The Rager
Passive: Rage: You will attack and occupy all visitors. Can be toggled at any time (suicide-style).
Passive: Rock Solid: Immune to occupy, redirection, and bleed.
Day ability: Fiery Touch: Silence target player and prevent voting for the rest of the day. 3 uses.
Day ability: Resolving Rage: You will become immune to death tonight. 2 uses.
Night ability: Block: Redirect your first target to your second. Unlimited uses.
Night ability: Fury: Attack target player, bypassing death immunity and healing. Can only be used when Rage is disabled. Can be used in jail. Unlimited uses.
The Vampire
Passive: Malicious: You and your converts appear as their Unseen class (you appear as assassin) to the Sheriff, can be caught by scout, and you only spawn in unseen games. If you can’t convert and don’t have any converts (including PK), you are immune to death at night.
Day ability: Foresight: Reveal target player’s class. 3 uses.
Night ability: Drain Blood: Attack target player. Unlimited uses.
Night ability: Convert: If target player is convertible, they will be able to win with you, but not BD, and can speak with you at night. You win so long as at least one of your converts are alive. The oldest convert will replace you upon your death. Unlimited uses, 1-day cooldown, can only be used if unseen is full or don’t have a Mastermind.
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