2.1.0 Feedback Thread

The only real complaints I have seen so far are that the changes make proving yourself difficult. GG devs, you made good changes.

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Anything I do not reference I believe is a good change.

Don’t understand the reasoning here.

I’m more interested to see the ally meta now. But you’ve made princesses kinda useless.

I do not like this change. Inquisitor needed the stealth imo.

This is useless. You would occ the assassin, and the MM certainly doesn’t need it.

You’re removing his late game power now. EDIT: I no longer stand by this, as you can keep using his day abilities as you please.

Still a same old useless alchemist now, plus the added shit of no bleed immune passive.

This is a mess of an ability. How would you even use it?

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Lelelel smart idea to make a separate thread for feedback I approve

Now dev can ignore this if they are too stressed

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So you target two player, if the first player target the second player, you will occupy and attack them.

I meant in game, who would you target etc

Class card doesn’t mention occupying the target

Which Pokémon is that?

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Someone you suspect is Assassin and someone you suspect is her target

Also not that I play but the glossary sounds like a wicked idea

Make things easier for new players to get into the game, you know?

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I’ve had worse learning curves, but this is one of the harder ones

fricking eve online, once you master it you’ll come out with a degree

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I feel like this update is what “Casual Mode” was intended to be.

One of the reasons this game has drawn and held me for so long is the intellectual challenge.

A lot of these changes are great, in the spirit of reducing the learning curve trajectory.

Others… make this feel like a WoW-ification of a challenging game. Kinda feels like a cop-out on Balancing after that dev “retired”

I guess we’ll see

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I can see a lot of assassins claiming hunter now for sure.

Time to flag some bois

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

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What if player was killed by Prince? Does it still show up

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that will cause a lot of confusion and mislynches

yes

Not being sarcastic

Things a frame can get you

Frame
-Observer to out themselves and accuse an innocent person
-Prince to potentially out and call the observer a liar, or the prince execute the observer causing confusion.

Mindwarped Observer and Sheriff visited Framed Fool.

OMNIMILLER NOW CAN BE A THING! POG

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I like the idea of simplification, but this is too much. You shouldn’t be nerfing things for the sake of simplification, you should instead make them easier to instead.

About time, but I would still prefer it if it was poison instead of bleed.

Why? I loved the fact that mind warp could work on anyone. No feedback should be infallible. And mind warp isn’t that confusing tbh, it just causes you to receive wrong feedback.

Why? They are all a lot more niche now. Again, you shouldn’t be nerfing just for simplicity.

I don’t see what was confusing about prevention. And Sage shouldn’t be able to target unseen in the first place

Bewilder was niche, but I liked the idea of an ability that prevents day abilities from being used.

This is bad. First of all, why would you want to occupy an ally? This also detracts from enforcer’s niche.

Why? Possessor was balanced.

What was wrong with the current distract? I dislike the fact that distract doesn’t last the entire day.

Why? There was nothing wrong with the current alch, and I recall that players complained about the old alch being just a better phys.

Why? Happy hour was fine as is, there was no need to change it.

Should be a night ability. Now the target will have 2 nights to be healed by a bad physician/scum-siding alch, and has no counterplay other than healing.

This is bad. Mastermind needs to be at least occupation immune, there are enough unconvertables. Plus this also makes mastermind too similar to the CL. The opposing factions should be less similar, not more.

Why?

TL;DR: I like the idea of simplification, but most of these changes are just nerfing/reworking abilities that don’t need nerfs. And none of the abilities changed were that confusing. Please revert most of these changes(with the exception of things that I didn’t quote)

Yup. Most of the nerfs in this patch weren’t needed. The unseen wasn’t that powerful. And I don’t get why they still added the mind warp nerf after most of the community complained.

I mean I don’t really see that big of an issue with it as long as we pay attention in future updates tbh

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