Acolyte[Cult Something]

This class cannot be created, it is a replacement for the cult’s starting cultist, it would spawn alongside the cult leader

Name: Acolyte

Day Ability 1: Secrecy
Your accusations today shall be hidden - 2 uses

Day Ability 2: Pass Note
Whisper anonymously - 2 uses

Night Ability 1: Disguise
Make another player appear as a specified class if they die - 3 uses

Night Ability 2: Retrain
Make a Cult Player besides the Cult Leader into a different Cult Class - 1 use

I quite enjoy the idea of giving the Cult a new initial member.

While he can’t kill, his abilities are strong, and I think it’s a good concept.

He might need to be changed though.

The weird thing is that since every role is really OP by normal Mafia standards, we really have no basis for comparison as of yet.

one of the things cult gets is a chance to mislead the blue dragon for example if the max supports blue dragon gets are 2 and they get a priest and physcion when the support cult dies and physcion the priest will have a harder time being the 3rd support. things like this can mislead blue dragon something bluerose gets

this would remove this and its kinda op

I love the idea of private accusations. It will make the Mercenary unsure whether to kill or not and create a new level of play.