In a game the other day, I was Assassin, and we had just converted a Butler to Servant. The King put the butler up for trial, and I convinced him to pardon so that the Butler could try to prove by poisoning king.
I used my Assassin poison ability, which instantly told the king that he was poisoned by Assassin, causing him to put the former butler back up for trial.
I see this as a negative outcome, because we, the Unseen, were working together and putting in actual effort to manipulate the perceptions of the court, but the game mechanics immediately made our ruse obvious.
I know that the King could have deduced our ruse anyway when the poison didn’t kill him that night, and that was the gamble I thought I was taking. Hopefully, a healer would have healed him that night, “confirming” our servant. That seems like an acceptable amount of risk/reward in this situation, whereas the king just knowing that an assassin poisoned him rather than a butler seems like a really cheap game mechanic. “Hmm, this wine doesn’t taste like butler poison!”
I’d suggest making poison nonspecific about which class initiated the poisoning. Obviously people can tell the difference between magic cult bleeding and being attacked by a wolf in the middle of the night, but having poison slipped into your wine one way or the other shouldn’t be immediately obvious to the victim.
Thanks!