6 Cult vs 15 Unseen?

Is there a reason for Cult having so few classes compared to Unseen? I’ve only been playing the game for a few weeks. Is this intended or have additional Cult classes just not been implemented yet?

Cult are more disposable than unseen

Yeah cult and unseen are more or less intended to have pro’s and cons to eachother. Unseen’s converted classes are pretty much all nearly identical to what they were converted from. but they only can have one of them at a time, as they are limited to 3 living unseen, and they have to have a mastermind and an assasain for 2 of them.

Cult can have up to 4 members, and only 1 of those slots is taken up by the inevitable cult leader. But of course they only can attack up to 4 people before needing to sacrifice someone. Also cult doesn’t have the point of failure (if MM dies after n3, unseen can no longer convert, Meanwhile as long as 1 cult is alive, conversion is a possibility.

unseen conversions are based on what class they were, cult conversions are based on what class type they were

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That’s why I think we need a cult killer. Even if he isn’t very good at killing he should still exist for varietys sake.

I agree, but it shouldn’t be able to kill, only help the CL kill better (like ritualist’s old ability of bypassing death immunity and killing visitors)

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Like how about: Day ability: faux nightshade Day ability 2: Rapture (shared uses with CL) Night ability 1: Empower Night ability 2: Erraticate (shared with CL. They can’t both use it on the same night.)

I was thinking:

Faux rupture
(infinite uses) your target will think they are bleeding from the CL’s rupture

Empower
(2 uses) if the CL uses eradicate tonight, it will bypass death immunity for the first target and kill all the visitors of the second target (in addition to killing the second target)

Frenzy
(Special) expend a use of the CL’s eradicate to make everyone visiting you bleed. They will think they were wolfed by a hunter, and will die the next night if not healed