These changes are neat - the inq changes especially as that makes random REing not the best choice.
Sad to see 30% evil king - I expect that there will be a lot more d2 king lynchings now.
These changes are neat - the inq changes especially as that makes random REing not the best choice.
Sad to see 30% evil king - I expect that there will be a lot more d2 king lynchings now.
still 60% of BD king.
Yeah but why have that when you can have a 90% chance of BD King by executing the current one. Especially when you’ve got the EK with bypassing OE that they can use to kill people.
Heck yes because Link Minds is pretty confirmable and all that
Conduit may net a BD and a scum
Better if two scum talk about strategy in mystic chat <3
No more dead interaction is a great idea; because now everyone can leave when dead… and that was the wish of many people(although not really mine).
bad idea, mystic can see their chat.
Yes, and you’ve completely left off… why he helps with that. The main problem with the inq, is his false positive rate is so high, there’s no rational reason for him to actually act, nor for BD to care what he has to say.
Lets compare him to say a butler. butler can find occupy immune, he has roughly the same amount of false positive defaults (IE for him, prince, drunk, other butler etc… for inq (psychic, cw etc…). But the real huge game changer between the 2, is frames. Butler might get confused by a CW’s barrier. something the CW will be happy to clear up as soon as it is brought public, and that only effects one person at a time. Meanwhile twice per game the sorcerer can frame, every single person the inq might possibly check.
I just wanted to point out that removing the Inquisitor without compensation will likely lead to unbalanced games.
He is an unconvertable Neutral that does not oppose BD…
Also, I’m sad about no more dead interaction that was a lot of fun
Too many people left directly after death.
and takes up the same slot that alchemists would go in… which are an unconvertable neutral that doesn’t oppose BD and can heal.
Link minds is less confirmable as conduit is.
Conduit confirms the Mystic to 2 people. Link minds does just 1.
actually I’ll be interested to see what strategies will change.
I can call one or 2 off the top of my head
the old “possesor jumps, leaving a fake sorc corpse, then claims inq in new body” strategy is gone (good IMO, it was too generic, done too often. as a prince I’d always kill any inq that claims to have killed a sorc… seriously who’s going to really buy that a sorc was killed by an inquisitor that’s just too unbelievable, never actually killed an inq that way either).
inq’s RE… it might actually be more worth it to just, blind stab a bit… lower the suspects to accelerate bd finding the sorc.
Dead should stay dead, period.
While I miss dead interaction, we kind of have to go all or nothing there.
Because otherwise it will suck to reanimate a disconnected person, or prevent the Psychic from getting information just because other people didn’t want to stay.
It does make Inq less BD sided since blind stabs = dead BD.
Honestly RE was Find Magic++ anyway.
This is mainly because I once had a game with the mastermind as my contract, and they lied about their class even though I had confirmed myself.
But the current replacement doesn’t fit. It should just determine your target’s exact class type.
But that’s the point of psychic, spreading information and coordinating players.
And that’s exactly why it needs a rework. No class deserves a hardcounter, especially the NK. Inquisitor is also too easy to win, they don’t even have to do anything most of the time.
The evil faction doesn’t know that it’s a sorc game though. Also, no class deserves a hardcounter, regardless of how easy they are to win(and inquisitor is much easier to win as than sorc)
Great patchnotes overall. I am generally a fan of adaptive and flexible games and thus I welcome change in most form or shape.
The change to the Butler seems somewhat unnecessary, as it makes their Nightshaded Wine go back to having one single use: to prove that you are in fact a Butler. You can no longer use if for its intended purpose, which is to stop an Evil King from causing harm, since you are effectively giving him 2 more Night Executes and a potential Force Decision during the day. Considering the King is keeping his Night Executes, I predict this change will be reverted within days.
Having Happy Hour and Party remove their unique messages seems welcoming to new players, as seeing said messages the first time might likely cause confusion. It is somewhat underwhelming from an experienced player’s point of view, as it limits the amount of information you get. (confirming Drunk, Alcoholic or Butler)
The King changes seem to point towards the right direction, which is putting yourself at a higher risk when blindly claiming to the King. I am genuinely hoping for the claim-to-King-meta to either disappear or have some variety (a.k.a. claim to Prince or any other confirmed BD) in order to do both, lower the pressure on the King and enhance communication between BD members.
Personally, I loved being able to declare MM logs fake if he did not know where he would have gotten redirected to. It feels like exceptionally few MMs have been found due to this and thus I consider this change unnecessary for the vast majority but a loss of a skill factor for experienced players. It is quite minor overall, however, so let’s roll with it.
The changes to Mercenary seem very adequate. I would like to remind you to update the rules to make sure people are being informed that they are not allowed to actively work against their (first) contract.
As the strongest advocate that the Possessor is by far the best NK, I like seeing the amount of Possesses getting reduced. This further disincentives the bunny-hopping play style and makes both, generally planning ahead as well as choosing carefully when and where to jump, much more an important question. Also this change was probably mandatory since the changes to Psychic basically disable the Possessor’s strongest counterplay.
The changes to Reaper, as well as all changes that basically allow a player to leave the game after getting killed, are very healthy for the game. They make leaving the game after one’s death irrelevant to the living players and also allow those players to start a new game, thus allowing people to get faster queuetimes.
The changes to Scorned (and to a certain extent - to the Inquisitor) are well thought-out. A group member without any incentive to do anything in particular should not be allowed to meddle in the progression of a game.
The changes to the Inquisitor will turn him into a second NK whose visits cannot be seen (thus hard to deduce) with only 3 kill charges. This, from my perspective, is unhealthy for the game, as this will turn the Inq into everybody’s enemy whereas the Sorc still has the entire Evil Team to cooperate with. The only possible positive outcome I can see is that the Inq becomes the King’s personal killer and eventually gets rewarded with the kill/execute on the Sorc. That is the playstyle I will most likely be going for, but again - I am not a fan of it. I predict that the Inq will get his Ruthless Efficiency charges reduced to 2 and the Sorceror will lose Magic Dust. This means the Inq cannot run rampage against the BD and it turns him into an actual investigator with a reliable source of information.
The Physician changes are promising. I wonder whether Inoculate will exclusively work in an anticipatory way or whether it can also be used after somebody has already announced that he was bled/poisoned during the day. Either way I am happy with the result, because either poisoning/bleeding really early or really late will be incentivized which both requires more attention from the Physician and the person poisoning/bleeding.
The Princess changes are okay. I wonder whether getting Pupped Stringed also counts as attacking someone.
The **Psychic’**s new Conduit is interesting. I am going to need some experience into using this ability, as for now I doubt anything useful can come out of it that could not have been discussed (in whispers if necessary) during the day. I am looking forward to it. However, I predict that the changes to the Psychic being no longer unique will get reverted within days. From my point of view, the Psychic was made unique in order to stop his abilities from being disruptive for other Psychics. Additionally, a 2nd Psychic - to me - provides very little benefit to a BD group, whereas a Noble (whom he shares his spawn-pool with, maximum 2) or two Nobles provide decisively more.
The changes to Apostle are excellent. This provides more alternative for Apostles other than just faking Noble, especially if they used to be a Psychic.