So the new neutral class announcement got me thinking of a way to increase the skill floor of alchemists.
Stoneskin (D) You start with 0 stoneskins. You gain 1 stoneskin everytime you successfully kill or heal someone that is attacked Max 3 stoneskins
I would also recommend giving Alchemist an extra yolo bomb and/or changing the amount of stoneskins avaliable.
After you outed as Alchemist after a successful heal, you won’t get attacked anyways by scum. It’s more about getting to that point that is difficult.