describing the various variations of Casual mode they already mentioned.

That’s his intention

Personally I just want a lobby that is the same in terms of gameplay but is required before you can use the main lobby. That way people still learning the classes have somewhere to chill for a bit before dealing with experts.

I obviously mean an extra mode like was previously discussed…

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Honestly, I know that unconvertible Sheriff can work, and even if I did end up liking the old system I’m actually happy with this direction.

Having unconvertible Sheriff and convertible Paladins (or vice-versa, which I may have preferred tbh) gives even more unique gameplay to each evil faction.

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This depends. As I mentioned, if the Sheriff dies N1 in the current version, you can still hope that there is a second and that the king is good and finds unseen.

If the sheriff dies N1 in this proposed version…Unseen get a much easier ride. Only the Observer can find their Faction now (assuming that change was also reverted) and the other investigatives will need to really step up their game.

We’ve all seen how tricky a game is with no Sheriffs…this change might not help that.

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This is true. Unconvertible invest games play very different than games where they are convertable. It does however make it much harder for Unseen.

As I said, I think I’d be more fond of convertible Sheriff and unconvertible Paladin.

We’ll see, I guess.

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You’d think, in a lore sense, the Paladin would be the one to be unconvertable. Their faith should help them resist the temptation of evil.

Screw lore, I just think it would work better with Cult’s mechanics :stuck_out_tongue:

I agree. Although they did kinda just make Paladin able to defend themselves from cult conversion.

So make it full-time unconvertible, but keep the “if you try, you die” aspect of Smite.

That could work. TBH I kinda want them both to be convertable but have the sheriff surveillance self targetable to defend against converts

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