Mercenary:
- Bring back the previous Mercenary before the update, with the same abilities and win condition
- Make the Mercenary’s evil contract percentage down to 60%, good up to 30%, and neutral to 10%
- Can not spawn with Sellsword
Justification: Before the update, if you were outed as a Mercenary, you almost always had you and/or your target executed; by changing the chance of the different aligned contracts, evil contracts have a better chance of survival and/or victory. The Mercenary was a unique class that had a very different goal from other classes; I personally found it a lot more fun than the new Mercenary.
Sellsword:
- Changed alignment to Neutral Support
- Can not spawn with Mercenary
- Is unique
- Can not spawn with Inquisitor/Sorcerer
Focused (Passive): Occupation and Redirection Immune
Buddy System (Passive): Spawns with at least 1 other Neutral (Not including Neutral Killer)
What do we do (Day): Learn the win condition of one other alive neutral role [Not usable until day 4] [1 use]
(If you’re the only alive neutral, you will be informed of this)
Come at me (Night): Guard a random neutral, giving them death immunity; you will know the neutral’s name if they’re attacked. [Infinite uses]
Vengeance (Night): Kill 1 person who voted execute on an executed neutral. Bypasses death immunity. Will not work on another neutral. [2 Uses]
Goal: Have at least one other neutral fulfill their win condition.
Justification: Neutrals other than Alchemist and inquisitor seem to not win as much as it seems fair (I know I’ll be incinerated by the feedback for saying that), and with a class that is specifically designed to help these classes win, will help increase their win rate by at least a little. The old Sellsword was an okay class that not many got to play, and by bringing it back to help neutrals, could be a lot more fun.
I am more than ready to be murdered by feedback