A small Sorcerer rework

Sorcerer :shield:
Neutral Killer

Passive:
Mage Armor: Immune to death at night and bleeding. You will not die to Walking Bomb.
Magical Preparedness: You will place a Walking Bomb on yourself when a day starts.

Day:
Walking Bomb (inf use): Move a Walking Bomb from target player to another. Can have multiple Walking Bombs active. Usable day 1. Can target self. Cannot target King.
Mage Dust (1 use): Prevent the King from using his day abilities today.

Night:
Magic Missile (inf use): Attack someone. You will not attack targets that are death immune or guarded by the Knight.
Detonate (inf use): Kill all players with an active Walking Bomb. Bypasses death immunity.

Win condition: Kill all members of the main factions.


Additionally:
Servant, Invoker, Sellsword and Pretender get:
Day:
Bewilder (1 or 2 use): Prevent the King from using his day abilities today.

7 Likes

Honestly, this would actually work. It always summons one magic bomb that you can move off of yourself that you won’t die to. Just a question: Can you remove a bomb by placing it from someone to someone else?

You wouldn’t be able to place 2 bombs on the same person at the same time as that would be redundant if that’s what you’re asking.

finally a person who has a good rework/class

Tbh, I just made it to bring back Bewilder into the game.

2 Likes