No need to explain, read the title.
Ok that seems like a bit too much
Yeah this basically makes alchs only useful for killing ngl
MAYBE if they had stoneskins and can’t heal themselves.
The healing amount would be nice.
If you made it 4 (healing one)
Am I the only one who dislikes survivors in general and wishes the Alchemist would be reworked into a BD class?
bUt iTs a fReE nEuT iDeA
You can’t really have a class that’s supposed to live entire game without an infinite ability, makes it boring
That means you effectively dislike pretender too
Or it needs a major part of the game
IMO, the pretender would have been far better if the entire difficulty there would be swapped to becoming King and having the survivor part removed.
Neutral Kingmakers are just a downright bad idea.
And we shall call it… Physician
Make it have to become king and then it somehow punishes all sides for becoming king
Just that
Nah, remove the SS, keep the healing, add a one/two-shot day ability to replace SS, and then potentially even keep the Emerald Potion or rework it so they’d be a JOAT with heals as a main ability. This should stop the sheer amount of people QQing over rolling Physician several games in a row.
Eh, punishing all sides is kind of pointless. He should basically just punish BD over it akin to my Viscount idea.
https://forum.imperium42.com/t/class-suggestion-the-viscount/68944
Punishing the evils will make it even harder
Thing is, by punishing evils you’re by-proxy helping BD. Punishing both sides gives a net zero benefit to either faction.
So wouldn’t a neutral that does that fit the bill for doing their job as a neutral?
^
He’s neutral now.
Just make him kill everyone. Problem solved
The problem is that a neutral survivor essentially becomes a kingmaker and games are decided depending on the Alchemist’s mood, which is frustrating for evils and town alike if they lose solely on a neutral’s discretion.