54321st Poster gets a cookie - mods are cute

who is that again? im running through it in my head…

Is it the mayor?

Homestuck Spoilers

andrew hussie has stated that there is not a single timeline where Gamzee dies

Why did u spoil this for me

to be frank emi there are about 50 things i could spoil in homestuck that would not ruin your enjoyment of the whole thing because seemingly massive revelations are almost meaningless in the hellscape of andrew hussie’s tangled web of fate

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even the author dies in homestuck

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And that shit is completely normal

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image

we did it reddit

7 Likes

@MaximusPrime

That is not the maxi I know QAQ

Oh wait that was Marshal I thought it was actually maxi lmaoo

2 Likes

Yo weird question

/do y’all have a database/

Yes. It’s in the Database.

No

Would y’all be open to/want a database?

I may not be good at mafia but I can def make y’all a player/game database if that’s a thing this forum would be interested in

1 Like

we do have a database

it’s in the databass

in the datasea

Ooooooo

Ehhh why not

Hell yeah winter term project

Had a lot of fun with the CDFM database that I’m thinking I might switch my major focus from pure math to data science, so this should be good too!

Keep in mind tho it’s gonna take a whileeeee. CD took 4 months for a site with only 30 games (but that’s probs bc I was v inexperienced and revamped it 3 times before releasing). Excited to see what this yields!

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Warlock
At 1st level, a warlock gains the Otherworldly
Patron feature. Here is a playtest option for that
feature: the Noble Genie.
The Noble Genie
You made a pact with one of the rarest of
geniekind, a noble genie. Such entities are rulers
of vast fiefs on the Elemental Planes and have
great influence over lesser genies and elemental
creatures. Noble genies are varied in their
motivations but are all arrogant collectors of
creatures, knowledge, and treasure. A genie
values their collection and will protect that
which they claim ownership over. Through your
connection to the noble, you can leverage their
influence and extend their ownership of things
in the multiverse.
Expanded Spell List
1st-level Noble Genie feature
The Noble Genie lets you choose from an
expanded list of spells when you learn a warlock
spell. The following spells are added to the
warlock spell list for you.
Noble Genie Expanded Spells
Spell Level Spells
1st fog cloud, sleep
2nd enlarge/reduce, phantasmal force
3rd create food and water, protection from
energy
4th polymorph, phantasmal killer
5th Bigby’s hand, creation
Collector’s Vessel
1st-level Noble Genie feature
Your patron gives you a magical vessel with
which you can bind a creature to you and to your
patron’s menagerie. The vessel is a Tiny object,
and it is a spellcasting focus for you. You decide
what the object is, or you can determine what it
is randomly by rolling on the Collector’s Vessel
table.
Collector’s Vessel
d6 Vessel
1 Oil lamp
2 Urn
3 Ring with a compartment
4 Stoppered bottle
5 Hollow statuette
6 Ornate lantern
If you lose your vessel, you can perform a 1-
hour ceremony to receive a replacement from
your patron. This ceremony can be performed
during a short or long rest, and it destroys the
previous vessel. The vessel vanishes in a flare of
elemental power when you die.
As an action while you are holding the vessel,
you target a willing creature you can see within
100 feet of you and create a tether of wispy
elemental material that links the target to you.
The tether lasts for 1 hour, until you use this
feature to create another tether, until the bound
target is reduced to 0 hit points, or until the
target ends its turn more than 100 feet from you.
While you are tethered to a creature, you gain
the following benefits:
• You gain a bonus to your Wisdom (Perception)
checks equal to your Charisma modifier
(minimum of +1).
• When you can cast a spell, you can deliver the
spell from your space or the bound creature’s
space.
You can create the tether a number of times
equal to your Charisma modifier (minimum of
once), and you regain all expended uses when
you finish a long rest.
Collector’s Vessel and Pact Boons
When you create a tether with your Collector’s Vessel,
the tether takes on a form that reflects your patron’s
type of geniekind: swirling mist and wind for a djinni,
sand and flecks of rock or gems for a dao, smoke and
embers for an efreeti, and foamy water for a marid.
When you gain the Pact Boon feature at 3rd level, if
you choose a boon that grants you a physical object,
your vessel transforms into that object. For example, a
warlock whose patron is a noble efreeti and chooses the
Pact of the Tome might find their bottle transformed
into an elaborate scroll made of a red dragon’s wing,
with brass and iron rolling rods.
Elemental Resistance
6th-level Noble Genie feature
Your patron grants you protection from an
element. Whenever you finish a long rest, you
gain resistance to acid, cold, fire, or lightning
damage (your choice) until the end of your next
long rest.
While the tether of your Collector’s Vessel is
active, the tethered creature gains resistance to
the damage type you chose.
Protective Wish
10th-level Noble Genie feature
You’re now able to use your Collector’s Vessel to
wish for protection for yourself or your tethered
creature. If you or the tethered creature is hit by
an attack, you can use your reaction to teleport,
swapping places with the creature and switching
which one of you is hit by the attack.
©2020 Wizards of the Coast LLC
6
Genie’s Entertainment
10th
-level Noble Genie feature
As an action, you attempt to send a creature you
can see within 90 feet to your patron’s court. The
target must succeed on a Charisma saving throw
against your warlock spell save DC or be
magically drawn into your vessel and teleported
to your patron’s court in the Elemental Planes.
While there, the target is stunned and your
patron marvels at the target with amusement
but brings no harm to it. The target can repeat
the saving throw at the end of each of its turns,
reappearing in the space it left or in the nearest
unoccupied space if that space is occupied on a
success.
Once you use this feature, you can’t use it again
until you finish a long rest. If the target remains
in your patron’s court for 1 minute, the genie
sends the target back at the end of its turn as if it
successfully saved, and you regain the use of this
feature.
Collector’s Call
14th
-level Noble Genie feature
In exchange for extending your patron’s
influence over the multiverse, you can call on
more of their power. As an action, you can
implore your patron for aid by making a
Charisma (Persuasion) check against your
warlock spell save DC. If the check succeeds, you
can choose one of the following effects: • A creature you can see within 60 feet of you
regains 8d6 hit points and ends one disease or
condition afflicting it
: blinded, charmed,
deafened, frightened, paralyzed, or poisoned.
• A creature you can see within 60 feet of you
has disadvantage on attack rolls and saving
throws until the start of your next turn.
• You cast the legend lore spell without material
components.
Whether the check succeeds or fails, you can’t
use this feature again until you finish a long rest.
Alternatively, you can regain the use of this
feature by sacrificing nonmagical treasure worth
at least 500 gp to your patron. This sacrifice
requires the treasure to be within 10 feet of you
for at least 1 minute,
at the end of which you use
an action to teleport the treasure to your
patron’s realm, provided you have the vessel of your Collector’s Vessel in hand

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Unearthed Arcana pog

1 Like