Court Wizard (Blue Dragon)
Day Abilities
- Amulet of good fortune (1 use) - prevents the targeted player from being converted for 3 nights
- Rabbit out of a hat (1 use) – the targeted player, if he is an investigative class, will receive investigative information about a player chosen by the Court Wizard the following night, in addition to the player he willingly chose to investigate.
Night Abilities
- Magic Barrier (unchanged)
- The Amnesiac Curse (2 uses) - deprives the targeted player of any passive ability, such as immunity to occupation, target changing or death. It will also deprive any targeted player of their passive ability for the following day, such as royal blood, retribution, poor fellow, remedy studies, coagulate, will of mithras, looking for work. The king is not targetable.
Sage (Unseen)
Day Abilities:
- Pick a Card (1 use) – Allows the Mastermind to use Foresight on two targets the following night.
Night Abilities:
- Tornado (unchanged)
- Wall of Fire (unchanged)