Also the Sovereign should have one time Decide Fate ability.
That seems about right.
So Iāve gotten a removal of a mechanic, reworked another, and two new mechanics have been added!
BLOOD MOONS ARE GONE
TL;DR - The mechanic didnāt really add much to the game except requiring evils to throttle their kills. Theyāre now gone. Donezo. An ex-mechanic.
Execution Rework
Executions automatically cause the Sovereign to execute their target once maj is reached. This should make them more useful now as before they were kind of like an afterthought to everyone just piling up on a random person ala Marshal.
NPCs
Yes, there will be NPCs here in Castle Desolation. Theyāll be fairly weak but theyāll give you EXP and may drop useful items, and many of the stronger ones even have the Crystals to use in the GoG that you can win. In addition, some players, mostly evils and neutrals though, will be able to summon NPCs to do their bidding.
The Gates of Moloch
To put it short, there will be the Five Seals of Moloch spread throughout the castle. If all of them go boom, then the Great Demon Moloch will be released into the game and baaaaaaaaaad things will happen. No, this isnāt going to be another lolbloodmoon and wonāt end the game prematurely. But still you should avoid breaking this. Obviously there will likely be an evil role or two whoās wincon involves interacting with the gates, so be careful.
I think this will be a great addition to make the area feel more alive.
execution immediately killing is big spook, but changes look great I think
Without BMs they kind of need to be buffed.
Though, just donāt get majād 4head. Also Iām restricting only a single vote per chapter, so it shouldnāt be that game-breaking.
Also a few notes on some changes on the alignment system when it comes to kills.
- Good players donāt get EXP from killing other Good players. (Planning on removing the incentive for good players to knowlingly kill other good players.)
- Any player will gain a Crystal when killing an Evil one. (In short, more incentive for players to hunt Evils rather than just let them mess around like Night.)
- Any player will gain a Legendary Weapon when killing a Neutral one. (Method to prevent people from claiming neutral to avoid conflcit. Becoming a pinata should do the trick)
Nothing major here, but Iām tweaking the benefits of kills to encourage less same-faction killing.
I have an excuse to satisfy my neutral hating blood
yeah I think itās fine? It means evils have to play more carefully by a lot though
this is very exciting
Iām summoning demon god regardless of my role unless itās explicitly against my wincon
demon god good
this basically guarantees evil vs everyone (including eachother) conflict
thrilling
Iām basically buffing every evil into almost a Slaughterer-like or Lunatic-like level. In short, they will be strong, but they canāt cooperate as well as Geyde and App did last game.
stop hyping me up when I have to wait a month smh
/in
Paper Mario: The Origami King spoilers, I guess.
I have an excuse to ally with neutrals to the point where if theyāre going to die, they should come to me and we work it out
My pro-neut self is gonna be a safety net for them
How do we know to trust you, mister lyncher?
Because every game I campaign for neuts rights and neuts safety. And I usually actively help neuts to win
And about the others who wants legendary weapons?