Butler has always been the least fun and useful BD class. Without exception it ranks at or near the bottom of every ToL survey I’ve seen. At best, it’s a worse drunk. Most of what you do in the game is inconvenience random BD, and the only productive feedback you get from your actions is one of two things:
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You occupy your target successfully, and no one dies.
This can be useful, but you could just as easily have occupied a sheriff while the assassin was in jail or happened to target a scorned or something. This is frequently too unreliable to execute on, and your best bet is just to cry for an adult and let a real investigator check them. -
You confirm whether a claim is occupy immune or not.
This is probably the best you can do with the ability, but will also often lead to occupying real BD roles. It’s not that useful to test people who claim occupy-immune classes, as anyone lying about this is probably naturally occupy-immune. Is disabling someone on your own team worth testing - not even proving - their claim? Probably not frequently.
Enter the butler’s signature ability: poisoning the king. With the new patch, the butler is a tremendous threat to the king, having a killing ability that slips past guards. Very powerful, very flavorful.
With one charge and suicide on misuse, I believe the goal was to incentivize the butler to think deeply on whether or not to kill the king. You only get one shot, and nobody wants to die, right?
Wrong. Butlers want to die.
I suspect a large portion of early king kills are butlers who see the action as having one of two outcomes:
- Evil king dies. GOT EM.
- You die and get to play another game, probably as a different class that’s actually interesting and fun.
You could argue that this is throwing, but how do you prove that? The butler can just claim he thought king was suspicious. There’s no penalty for being bad.
I believe the solution isn’t to nerf the butler’s poison or to remove the suicide effect. As someone who enjoys playing knight more than most BD classes, I am very cautious with my cold steel. I suggest that the solution is to make the butler fun and interesting, while keeping his devastating check on the king in place.
EDIT: I had included a rework suggestion and have deleted it. It wasn’t a good idea, and it’s detracting from the important conversation: butlers are pseudo-throwing out of boredom and taking the king with them.