I mean short of just plugging my own Acolyte suggestion it’s kinda hard.
Cult Killer isn’t easy, I just don’t see this particular kit working.
I try to make it balanced but fair
I know you do.
It’s just hard to also make it fun and interactive at the same time.
So essentially this is a backup for the Cult Leader in case he’s occupied or jailed, who also kills the convert target if they were unable to be converted?
I think this is really cool and support 100%, although I think details need to be worked on
For sure it needs to be worked on it’s mainly a base idea but it would be really cool to have a Cult Killer
Of course given cult a lot of extra KPN is bad so it’s somewhat hard to balance in some situations
if the acolyte consumes a charge of eradicate to kill the target who resisted conversion, it wouldn’t be extra KPN
Even if it didn’t consume eradicate it STILL wouldn’t be extra KPN.
That sort of mindset is actually the reasoning behind my own Acolyte proposal. Since it leads to a Cult Killer that actually Kills and that fact matters but doesn’t break the game.
Unrelated. This topic is getting out of hand.
Not unrelated at all.