yea that was a fun game
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The bastard mechanics of these game are the following PLEASE DO NOT SHARE:
- Everyone is a neutral killer.
- People will flip as whatever they fake claim (or a random class if they dont have a fake claim). A few random people will flip as either mafia or NK (no more than 3 people). Some players may also flip as classes that aren’t in the list.
- Last player standing wins.
- There is no dead interaction of any kind
This is the role list:
Firekitten = The Good Twin
Icibalus = The Entertainer
Margaret = The Count
Astand = The Cheater
PoisonedSquid = The Elite
RagnaroekIV = The Warlock
H_Hjasik = The Shaman
BlueStorm = The Time Warden
Wolfy = The Exiled
PokemonKidRyan = The Elementalist
SoulShade55r = The Leprechaun
Isaac_Gonzalez = The Time Mage
Sam17z = The Time Jailor
GamerPoke = The Evil Twin
Marluxion = The Occultist
WazzaAzza = The Martyr
True Classcards
The Entertainer
Neutral Killer
No, thanks! (Passive) - Players attempting to give you one of your own Exploding Presents will open it themselves instead.
Birthday Present (Day) - Give someone a present. Said player can choose to open the present or give it to someone else, forcing them to open it. The present includes one of the following random effects: get healed tonight, become immune to occupation and redirection tonight, gain a 1-shot killing ability, have an extra vote for the rest of the day or prevent all visits. You will gain 1 use of “Double Presents!” when using this ability - Unlimited uses.
Exploding Present (Day) - Give someone a present. Said player can choose to open the present or give it to someone else, forcing them to open it. Whoever opens it will start bleeding and die the next day if not healed. - Unlimited uses.
Magic Trick (Night) - Swap yourself with another player for the night. - Unlimited uses.
Double Presents! (Night) - Attack a player and give yourself a “Birthday Present” at the beginning of the next day. - 0 uses.Your goal is to defeat both main factions and any neutrals that may stand in your way.
Guest info: You know that the Waiter’s “Surprise!” has a 50% chance to give the player that opens them one of the following: Get healed tonight, become immune to occupation and redirection tonight, gain a 1-shot killing ability, have an extra vote for the rest of the day or prevent all visits. It also has a 50% chance to make them bleed.
The Leprechaun
Neutral Killer
Lucky 7 (Passive) - Start the game with 7 different random limited-use abilities. At least 1 of said abilities will be a killing ability. They will have a single use.
Good luck charm (Passive) - You can use up to three different abilities each day/night cycle. (For example, you can use 1 day ability and 2 night abilities, or 3 day abilities and 0 night abilities, etc).
Reroll! (Night) - Reroll all of your random abilities for new random abilities. At east 1 of said abilities will be a killing ability. They will have a single use. - Unlimited uses.
Pot of Gold (Night) - You have a 20% chance to get a special ability that you can’t get with Reroll!. You can use “Pot of Gold” multiple times per night. (Reroll! will not reroll said ability. You can only get 1 ability with Pot of Gold, and getting a new one will replace the old one) - Unlimited uses.
Your goal is to defeat both main factions and any neutrals that may stand in your way.
Guest info: You know that the salesman’s “Bullet Proof Vest” has a 30% chance of giving the player one-time death immunity and a 70% chance of not working.
The Elite
Neutral Killer
VIP (Passive) - At the beginning of the game, you may choose one of the following night abilities:
- Kill a player bypassing healing, death immunity, occupation, redirection and visit prevention. You will get 2 tokens when killing a player. - Unlimited uses, 1-day cooldown.
- Kill up to two players. You will get 1 token for each player you kill. - Unlimited uses, 1-day cooldown.
- Kill a player. You will get 3 tokens if you successfully kill your target. - Unlimited uses, 1-day cooldown.
Place your bets! (Passive) - You will get tokens when killing a player. You can use as many “Bet” abilities as you want, as long as you have enough tokens.
Safe Bet (Day) - You will heal yourself tonight. - Unlimited uses, costs 0 tokens to use, the price increases by 1 token each time you use this ability.
Normal Bet (Day)- A target of your choice will be occupied tonight. Can be used multiple times per day. - Unlimited uses, costs 1 token to use.
Risky Bet (Day)- Kill a player in plain daylight. You won’t get any tokens for the kill. - Unlimited uses, costs 4 tokens to use.
Your goal is to defeat both main factions and any neutrals that may stand in your way.
Guest info: You know that the Soldier’s “Who’s There?” ability will also kill the Soldier.
The Cheater
Neutral Killer
Ace under the Sleeve (Passive) - You start the game with 2 “Special Tokens”.
Cheating Death (Passive) - If you would die at night by any means, you will lose 1 Special Token instead.
Desperate Bid (Day) - Reveal your class to the court and prevent them from voting you today. - Costs 1 Special Token.
Russian Roulette (Night) - Select a player, if they die tonight or tomorrow during the day you will gain 1 “Special Token”. (This ability doesn’t count as a visit and it cannot be prevented or redirected in any way). - Unlimited uses.
All-in (Night) - Attack a number of players equal to your special tokens + 1. - Unlimited uses, costs all your special tokens. You may use this at 0 tokens to kill 1 player.
Your goal is to defeat both main factions and any neutrals that may stand in your way.
Guest info: You know that the Ninja’s Ambush only works if the player submits their action within the last 5 hours before the night ends.
The Count
Neutral Killer.
Bribe (Passive) - You will prevent the first 4 abilities that would affect you (whether good or bad).
Tyranny (Day) - Reveal yourself as a “Corrupt Mayor” but you will lose your passive - 1 use.
Fate decided (Day) - Kill a player in plain daylight. - 1 use.
Sow Discord (Night) - Select a player. If they are executed tomorrow they will appear as a class of your choice and you will be able to write fake logs, and you will gain 1 use of “Fate decided” - Unlimited uses.
Political Backlash (Night) - Select two players. If the first one would be executed on trial, the second one will die instead. Can target yourself (this isn’t affected by “Bribe”). - 2 uses.
Your goal is to defeat the main factions and any neutrals that dare stand in your way.
Guest info: You know that when the Mayor’s reveals, any town members that visit him will attack him instead of performing their normal night action.
The Shaman
Neutral Killer
Pact (Passive) - At the beginning of the game, select between 0 and 4 nights (example: night 2, night 4 and night 5). You will prevent all visits on yourself on those nights, but Voodoo Ritual and Voodoo Curse will lose 1 use for every night you picked.
Soul Link (Day) - Select two players. If one of them dies during the next night, the other will commit suicide (suicide can be healed and won’t kill death immune players). - Unlimited uses.
Voodoo Curse (Day) - Make a player believe they were poisoned. - 4 uses
The Evil Eye (Night) - Select a player. Any one trying to heal them (including self heals) will attack them instead, and anyone trying to attack them will heal them. - Unlimited uses.
Voodoo Ritual (Night) - Force a player to target another. You can force them to target you or themselves. - 5 uses.
Your goal is to defeat the main factions and any neutrals that dare stand in your way.
Guest info: You know that the wizard’s Hocus Pocus will cause a random effect on the target. The available effect are: Heal, Occupy, Kill, Prevent votes for the next day and killing their visitors.
The Evil Twin
Neutral Killer. Always spawns with The Good Twin
Special Bond (Passive) - You and your twin can communicate at night. If your twin dies at night, his killer will be revealed to you.
The Evil Gene (Passive) - You are immune to death at night as long as your twin lives.
Slash (Night) - Kill a player. - Unlimited uses.
Psycho protector (Night) - Heal your twin tonight. Everyone that visits your twin tonight will die. - 2 uses.
Your goal is to defeat the main factions and any neutrals that stand in your way.
Guest info: You and your twin know that the Bodyguard’s Veteran Shooter ability will attack a random target.
The Good Twin
Neutral, Offensive. Always spawns with The Evil Twin.
Special Bond (Passive) - You and your twin can communicate at night. If your twin dies, you die as well.
The Good Gene (Passive) - You are immune to occupation and redirection. If you die, you will appear as a class of your choice.
Distract (Night) - Occupy a player. You cannot target the same player your twin is trying to kill. - Unlimited uses.
Smart Protector (Night) - Remove any poison or bleeding effects on your twin and occupy anyone trying to visit him. - 2 uses
Your goal is to make sure the Evil Twin achieves their goal
Guest info: You and your twin know that the Bodyguard’s Veteran Shooter ability will attack a random target.
The Time Mage
Neutral Killer
Rewind (Passive) - The first time you die by any means your class and logs will be hidden and you won’t join dead chat. You will revive in 1 day.
Time Stop (Day) - Tonight, everyone except yourself will be occupied. - 1 use
Banish (Night) - Banish a player from time, killing them. Their class and logs will be hidden. - Unlimited uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the necromancer’s revived target will be secretly redirected to a random player each night.
The Time Jailor
Neutral Killer
Doomsday Clock (Day) - Poison a player. They will die in 2 days unless healed. - Unlimited uses.
Final Countdown (Day) - A player of your choice will die in 2 days. Cannot be healed. - 1 use.
Timelock (Night) - Occupy a player through immunity and prevent people from visiting them. They will also be unable to vote tomorrow. - Unlimited uses.
Time Cocoon (Night) - Prevent everyone from visiting you tonight and heal any poison or bleeding effects on yourself. - 4 uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the players arrested by a Cop can escape jail by attempting to perform a night ability.
The Time Warden
Neutral Killer
Singularity (Day) - Your night abilities will bypass healing and death immunity tonight. Additionally, Vortex will also kill its target tonight. - 1 use.
Vortex (Night) - Prevent all visits on a player tonight. Anyone that tries to visit them will die. - Unlimited uses.
Black Hole (Night) - Prevent all visits on yourself tonight and heal from any poison or bleeding effects. Everyone that tries to visit you will die. - 3 uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the burglar’s bomb will be transferred to whoever their target visits before it explodes.
The Exiled
Neutral Killer
Exiled Keeper (Passive) - You start the game with a free “Time shield” on night 1.
Time shield (Day) - Rewind time tonight in order to heal yourself. - 1 use.
Doomsday Clock (Day) - Poison a player. They will die in 2 days unless healed. Healing your own poison won’t trigger Time heal’s ability refund. - 1 use.
Time Heal (Night) - Heal a player. If you successfully heal them you will get 1 use of all your limited use abilities. - Unlimited uses.
Banish (Night) - Banish a player from time, killing them and hiding their class and logs. - 1 use.
Vortex (Night) - Prevent all visits on a player tonight. Anyone that tries to visit them will die. - 1 use.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the surgeon’s Malpractice will make them unable to heal people for the rest of the game.
The Occultist
Neutral Killer
Shroud of Darkness (Passive) - Immune to death during the first night.
Ritual of Silence (Passive) - Whenever the target of “Dark Thoughts” is successfully lynched, you will heal yourself the following night and the number of “Silence” targets will increase by 1.
Dark Whisper (Day) - Send an anonymous message to the court. - 1 use.
Silence (Day) - Select 0 players and force them to vote for a player of your choice. They won’t be able to change their vote. - Unlimited uses.
Dark Thoughts (Night) - Select a player. If that player is lynched tomorrow, the first person that voted to lynch them (besides you) will die as well. You cannot be prevented from using this ability - Unlimited uses.
Demonic Voice (Night) - Select a player. The first person they vote tomorrow will die instantly (they won’t be notified). If they vote you, the ability will fail. - 2 uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the Politician will attack themselves the next night if they post a message that consists of anything else than uppercase letters with “CAN YOU HEAR ME??”.
The Martyr
Neutral Killer
Ritual of Salvation (Ritual) - At the beginning of the game you may select two players as your Ritual targets. When one of them is lynched, you will gain 1 use of both “Purification” and “Absolution”.
Purification (Day) - The target of tonight’s penitence will receive the effects of Contrition, Confession and Penance. - 1 uses.
Absolution (Day) - You may target two players with “Penitence” tonight. - 1 use.
Penitence (Night) - Select a player. The effects of this ability are different depending on how many times you have used it on the same player (whether it was successful or not). Unlimited uses.
- First time: Contrition - Prevent all visits on both your target and yourself.
- Second time: Confession - Occupy your target and force them to attack whoever they visit. (Has no effect on occupy immune players).
- Three or more times: Penance - Attack the player, bypassing healing and death immunity.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the Spy’s “Choices, choices” can have any of the three effects listed as long as the player writes them when performing the ability. If they don’t write what they want to happen the ability will fail.
The Warlock
Neutral Killer
Ritual of Revenge (Ritual) - At the beginning of the game you may select two players as your Ritual targets. When one of them is lynched, you will gain 1 use of both “Unstoppable Onslaught” and “Rampage”.
Blood Pact (Day) - Select a player and offer them a deal. If they accept it, you will both be healed tonight. If they refuse, they will be occupied. - Unlimited uses, cannot be used on the same player twice in a row.
Unstoppable Onslaught (Day) - You will become immune to occupation and redirection and your attacks will bypass healing, death immunity and visit prevention tonight. (if used along with rampage it will only empower the attack against the main target and not its visitors) - 1 use.
Kill (Night) - Kill a player - Unlimited uses.
Rampage (Night) - Kill a player and everyone visiting them. - 1 use.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the Thug’s Master Plan has a 75% chance to kill one of the 3 players randomly and a 25% chance to kill themselves.
The Elementalist
Neutral Killer
Morph (Passive) - You cannot use the same night ability twice in a row.
Elemental Ritual (Passive) - At the beginning of the game you may select two players as your Ritual targets. When one of them is lynched, you will gain 1 use of “Elemental Discharge”.
Elemental Discharge (Day) - You can use all four abilities tonight. - 1 use.
Petrify (Night) - Occupy a player. You will be immune to occupation and redirection tonight. - Unlimited uses.
Ice Spike (Night) - Attack a player. Both of your ritual targets will be healed tonight, unless you are targeting one of them. (the heal doesn’t count as visiting) - Unlimited uses.
Soothing Water (Night) - Heal a player. You will also heal yourself tonight. - Unlimited uses.
Fire Rune (Night) - Players visiting your target will start bleeding and die in 1 day unless healed. Players that visit you will start bleeding and die in 1 day unless healed. - Unlimited uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
Guest info: You know that the Detective’s important clue will give them information about a random bastard mechanic, but all the letters and words will be scrambled.
but hey, i survived till the end and even got 2. place. im fine with this for my 2. fm
I was a good twin with gamer and I could change my class to look like whatever I want
I should of said gamer would have permanent death immunity however is hated when they are at LYLO or something so it doesn’t look op
The Occultist
Neutral Killer
Shroud of Darkness (Passive) - Immune to death during the first night.
Ritual of Silence (Passive) - Whenever the target of “Dark Thoughts” is successfully lynched, you will heal yourself the following night and the number of “Silence” targets will increase by 1.
Dark Whisper (Day) - Send an anonymous message to the court. - 1 use.
Silence (Day) - Select 0 players and force them to vote for a player of your choice. They won’t be able to change their vote. - Unlimited uses.
Dark Thoughts (Night) - Select a player. If that player is lynched tomorrow, the first person that voted to lynch them (besides you) will die as well. You cannot be prevented from using this ability - Unlimited uses.
Demonic Voice (Night) - Select a player. The first person they vote tomorrow will die instantly (they won’t be notified). If they vote you, the ability will fail. - 2 uses.
Your goal is to defeat both main factions and any neutrals that stand in your way
there’s my card btw
For both FMs you were a part in, you were the last to die.
bluestorm was time warden D:
Ragnarok could have won if he was fast enough to use his day ability to bypass healing before Marl ended the day.
im sorry noob
i had no ritual stack because my both ritual targets werent lynched
Brilliant idea, with the “everyone is NK”, but I’m sad to see the fake rolecards go down the drain.
So Kitten and I are working on making new ones.
yea i thought i was the only nk so i outted my self
The Warlock
Neutral Killer
Ritual of Revenge (Ritual) - At the beginning of the game you may select two players as your Ritual targets. When one of them is lynched, you will gain 1 use of both “Unstoppable Onslaught” and “Rampage”.
Blood Pact (Day) - Select a player and offer them a deal. If they accept it, you will both be healed tonight. If they refuse, they will be occupied. - Unlimited uses, cannot be used on the same player twice in a row.
Unstoppable Onslaught (Day) - You will become immune to occupation and redirection and your attacks will bypass healing, death immunity and visit prevention tonight. (if used along with rampage it will only empower the attack against the main target and not its visitors) - 1 use.
Kill (Night) - Kill a player - Unlimited uses.
Rampage (Night) - Kill a player and everyone visiting them. - 1 use.
Your goal is to defeat both main factions and any neutrals that stand in your way
I had such a good fake claim ;-;
literally never have i once been disappointed by one of neirik’s games
this one is no exception
i take Hjasik and Poke were my sacrifice targets…10 minutes into FM, BOOM HJASIK DOWN. Great.
What else can you expect from Marg.