Alchs and How They Always Side With BD

Alchemists are getting free pass by siding with BD as always, since there is literally no risk of dying at all. Evils do not want to waste a night, thinking if they actually ss’ed or not and they heal targets evils attacking, so they directly count as an extra vote and an extra healer for BD.

They should fear that evils attacking them if they dare to side with BD but unfortunately they dont. They have the luxury of openly claiming and siding with BD always…

Please nerf available stacks of SS to counteract this, so they wont be able to openly claim and
side with BD, while getting away with it. Its already hard to win against them when they have healers, its extra hard when they have immune healers…

Neuts supposed to side with the best and fearing they will be attacked by both parties but in Alch case, its just ridiculous. They are already healing targets evil wants to kill, on top of that they are immune… LOL

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what they could do is give alch an even more bd-sided ability, to make it not a waste of a night for scum to go after them. of course they may still be afraid to do so with ss, so they could possibly nerf stone skin (maybe making a way where that if they dont do the ability they might keep normal stoneskin)

Typo!

Giving him a MORE BD FRIENDLY ABILITY?

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So just make him only have 3 stoneskins?

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we need to give bd incentive to kill alchs instead actually tbh

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But mastermind claim alch :frowning:

that was no typo

currently the problem is alchs siding with bd too easily, since they have nothing to fear from scum, yes?
so, if they’re more helpful to bd, scum will be forced to target them more, giving them something to fear from scum, stoneskin nerf or not

Okay we don’t want death immune reap
Immune lynch immune BD here k?

???
thats not what im suggesting

Okay.

Let’s make him a physician then

??? ???
no, thats not what im suggesting either

neutral alch, but with ability addition as described

Such as :thinking:

i dont know, but it doesnt have to be another form of healing persay.
it could be something that might prevent framing or manipulation of night results
maybe ‘any abilities target uses tonight that arent killing or occupying will succeed’
not sure for uses though

id assume jail takes priority however

alch hating squad where u at

I agree fuck alchs man

Why not an incentive passive like:

Barkskin Potion (Passive) - If you are killed at night, your killer is granted immunity to one night attack.

BD killers and the scum faction (and the Reaper I suppose, although NKs can really use all the help they can get) alike would find value in killing them, meaning they have to use their stoneskins strategically and don’t get a “free pass” through the game by claiming Alch.

I want an incentive passive of

Foraged - Whoever kills you gains 1 use of night shade.

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I just want to clarifate. Saying that something is “always” happening is the typical logical error which passes with the truth. There is nothing that it happens “always”.

However i understand a point. The good solution might be reducing numbers of “Stoneskin”.

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