First of all: what a great game! So much fun and patch 1.08 for the most part adds to that.
Still, some classes feel a bit lacklustre even after the changes:
Neutrals / Investigative BD classes / Cult / Unseen
No changes necessary, they all have interesting goals and ways to interact to reach those goals.
Court Wizard
The new ability makes the Court Wizard no more fun at all. So my suggestion is: remove it and give him a daytime ability instead. Which would be Eavesdrop. But for the sake of lore, it could be renamed to: Crystal Ball.
It would be exactly like Eavesdrop except with the addition: You cannot use this ability during the first 3 days.
It would have 2 uses, just like the Apostle already has. (rename the ability on the Apostle as well, to keep it more simple)
Add this daytime ability to the Sage as well. The ānot being able to use on the first 3 daysā, should apply to the Sage and Apostle as well.
King (balance change)
During the first 3 nights only, the first neutral will appear as Blue Dragon to the Kingās Allies ability. (all 3 versions)
A nerf needed to help neutral classes and also may incentivize some later uses of the Allies ability.
Knight
Add daytime ability (2 uses)
Retribution: Your Sacrifice ability may target yourself next night.
Death Knight
Should not be allowed to vote. (Got this suggestion from @orangeandblack5)
(in the late game that extra BD vote is really harsh for Cult/Unseen)
Psychic
Private Matter seems a bit silly for the Psychic. Both talking to the dead (with the Link Minds added to that) and the special message offer interesting gameplay. Private Matter seems a bit overkill for this class. Suggestion: remove and return it to Noble. (remove it from illusionist as well)
Noble
Remove the Noble Twin ability. (Political pressure is more fun anyways)
Add the daytime ability: Private Matter. With 2 uses.
(Change Aristocrat accordingly)
Drunk
Drunk is weird after the patch. It has become some sort of clone of the Court Wizard. The Court Wizard change (remove barrier that targeted 2 players) was intended to make conversions a bit easier for Unseen/Cult, but now Drunk gets the same role.
Giving the drunk a bit more diverse role than the Court Wizard, and a bit more feeling of control I would suggest the following:
Remove occupy immunity at night.
Add the daytime ability: Stupor: 2 uses. You become conversion and occupy immune the next night.
Change Debauchery back to the old form. (target a player that will target you instead of the original target). You will not have immunity, unless you used stupor and you were targeted by a conversion or occupy action.