cop sanities means that results are bastard eg all checks come up as sus, all checks are inno etc
people on this forum completely oversell how fun having a power role is
believe it or not, it’s not worth making the game swingy and unbalanced for what it is
I want to get Mastermind this game.
At the same time, I do feel like we have a lot of vanilla games running right now, and not many FOLs.
Might be a good touch for this one to be role madness
says the man who loves itas
and this is the exact problem caused by ITAs
Tbf, Fates is overshadowing them. Isn’t it?
Fates is so fun though.
right but what you’re forgetting is that ITAs are worth making the game swingy and unbalanced for
So are well done power roles
Start Fates 2 please.
I wasn’t saying that it wasn’t, but Im saying people arent finding other games nearly as engaging in comparison
that’ll be done when I next have free time in about 6 months and it’ll be a totally different setup with simmilar but new mechanics
Also you’re in so many games that you’re multi-tabling, which means that some of your games won’t receive as much attention as others, and people will notice in those games
That is exactly how I am feeling.
Quote citizens unquote?
Yes I will slow down joining.
anyway I’d argue that the problem with including power roles for next to no reason for FUN reasons is that you’re going to have to make some of the prs shitty and effectively cits once you get past 20p which is dishonest to everyone
I’ve never really made a rolemadness game where I’ve felt that every role had to be a PR and couldn’t have just been fine as a Citizen
Citizens but also NPCs, greater balance in general, more interesting power roles due to the increased design space for power, and generally cool stuff
lolhyping a sequel to a game that isn’t even over yet
only at Icibalus Industries™
Make a few Town Power roles and make other roles weaker, but still have decently interesting abilities. Everyone has to accept the fact that they will play a weaker role sometime in role madness.