None of these ideas are completely original.
Purpose: Dead manipulation. Physician won’t be changed.
Priest - Blue Dragon Social (Unique)
Passive 1: Call the dead - Speak to the dead at night.
Passive 2: Devoted - Night immune onceDay Ability 1: Summon - Select a dead player’s soul to utilize next night. You can only utilize each player once. You cannot utilize Killer or Special type classes. (Unlimited)
Night Ability: Chanelling - Use the summoned players first night Ability. (Unlimited)
Soulcatcher - Unseen Social (Unique)
Passive 1: Call the darkness - Dead Unseen can talk to the living Unseen at night.
Passive 2: Consume soul - If you would die at night. Instead consume a soul and surviveDay Ability 1: Invade - Consume 3 soul’s and make 1 person hear someone else say something. They will not hear anything else that person says. (Special)
Day Ability 2: Blank - Consume 1 soul. Capture soul will wipe the players journal tonight. You can still read it. (Special)Night Ability: Capture soul - Collect a players dying soul. (Unlimited)
Purpose: Anonymous communication
Psychic - Blue Dragon Social (Unique)
Passive: Psychic shield - Immune to social day Ability’s.Day Ability: Telepathy - Send an anonymous message to all players. (3 uses)
Night Ability 1: Link minds - You can talk to target player anonymously for the rest of the night. (Unlimited)
Night Ability 2: Conduit - Choose 2 players. They can talk to each other for the rest of the night. You can hear but not talk to them. (Unlimited)
Illusionist - Unseen Social (Unique)
Passive: Psychic shield - Immune to social day Ability’sDay Ability: Telepathy - Send an anonymous message to all players. (3 uses)
Night Ability 1: Mind warp - Target player receives incorrect feedback tonight. (Unlimited)
Night Ability 2: Mind read - Look at Target players journal. (2 uses)
Purpose: Whisper manipulation
Noble - Blue Dragon Social
Passive 1: Royal Blood - You can step up to be king
Passive 2: Espionage - If a hidden negative effect is applied to you then you will knowDay Ability: Private matters - Whispers to and from you are hidden for the rest of the day. (Unlimited)
Night Ability 1: Maid Spy - Hear whispers to and from Target player until you choose another player. Does not count as a visit. (Unlimited)
Night Ability 2: Snoop - You will learn the contents of all whispers from target player yesterday. Cannot target King. (3 uses)
Aristocrat - Blue Dragon Social
Passive 1: Royal Blood - You can step up to be king
Passive 2: Espionage - If a hidden negative effect is applied to you then you will knowDay Ability 1: Private matters - Whispers to and from you are hidden for the rest of the day. (Unlimited)
Day Ability 2: Misfile - Whispers from target player will fail today. They will think they succeeded. (2 uses)Night Ability 1: Maid Spy - Hear whispers to and from Target player until you choose another player. Does not count as a visit. (Unlimited)
Night Ability 2: Snoop - You will learn the contents of all whispers from target player yesterday. Cannot target King. (3 uses)
Purpose: Vote and trial Manipulation
Merchant - Blue Dragon Social
Passive: Bureaucracy - You can see vote contents in real time exept when you are on trialDay Ability 1: Bribe - Force one person to accuse another and prevent further voting. (2 uses)
Day Ability 2: Fund - If there is a tie on trial the person is executed. (2 uses)Night Ability 1: Bounty - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Cannot target King. (Unlimited)
Night Ability 2: Overtime - There can be up to 3 trials tomorrow. (1 use)
Con artist - Unseen Social
Passive: Bureaucracy - You can see vote contents in real time exept when you are on trialDay Ability 1: Bribe - Force one person to accuse another and prevent further voting. (2 uses)
Day Ability 2: Fund - If there is a tie on trial the person is executed. (2 uses)Night Ability 1: Bounty - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Cannot target King. (Unlimited)
Night Ability 2: Cease and desist - There can be only 1 trial tomorrow. (1 use)
Apostle - cult Social
Passive: Dark words - Dead cult members can talk to the living cult members at nightDay Ability 1: Project - Send an anonymous message to all players. (2 use)
Day Ability 2: Mind control - Force one person to accuse another and prevent further voting. (2 uses)Night Ability 1: Cult spy - Hear whispers to and from Target player until you choose another player. Does not count as a visit. (3 uses)
Night Ability 2: Hypnotize - Target player receive a feedback of your choice. (2 uses)