Acolyte Cult Killer (Idea)

I mean short of just plugging my own Acolyte suggestion it’s kinda hard.
Cult Killer isn’t easy, I just don’t see this particular kit working.

I try to make it balanced but fair

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I know you do.

It’s just hard to also make it fun and interactive at the same time.

So essentially this is a backup for the Cult Leader in case he’s occupied or jailed, who also kills the convert target if they were unable to be converted?

I think this is really cool and support 100%, although I think details need to be worked on

For sure it needs to be worked on it’s mainly a base idea but it would be really cool to have a Cult Killer
Of course given cult a lot of extra KPN is bad so it’s somewhat hard to balance in some situations

if the acolyte consumes a charge of eradicate to kill the target who resisted conversion, it wouldn’t be extra KPN

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Even if it didn’t consume eradicate it STILL wouldn’t be extra KPN.

That sort of mindset is actually the reasoning behind my own Acolyte proposal. Since it leads to a Cult Killer that actually Kills and that fact matters but doesn’t break the game.

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Unrelated. This topic is getting out of hand.

Not unrelated at all.

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