Castle Desolation - Concept

I’ll figure out a way.


I love these changes and plans… and even how NPCs will act. Alice as usual coming up with good ways to make things better :smiley:

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PKR is going to round them up and kill them all

Mmm-Mmm, plurality indeed defeats singularity but people can still gang upon the neutrals and you to take the legendary weapons.

I suppose others shouldn’t know at all if any of them are neutrals and just whisper to Pokemon~ if he’s trustworthy even.

:frowning:
You accuse the pacifist of planned mass murder of my people.

Hey-hey, can the main post be edited to include the current changes?

They’ll prioritize people attacking them, then those who are not. Multiple people attacking would cause it to be RNG’d. If the NPC was summoned by a player then the player will decide.

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Who is going to be the co-host? Because I quite want to experience how is like to process the actions of others.

I don’t think this is the type of game to start out as a cohost as

why not

The game has a shit-ton of actions that need to be processed.

Would be best to start out as a VC bot, tbfh.

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I see. I would suggest to keep some sort of organizer.

thoughts on making Soverign confirmed good and just having people not allowed to claim to them? as long as people aren’t being asshats and trying to soft in rule breaky ways I think this works and might better maintain game balance

Eh, I’m planning on giving evils a safe wincon and a safe class to prevent them from getting outed by claims, so it shouldn’t be too much of a problem this match.

I don’t usually give them out, but because of concerns of a Whisper Sovereign Meta I’m doing it.

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oh nice

is sovereign going to be confirmed good anyway then?

I feel like evil sovereign if it’s randed might be too swingy

Mhm. Starting Sovereign, at least.

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The problem with an Evil Sovereign is that I’m designing the started Sovereign to be a team-based class. Since Evils are going to be mainly lone wolfy roles then and Evil Sovereign is… eh.

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yeah makes sense I like this way better

So… I’ve come up with a new mechanic that will tie in with NPCs. I’ve called it the Light of Hope.

Light of Hope

In short, the LoH is a giant Crystal that’s located in a specific room in the castle. while the LoH is working, good players do +30% damage to NPCs. This should help you guys burn through the map. However, keep in mind that it’s possible for Evils to destroy the LoH. Once it’s been destroyed, Goods will lose this bonus and instead evils will gain +30% damage against Good-aligned players when the LoH is destroyed. Good players need to wait 6 hours before they can use a Shard of Light to repair it, where it will become immune to Evil attacks for 6 hours.

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