I feel very conflicted over Alchemist in his current state so far. A couple random thoughts before diving into analysis:
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Alchemist’s Blur functions only for confirmation. Very rarely is it used for its intended effect of blinding people.
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Alchemist is a low priority target for both BD and Scum once he confirms himself. Neither faction will commonly spend resources to kill an Alchemist when he can potentially help them. Note: BD may be more likely to kill Alchemist claims.
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Alchemist is very fun to play as. His kit is extremely lucrative with both the power to kill or heal. You also don’t worry about convincing anyone you are Alchemist as they can confirm through blur.
These combination of factors turn the Alchemist into a singular, Groundhog day type of experience. You claim Alchemist, blur a person or two to get confirmed, and sit back and chill until the game ends. I’m not saying the Alchemist never gets killed at night or gets hanged or gets executed by the Prince - this is not uncommon. The most common way for an Alchemist to die by my guess would be the Prince as it is a neutral claim when the Prince could be running out of time and pressured into executing. Hanging a confirmed Alchemist doesn’t make much sense either unless BD is really losing. Even then the Alchemist may be BD’s only hope, so choosing to let him live to see if he helps them with a clutch win isn’t a bad idea either. Getting killed by a Knight is probably the 2nd most common way a confirmed Alchemist dies. If a Knight chooses to kill the Alchemist early in the game, they are performing a Policy Kill because Alchemist is BD aligned until the tide swings to Scum. Even if an Alchemist decided to support Scum from Day 1, they still don’t know who Scum are and may accidentally help BD anyway.
Ouch. That was a wall of text.
The short version of it all is that Alchemist is a supreme Kingmaker that has wildly powerful abilities and gives neither faction an incentive to actively kill him. Maybe he randomly gets killed at night, maybe the Prince executes him if he isn’t confirmed or if BD numbers are low (but again, if BD is about to eminently lose, executing a confirmed non-scum that could clutch a win for you is a poor decision).
Every role should be a threat and/or in danger of dying in this game. Alchemist is more immune to persecution from other factions than any other role in the game.
My solution: Make Alchemist a convertible role like the Merc. It’s a simple and elegant solution to making Alchemists actually work for their wins. They can still choose to blur somebody to confirm themselves, but risk opening themselves up to a conversion that night. This will cause BD to actually consider lynching Alchemist claims and also increase the win rate for Scum because they’ll be hitting their conversions more often.
Thoughts on the survivor as it stands now?