Acolyte Cult Killer (Idea)

The Acolyte Cult Killer
Blood Shed (Passive) - You’ll visit for the cult leader during Eradication, if there is another Acolyte the oldest member will Visit.
Bloodloss (Day) - Make the target player Bleed - 1 Use.
Mithras Rage (Night) - Kill the cult leaders convert target if it fails - 2 uses.
Corax Curse (Night) - they will die in 1 night instead of 2 nights to bleeds. - 2 uses.

Converts from the Knight + Hunter.

Changes

Summary

-Mithras Rage Reduced to 2 Uses instead of 3.
-Bloodloss uses CL’s charge.
-Can now spawn randomly

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Approve

Ehh… Sure.

Sure, that makes sense. But why 3 uses?

What?

Y tho

Did you mean: Assassin and Assassin?

Oh Corax curse is meant from bleeds like Timesnatcher xddddd

Also made it only spawn as Knight/Hunter convert because it’s powerful.

Thank goodness it doesn’t spawn.

I went for 3 uses because normal cult members have a 3 use and a 2 use ability

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Mostly redundant with the passive

How?

The passive kills for the cult leader during erad (Instead of the CL visiting ect.)

Then you might as well just lower the power… and do make it spawn.

Probably by lowering usages of night abilities by 1 each.

We don’t need Seeker 2.0

Then buff/nerf the other versions, it’s just weird having just one type not being able to spawn and arbitrary rules suck when it could handily be balanced.

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Changing the use down to 2 for it’s main ability should be fine I don’t think it’s too powerful

Of course it’s bleed could also take up CL’s

Changes

Summary

-Mithras Rage Reduced to 2 Uses instead of 3.
-Bloodloss uses CL’s charge.
-Can now spawn randomly

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We don’t need a class that doesn’t spawn naturally in cult games

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Play nice Litten jesus.

Trust me, I am way nicer in class suggestions then I ought to be

Bad idea. He’s been here long enough, unleash your claws.

What would you change about it

I know your a big -Mithras Acolyte advocate

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