Lobby:
- Fixed GDPR timer.
- Fixed “Allow Follow” to remember your choice.
Store Content:
- Added a new emote.
Quality of Life:
- Fixed the additional ability feedback when the Extra Info option is enabled. Some of them never showed up, while others always showed up.
- Probe icon changed.
- King’s name in chat is now golden.
- Improved feedback for Heal, Debauchery, and Strings of Mithras when additional feedback is active.
- Private notes are darker
- Revamped how we handle reports. This took some time, but it will allow us to more quickly and better handle reports.
General:
- Had to get rid of some recently added music because of Youtube BS. Replaced it with some new music.
- Reworded the definition of occupy immune and death immune.
- Reworded occupy immune passives.
- Starting King abilities got reworked.
Minor Class/Ability Changes
Alchemist:
- Reduced Stoneskin uses to 3.
Court Wizard:
- Can now use Clear Mind at all points during the day.
Enforcer:
- Frenzy now has 2 uses.
Inquisitor & Scorned:
- Lose death immunity when they achieve their objective.
Psycho King:
- Fatal Guards icon changed.
Major Class/Ability Changes:
King:
- Now has separate class cards for each King.
- Order Execution removed.
- Only Good King now starts with 2 extra guards.
- Good King has new night ability called Swear Fealty. It makes a player immune to conversion permanently. 1 use.
- Evil King has new night ability called Allies. It informs you if a player is Cult/Unseen. 4 uses.
Physician & Herbalist:
- Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 3 uses.
Ritualist:
- Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 1 use.