4 Social classes

asking you cuz of your Noble rework ideas.

I even removed Snoop from BD.

just make it noble tbh
4 classes with PP and Noble Twin :frowning:

i just want a non conifrimable vote manipulator , hard hard

also Con Artist has Bd social oop

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We shall see

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I reworked the Noble too. Only 3 classes would have PP and only 2 have Noble Twin.

Impossible. I’ve tried to make it as close as possible by making only PP a safe method of confirming and giving that to apostle too.

Oops. Fixed

To be completely honest, I really like the idea of the Merchant. However; the Cease and Desist ability makes it painfully obvious that there is a converted Merchant. Instead I propose making the Merchant a Neutral role, like the Alchemist and the Merc, and have it’s only goal to survive. Then change “Bounty” to “If target player is executed tomorrow then there will be an additional trial. Cannot target King. (Unlimited)”

Other than that, I think the only other issue is Fund. Seeing it affects only ties it’s really unreliable, so maybe changing it to something like “The next trial requires less votes for treason” or something like that.

I am not trying to make a neutral class. If the class only works as neut then I have failed.

The idea is that by the time you are using this it is too late for that to matter. Aka if you are at LyLo and you have this ability active then even if the person convinces BD to inno it is already too late. Unlike with mental blur there is no time given to remove the Con Artist using this.

His passive makes it better than you would think since he would know before hand if the trial will be a tie or not. This is exactly the same as Noble twins otherwise except it isn’t useful for confirming yourself and it can’t be used to pardon someone. I might just remove it and give bribe more uses.

For Soulcatcher, I’d rather have a class that functioned like Priest. It just seems like an arbitrary extra set of mechanics to add. Also why not let Priest choose who to summon at night?

I’m still against this version of Psychic. Why use Conduit when you can gain info? Anyone else could be evil. Also the players will have no reason to talk to each other, since who knows what the other could be.

The Noble works.

For Merchant and Con Artist, the day abilities are good. For Bounty, extra executions are REALLY powerful, so I’d limit the uses. Overtime is too confirm-able. Cease and Desist makes Merchant claims instantly suspicious, and that’s what you’d probably claim.

Personally I’d just make Merchant the Noble class, and the Noble the Psychic. I don’t see any place in the game for a Prince repeat.

It would be hard to make it work with 2 target Ability’s.

Why get 1 persons claim when you could get 2? Also it let’s someone you trust talk with someone else either to interagate for you or to coordinate with another trusted player.

You would do this with 2 players who already know each other to help them compare notes and such.

Maybe. I’d like to point out that since it only works if the first person was BD it wouldn’t let you multi kill scum. Maybe it could have limited uses anyways but it could have a lot (4-5 or so).

If someone claims to have used overtime then by the time they find out they lied it’s too late to vote them. Plus it’s one use for a reason.

Same deal as overtime. Use it during LyLo for an easy win.

Misread. But that feels too powerful since it is basically 2 imprisons. Also no social class needs to handle anonymous communication because Prince does.

Another note is that you have to guess RNG most of the time. It’s fine for the dead, since they can’t do much, but not good for a living class. Every extra chance to kill an evil is huge disadvantage, even if a BD was killed.

Not really. It usually isn’t clear who is actually scum or who is being attacked (like what Knight and Phy had to figure out) but it’s usually obvious to everyone who the most suspicious player is. Unlike with Killer classes who try and get them killed before anyone else has a chance to discuss it, this class gives a safety net to lynching him. Maybe a cooldown is needed so it doesn’t happen on accident?

I think it would be better replaced with some ability that defended someone the next day. What if you had an ability that made the person need a 2/3 majority to vote up? It would have to be limited use, but it would be a great way to prevent everybody from executing someone you think is innocent. Also good for converted form to protect unseen.

The problem is Conformability. Some is inevitable but I’m trying to make him as hard to confirm as possible while still making him impactful. The only reliable way to confirm him is with Political Pressure and that is the one I also gave to the Apostle. Fund is unreliable for proving and his other 2 Ability’s would just end the day and possibly kill a BD if he’s faking it.

Plus giving someone vote Immunity is OP for Unseen and a Negitive Utilitiy for BD unless the person has Special Information (which he shouldn’t if he’s pure vote manip). It’s negitive utility because if you hit BD who confirmed themselves to you then they could just confirm themselves to everyone else too with you backing them up. And if you hit Scum it’s obviously bad too. Extra trials on a misslynch has none of these issues and is still engaging to use.

Changed nobles second ability to snoop (reworked. Not log reading). It can read whispers retroactively but it isn’t as good as having them spied in the first place.

Hmmm… priest is fine but summon can be op but Vary’s.

Psychic is just fine with 2 public messages and uhh conduit can be really good and powerful (Imagine Sheriff and prince together)

Noble is meh but I don’t get snoop.

Merchant is probably the most creative out of this that power yet being balanced along with Con artist being able to cause disruption when unseen needs that majority but doesn’t have it.Apostle is meh.

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And the fact I WOULD LOVE THIS TO BE IN the game.

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The merchant? Or the changes as a whole.

The merchant forgot to specify it.

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What do you think should be changed about the other ones?

I would like the psychic’s telepathy to be reduced to 2 don’t want too many public messages and the fact you could just find 3 contradictions and still stay annoymous

Also what does snoop exactly do?